Project Settings:

- Cleaned up the code within the editor.

Realm Explorer:
 - Some UI adjustments.

Room Designer:
 - Program.Room is no longer re-instanced after the room designer saves a room.

Toolkit Launcher:
 - Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer.
 - Changed the Toolkit Title.

Zone Builder:
 - Began Room Doorway linking UI design.

Mud Engine:
 - Zones now instance the Rooms collection.
 - Travel Directions now moved from Environment namespace and placed within Objects namespace.
 - Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).
This commit is contained in:
Scionwest_cp 2009-12-06 00:13:43 -08:00
parent f2a90ecb3f
commit 4ebce0a987
13 changed files with 430 additions and 238 deletions

View file

@ -19,10 +19,7 @@ namespace MudDesigner.Editors
public ToolkitLauncher()
{
InitializeComponent();
this.Text = "Mud Designer Beta " + version;
MessageBox.Show("Please note that the Zone Builder and Room Designers will be removed from this editor as a point of access here pretty soon.\n"
+ "If you need to access one of these editors you will need to use the Realm Explorer.", "Mud Designer");
this.Text = "Mud Designer Preview Release " + version;
}
private void btnProjectSettings_Click(object sender, EventArgs e)
@ -55,21 +52,6 @@ namespace MudDesigner.Editors
this.Show();
}
private void btnRoomDesigner_Click(object sender, EventArgs e)
{
RoomDesigner form = new RoomDesigner();
Program.CurrentEditor = form;
form.Show();
this.Hide();
while (form.Created)
Application.DoEvents();
form = null;
this.Show();
}
private void btnRealmExplorer_Click(object sender, EventArgs e)
{
RealmExplorer form = new RealmExplorer();
@ -84,20 +66,5 @@ namespace MudDesigner.Editors
this.Show();
}
private void btnZoneBuilder_Click(object sender, EventArgs e)
{
ZoneBuilder form = new ZoneBuilder();
Program.CurrentEditor = form;
form.Show();
this.Hide();
while (form.Created)
Application.DoEvents();
form = null;
this.Show();
}
}
}