Project Settings:
- Cleaned up the code within the editor. Realm Explorer: - Some UI adjustments. Room Designer: - Program.Room is no longer re-instanced after the room designer saves a room. Toolkit Launcher: - Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer. - Changed the Toolkit Title. Zone Builder: - Began Room Doorway linking UI design. Mud Engine: - Zones now instance the Rooms collection. - Travel Directions now moved from Environment namespace and placed within Objects namespace. - Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).
This commit is contained in:
parent
f2a90ecb3f
commit
4ebce0a987
13 changed files with 430 additions and 238 deletions
32
Mud Designer/Editors/ToolkitLauncher.designer.cs
generated
32
Mud Designer/Editors/ToolkitLauncher.designer.cs
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@ -36,8 +36,6 @@
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this.btnProjectSettings = new System.Windows.Forms.Button();
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this.btnCurrencyEditor = new System.Windows.Forms.Button();
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this.btnRealmExplorer = new System.Windows.Forms.Button();
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this.btnZoneBuilder = new System.Windows.Forms.Button();
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this.btnRoomDesigner = new System.Windows.Forms.Button();
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this.tabFunctions = new System.Windows.Forms.TabPage();
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this.groupBox9 = new System.Windows.Forms.GroupBox();
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this.groupBox14 = new System.Windows.Forms.GroupBox();
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@ -98,7 +96,7 @@
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this.btnLogo.Name = "btnLogo";
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this.btnLogo.Size = new System.Drawing.Size(639, 154);
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this.btnLogo.TabIndex = 0;
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this.btnLogo.Text = "MUD Designer HUB \r\nBeta 1.0\r\n";
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this.btnLogo.Text = "MUD Designer HUB \r\nPreview Release 1\r\n";
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this.btnLogo.UseVisualStyleBackColor = false;
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//
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// tabEditors
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@ -127,8 +125,6 @@
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this.flowLayoutPanel1.Controls.Add(this.btnProjectSettings);
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this.flowLayoutPanel1.Controls.Add(this.btnCurrencyEditor);
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this.flowLayoutPanel1.Controls.Add(this.btnRealmExplorer);
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this.flowLayoutPanel1.Controls.Add(this.btnZoneBuilder);
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this.flowLayoutPanel1.Controls.Add(this.btnRoomDesigner);
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this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.flowLayoutPanel1.Location = new System.Drawing.Point(3, 3);
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this.flowLayoutPanel1.Name = "flowLayoutPanel1";
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@ -171,30 +167,6 @@
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this.btnRealmExplorer.UseVisualStyleBackColor = true;
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this.btnRealmExplorer.Click += new System.EventHandler(this.btnRealmExplorer_Click);
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//
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// btnZoneBuilder
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//
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this.btnZoneBuilder.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.btnZoneBuilder.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.btnZoneBuilder.Location = new System.Drawing.Point(462, 3);
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this.btnZoneBuilder.Name = "btnZoneBuilder";
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this.btnZoneBuilder.Size = new System.Drawing.Size(147, 55);
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this.btnZoneBuilder.TabIndex = 4;
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this.btnZoneBuilder.Text = "Zone Builder";
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this.btnZoneBuilder.UseVisualStyleBackColor = true;
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this.btnZoneBuilder.Click += new System.EventHandler(this.btnZoneBuilder_Click);
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//
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// btnRoomDesigner
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//
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this.btnRoomDesigner.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.btnRoomDesigner.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.btnRoomDesigner.Location = new System.Drawing.Point(3, 64);
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this.btnRoomDesigner.Name = "btnRoomDesigner";
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this.btnRoomDesigner.Size = new System.Drawing.Size(147, 55);
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this.btnRoomDesigner.TabIndex = 5;
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this.btnRoomDesigner.Text = "Room Designer";
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this.btnRoomDesigner.UseVisualStyleBackColor = true;
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this.btnRoomDesigner.Click += new System.EventHandler(this.btnRoomDesigner_Click);
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//
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// tabFunctions
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//
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this.tabFunctions.Controls.Add(this.groupBox9);
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@ -379,8 +351,6 @@
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private System.Windows.Forms.RichTextBox txtScript;
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private System.Windows.Forms.TabPage tabVariables;
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private System.Windows.Forms.Button btnRealmExplorer;
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private System.Windows.Forms.Button btnZoneBuilder;
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private System.Windows.Forms.Button btnRoomDesigner;
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}
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}
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