Project Settings:
- Cleaned up the code within the editor. Realm Explorer: - Some UI adjustments. Room Designer: - Program.Room is no longer re-instanced after the room designer saves a room. Toolkit Launcher: - Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer. - Changed the Toolkit Title. Zone Builder: - Began Room Doorway linking UI design. Mud Engine: - Zones now instance the Rooms collection. - Travel Directions now moved from Environment namespace and placed within Objects namespace. - Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).
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<Compile Include="MudEngine\GameObjects\Environment\InitialLocation.cs" />
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<Compile Include="MudEngine\GameObjects\Environment\Realm.cs" />
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<Compile Include="MudEngine\GameObjects\Environment\Room.cs" />
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<Compile Include="MudEngine\GameObjects\Environment\TravelDirections.cs" />
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<Compile Include="MudEngine\GameObjects\TravelDirections.cs" />
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<Compile Include="MudEngine\GameObjects\Environment\Zone.cs" />
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<Compile Include="MudEngine\Interfaces\IGameObject.cs" />
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<Compile Include="MudEngine\Interfaces\IQuest.cs" />
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