Project Settings:
- Cleaned up the code within the editor. Realm Explorer: - Some UI adjustments. Room Designer: - Program.Room is no longer re-instanced after the room designer saves a room. Toolkit Launcher: - Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer. - Changed the Toolkit Title. Zone Builder: - Began Room Doorway linking UI design. Mud Engine: - Zones now instance the Rooms collection. - Travel Directions now moved from Environment namespace and placed within Objects namespace. - Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).
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13 changed files with 430 additions and 238 deletions
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@ -19,10 +19,7 @@ namespace MudDesigner.Editors
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public ToolkitLauncher()
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{
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InitializeComponent();
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this.Text = "Mud Designer Beta " + version;
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MessageBox.Show("Please note that the Zone Builder and Room Designers will be removed from this editor as a point of access here pretty soon.\n"
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+ "If you need to access one of these editors you will need to use the Realm Explorer.", "Mud Designer");
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this.Text = "Mud Designer Preview Release " + version;
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}
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private void btnProjectSettings_Click(object sender, EventArgs e)
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@ -55,21 +52,6 @@ namespace MudDesigner.Editors
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this.Show();
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}
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private void btnRoomDesigner_Click(object sender, EventArgs e)
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{
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RoomDesigner form = new RoomDesigner();
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Program.CurrentEditor = form;
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form.Show();
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this.Hide();
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while (form.Created)
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Application.DoEvents();
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form = null;
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this.Show();
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}
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private void btnRealmExplorer_Click(object sender, EventArgs e)
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{
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RealmExplorer form = new RealmExplorer();
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@ -84,20 +66,5 @@ namespace MudDesigner.Editors
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this.Show();
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}
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private void btnZoneBuilder_Click(object sender, EventArgs e)
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{
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ZoneBuilder form = new ZoneBuilder();
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Program.CurrentEditor = form;
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form.Show();
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this.Hide();
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while (form.Created)
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Application.DoEvents();
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form = null;
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this.Show();
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}
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}
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}
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