Checking in last changes made to MudEngine. This engine will be replaced.
This commit is contained in:
parent
c4345675d4
commit
5a39a7995e
14 changed files with 97 additions and 79 deletions
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@ -11,7 +11,8 @@ using MudEngine.Commands;
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using MudEngine.GameManagement;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects;
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using MudEngine.GameObjects;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects.Items;
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using MudEngine.Items;
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using MudEngine.Core;
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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@ -372,6 +373,24 @@ namespace MudEngine.GameObjects.Characters
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gc.Execute("Look", this); //MUST happen after Room setup is completed, otherwise the player default Abyss Room is printed.
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gc.Execute("Look", this); //MUST happen after Room setup is completed, otherwise the player default Abyss Room is printed.
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this.Send("Command: ", false);
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this.Send("Command: ", false);
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}
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}
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public virtual void OnCreate()
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{
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}
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public virtual void OnDestroy()
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{
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}
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public virtual void OnEquip()
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{
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}
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public virtual void OnUnequip()
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{
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}
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internal void Receive(String data)
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internal void Receive(String data)
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{
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{
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//data = ExecuteCommand(data);
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//data = ExecuteCommand(data);
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41
MudEngine/Core/BaseEnvironment.cs
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41
MudEngine/Core/BaseEnvironment.cs
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@ -0,0 +1,41 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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namespace MudEngine.Core
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{
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public abstract class BaseEnvironment : BaseObject
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{
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[Category("Environment Information")]
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[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
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[DefaultValue("You don't smell anything unsual.")]
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public String Smell { get; set; }
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[Category("Environment Information")]
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[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
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[DefaultValue("You hear nothing of interest.")]
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public String Listen { get; set; }
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[Category("Environment Information")]
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[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
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[DefaultValue("You feel nothing.")]
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public String Feel { get; set; }
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public BaseEnvironment(BaseGame game) : base(game)
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{
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this.Feel = "You feel nothing.";
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this.Listen = "You hear nothing of interest.";
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this.Smell = "You don't smell anything unsual.";
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}
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public virtual void OnEnter()
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{
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}
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public virtual void OnExit()
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{
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}
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}
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}
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11
MudEngine/Core/BaseGame.cs
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11
MudEngine/Core/BaseGame.cs
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@ -0,0 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MudEngine.Core
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{
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public abstract class BaseGame
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{
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}
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}
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@ -6,7 +6,7 @@ using System.Text;
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using MudEngine.GameManagement;
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using MudEngine.GameManagement;
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namespace MudEngine.GameObjects.Items
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namespace MudEngine.Core
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{
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{
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public class BaseItem : BaseObject
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public class BaseItem : BaseObject
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{
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{
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@ -15,9 +15,9 @@ using MudEngine.GameManagement;
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using rScripting;
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using rScripting;
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using rScripting.LateBinding;
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using rScripting.LateBinding;
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namespace MudEngine.GameObjects
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namespace MudEngine.Core
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{
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{
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public class BaseObject
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public abstract class BaseObject
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{
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{
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[Category("Object Setup")]
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[Category("Object Setup")]
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[Description("The Display Name assigned to this object.")]
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[Description("The Display Name assigned to this object.")]
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@ -87,37 +87,18 @@ namespace MudEngine.GameObjects
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protected virtual String SavePath { get; set; }
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protected virtual String SavePath { get; set; }
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[Category("Environment Information")]
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public BaseGame ActiveGame { get; set; }
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[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
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[DefaultValue("You don't smell anything unsual.")]
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public String Smell { get; set; }
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[Category("Environment Information")]
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[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
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[DefaultValue("You hear nothing of interest.")]
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public String Listen { get; set; }
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[Category("Environment Information")]
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[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
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[DefaultValue("You feel nothing.")]
