Project Settings:

- Cleaned up the code within the editor.

Realm Explorer:
 - Some UI adjustments.

Room Designer:
 - Program.Room is no longer re-instanced after the room designer saves a room.

Toolkit Launcher:
 - Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer.
 - Changed the Toolkit Title.

Zone Builder:
 - Began Room Doorway linking UI design.

Mud Engine:
 - Zones now instance the Rooms collection.
 - Travel Directions now moved from Environment namespace and placed within Objects namespace.
 - Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).
This commit is contained in:
Scionwest_cp 2009-12-06 00:13:43 -08:00
parent f2a90ecb3f
commit 4ebce0a987
13 changed files with 430 additions and 238 deletions

View file

@ -36,8 +36,6 @@
this.btnProjectSettings = new System.Windows.Forms.Button();
this.btnCurrencyEditor = new System.Windows.Forms.Button();
this.btnRealmExplorer = new System.Windows.Forms.Button();
this.btnZoneBuilder = new System.Windows.Forms.Button();
this.btnRoomDesigner = new System.Windows.Forms.Button();
this.tabFunctions = new System.Windows.Forms.TabPage();
this.groupBox9 = new System.Windows.Forms.GroupBox();
this.groupBox14 = new System.Windows.Forms.GroupBox();
@ -98,7 +96,7 @@
this.btnLogo.Name = "btnLogo";
this.btnLogo.Size = new System.Drawing.Size(639, 154);
this.btnLogo.TabIndex = 0;
this.btnLogo.Text = "MUD Designer HUB \r\nBeta 1.0\r\n";
this.btnLogo.Text = "MUD Designer HUB \r\nPreview Release 1\r\n";
this.btnLogo.UseVisualStyleBackColor = false;
//
// tabEditors
@ -127,8 +125,6 @@
this.flowLayoutPanel1.Controls.Add(this.btnProjectSettings);
this.flowLayoutPanel1.Controls.Add(this.btnCurrencyEditor);
this.flowLayoutPanel1.Controls.Add(this.btnRealmExplorer);
this.flowLayoutPanel1.Controls.Add(this.btnZoneBuilder);
this.flowLayoutPanel1.Controls.Add(this.btnRoomDesigner);
this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.flowLayoutPanel1.Location = new System.Drawing.Point(3, 3);
this.flowLayoutPanel1.Name = "flowLayoutPanel1";
@ -171,30 +167,6 @@
this.btnRealmExplorer.UseVisualStyleBackColor = true;
this.btnRealmExplorer.Click += new System.EventHandler(this.btnRealmExplorer_Click);
//
// btnZoneBuilder
//
this.btnZoneBuilder.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnZoneBuilder.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.btnZoneBuilder.Location = new System.Drawing.Point(462, 3);
this.btnZoneBuilder.Name = "btnZoneBuilder";
this.btnZoneBuilder.Size = new System.Drawing.Size(147, 55);
this.btnZoneBuilder.TabIndex = 4;
this.btnZoneBuilder.Text = "Zone Builder";
this.btnZoneBuilder.UseVisualStyleBackColor = true;
this.btnZoneBuilder.Click += new System.EventHandler(this.btnZoneBuilder_Click);
//
// btnRoomDesigner
//
this.btnRoomDesigner.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnRoomDesigner.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.btnRoomDesigner.Location = new System.Drawing.Point(3, 64);
this.btnRoomDesigner.Name = "btnRoomDesigner";
this.btnRoomDesigner.Size = new System.Drawing.Size(147, 55);
this.btnRoomDesigner.TabIndex = 5;
this.btnRoomDesigner.Text = "Room Designer";
this.btnRoomDesigner.UseVisualStyleBackColor = true;
this.btnRoomDesigner.Click += new System.EventHandler(this.btnRoomDesigner_Click);
//
// tabFunctions
//
this.tabFunctions.Controls.Add(this.groupBox9);
@ -379,8 +351,6 @@
private System.Windows.Forms.RichTextBox txtScript;
private System.Windows.Forms.TabPage tabVariables;
private System.Windows.Forms.Button btnRealmExplorer;
private System.Windows.Forms.Button btnZoneBuilder;
private System.Windows.Forms.Button btnRoomDesigner;
}
}