MudEngine:

- BaseObject Saving and Loading fully implemented.
 - BaseCharacter Saving and Loading fully implemented.
 - Game.cs now contains SaveDataPaths property for allowing users to define where their data will be saved.
 -
This commit is contained in:
Scionwest_cp 2010-07-30 19:02:05 -07:00
parent 7f39821216
commit 4be5a831b1
8 changed files with 137 additions and 125 deletions

View file

@ -3,6 +3,7 @@
public enum SaveDataTypes
{
Root,
Player,
Currencies,
Realms,
Zones,