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public String Feel { get; set; }
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public Game ActiveGame { get; set; }
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/// <summary>
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/// <summary>
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/// Initializes the base object
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/// Initializes the base object
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/// </summary>
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/// </summary>
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public BaseObject(Game game)
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public BaseObject(BaseGame game)
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{
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{
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Name = "New " + this.GetType().Name;
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Name = "New " + this.GetType().Name;
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ActiveGame = game;
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ActiveGame = game;
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DetailedDescription = new List<String>();
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DetailedDescription = new List<String>();
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this.Feel = "You feel nothing.";
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this.Listen = "You hear nothing of interest.";
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this.Smell = "You don't smell anything unsual.";
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this.Name = DefaultName();
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this.Name = DefaultName();
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this.Filename = DefaultName() + "." + this.GetType().Name;
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this.Filename = DefaultName() + "." + this.GetType().Name;
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}
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}
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@ -142,39 +123,7 @@ namespace MudEngine.GameObjects
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return this.Name;
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return this.Name;
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}
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}
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public virtual void Start()
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public virtual void Initialize()
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{
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}
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public virtual void OnEnter()
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{
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}
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public virtual void OnExit()
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{
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}
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public virtual void OnCreate()
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{
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}
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public virtual void OnDestroy()
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{
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}
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public virtual void OnEquip()
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{
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}
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public virtual void OnUnequip()
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{
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}
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public virtual void OnMount()
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{
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}
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public virtual void OnDismount()
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{
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{
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}
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}
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@ -195,9 +144,6 @@ namespace MudEngine.GameObjects
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FileManager.WriteLine(filename, this.Name, "Name");
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FileManager.WriteLine(filename, this.Name, "Name");
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FileManager.WriteLine(filename, this.Description, "Description");
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FileManager.WriteLine(filename, this.Description, "Description");
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FileManager.WriteLine(filename, this.Feel, "Feel");
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FileManager.WriteLine(filename, this.Listen, "Listen");
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FileManager.WriteLine(filename, this.Smell, "Smell");
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foreach (String line in DetailedDescription)
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foreach (String line in DetailedDescription)
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FileManager.WriteLine(filename, line, "DetailedDescription");
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FileManager.WriteLine(filename, line, "DetailedDescription");
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@ -215,10 +161,6 @@ namespace MudEngine.GameObjects
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}
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}
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this.Name = FileManager.GetData(filename, "Name");
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this.Name = FileManager.GetData(filename, "Name");
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this.Description = FileManager.GetData(filename, "Description");
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this.Description = FileManager.GetData(filename, "Description");
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this.Feel = FileManager.GetData(filename, "Feel");
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this.Listen = FileManager.GetData(filename, "Listen");
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this.Smell = FileManager.GetData(filename, "Smell");
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List<String> data = FileManager.GetCollectionData(filename, "DetailedDescription");
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List<String> data = FileManager.GetCollectionData(filename, "DetailedDescription");
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foreach (String line in data)
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foreach (String line in data)
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@ -18,6 +18,7 @@ using MudEngine.GameObjects.Characters;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects.Environment;
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using MudEngine.Scripting;
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using MudEngine.Scripting;
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using MudEngine.Networking;
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using MudEngine.Networking;
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using MudEngine.Core;
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namespace MudEngine.GameManagement
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namespace MudEngine.GameManagement
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{
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{
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@ -26,7 +27,7 @@ namespace MudEngine.GameManagement
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/// </summary>
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/// </summary>
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[XmlInclude(typeof(StartingLocation))]
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[XmlInclude(typeof(StartingLocation))]
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[XmlInclude(typeof(Currency))]
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[XmlInclude(typeof(Currency))]
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public class Game
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public class Game : BaseGame
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{
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{
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#region ==== Properties & Types ====
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#region ==== Properties & Types ====
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@ -11,7 +11,7 @@ using MudEngine.GameManagement;
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using MudEngine.GameObjects;
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using MudEngine.GameObjects;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects.Items;
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using MudEngine.Core;
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using MudEngine.Scripting;
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using MudEngine.Scripting;
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namespace MudEngine.GameManagement
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namespace MudEngine.GameManagement
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using System.Text;
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using System.Text;
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//MUD Engine
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//MUD Engine
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using MudEngine.GameObjects.Items;
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using MudEngine.Core;
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namespace MudEngine.GameObjects
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namespace MudEngine.Items
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{
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{
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public class Bag : BaseObject
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public class Bag : BaseItem
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{
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{
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/// <summary>
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/// <summary>
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/// Gets or Sets the size of the bag.
