Project Settings:

- Cleaned up the code within the editor.

Realm Explorer:
 - Some UI adjustments.

Room Designer:
 - Program.Room is no longer re-instanced after the room designer saves a room.

Toolkit Launcher:
 - Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer.
 - Changed the Toolkit Title.

Zone Builder:
 - Began Room Doorway linking UI design.

Mud Engine:
 - Zones now instance the Rooms collection.
 - Travel Directions now moved from Environment namespace and placed within Objects namespace.
 - Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).
This commit is contained in:
Scionwest_cp 2009-12-06 00:13:43 -08:00
parent f2a90ecb3f
commit 4ebce0a987
13 changed files with 430 additions and 238 deletions

View file

@ -65,7 +65,7 @@
<Compile Include="MudEngine\GameObjects\Environment\InitialLocation.cs" />
<Compile Include="MudEngine\GameObjects\Environment\Realm.cs" />
<Compile Include="MudEngine\GameObjects\Environment\Room.cs" />
<Compile Include="MudEngine\GameObjects\Environment\TravelDirections.cs" />
<Compile Include="MudEngine\GameObjects\TravelDirections.cs" />
<Compile Include="MudEngine\GameObjects\Environment\Zone.cs" />
<Compile Include="MudEngine\Interfaces\IGameObject.cs" />
<Compile Include="MudEngine\Interfaces\IQuest.cs" />