MudEngine:

- BaseObject Saving and Loading fully implemented.
 - BaseCharacter Saving and Loading fully implemented.
 - Game.cs now contains SaveDataPaths property for allowing users to define where their data will be saved.
 -
This commit is contained in:
Scionwest_cp 2010-07-30 19:02:05 -07:00
parent 7f39821216
commit 4be5a831b1
8 changed files with 137 additions and 125 deletions

View file

@ -16,15 +16,5 @@ namespace MudEngine.Scripting
{
_GameObjects = new List<GameObject>();
}
public void Save(string filename)
{
FileManager.Save(filename, _GameObjects);
}
public void Load(string filename)
{
_GameObjects = (List<GameObject>)FileManager.Load(filename, _GameObjects);
}
}
}