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/// Gets or Sets the size of the bag.
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set;
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set;
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}
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}
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private List<Items.BaseItem> Items { get; set; }
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private List<BaseItem> Items { get; set; }
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public Bag(GameManagement.Game game) : base(game)
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public Bag(GameManagement.Game game) : base(game)
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{
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{
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@ -5,9 +5,11 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.ComponentModel;
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using System.ComponentModel;
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using MudEngine.Core;
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namespace MudEngine.GameObjects
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namespace MudEngine.GameObjects
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{
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{
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public class Currency : BaseObject
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public class Currency : BaseItem
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{
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{
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[Category("Currency Settings")]
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[Category("Currency Settings")]
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[Description("The value of the currency is based off the BaseCurrencyValue set in the Project Information. If BaseCurrencyValue is 1, and a new Currency is 10, then it will take 10 BaseCurrency to equal 1 of the new Currencies.")]
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[Description("The value of the currency is based off the BaseCurrencyValue set in the Project Information. If BaseCurrencyValue is 1, and a new Currency is 10, then it will take 10 BaseCurrency to equal 1 of the new Currencies.")]
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Core\BaseCommand.cs" />
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<Compile Include="Core\BaseCommand.cs" />
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<Compile Include="Core\BaseEnvironment.cs" />
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<Compile Include="Core\BaseGame.cs" />
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<Compile Include="DAL\SaveDataPaths.cs" />
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<Compile Include="DAL\SaveDataPaths.cs" />
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<Compile Include="Commands\CommandSystem.cs" />
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<Compile Include="Commands\CommandSystem.cs" />
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<Compile Include="Game\GameTime.cs" />
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<Compile Include="Game\GameTime.cs" />
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<Name>rScripting</Name>
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<Name>rScripting</Name>
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup />
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<Folder Include="GameManagement\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -7,7 +7,7 @@ using System.Xml.Serialization;
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using System.ComponentModel;
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using System.ComponentModel;
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//MUD Engine
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//MUD Engine
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using MudEngine.GameObjects.Items;
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using MudEngine.Core;
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using MudEngine.GameManagement;
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using MudEngine.GameManagement;
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namespace MudEngine.GameObjects.Environment
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namespace MudEngine.GameObjects.Environment
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@ -9,10 +9,11 @@ using System.ComponentModel;
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//MUD Engine
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//MUD Engine
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using MudEngine.FileSystem;
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using MudEngine.FileSystem;
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using MudEngine.GameObjects;
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using MudEngine.GameObjects;
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using MudEngine.Core;
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namespace MudEngine.GameObjects.Environment
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namespace MudEngine.GameObjects.Environment
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{
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{
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public class Realm : BaseObject
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public class Realm : BaseEnvironment
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{
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{
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[Category("Environment Information")]
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[Category("Environment Information")]
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@ -10,7 +10,7 @@ using System.IO;
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//MUD Engine
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//MUD Engine
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using MudEngine.FileSystem;
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using MudEngine.FileSystem;
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using MudEngine.GameObjects.Items;
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using MudEngine.Core;
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using MudEngine.GameManagement;
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using MudEngine.GameManagement;
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namespace MudEngine.GameObjects.Environment
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namespace MudEngine.GameObjects.Environment
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using MudEngine.FileSystem;
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using MudEngine.FileSystem;
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using MudEngine.GameManagement;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects;
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using MudEngine.GameObjects;
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using MudEngine.GameObjects.Items;
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using MudEngine.Items;
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using MudEngine.Core;
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namespace MudEngine.GameObjects.Environment
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namespace MudEngine.GameObjects.Environment
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{
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{
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