MudEngine:
- BaseObject Saving and Loading fully implemented. - BaseCharacter Saving and Loading fully implemented. - Game.cs now contains SaveDataPaths property for allowing users to define where their data will be saved. -
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8 changed files with 137 additions and 125 deletions
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@ -25,8 +25,13 @@ namespace MudEngine.Commands
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{
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if (player.Role == SecurityRoles.Admin)
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{
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string path = player.ActiveGame.DataPaths.Players;
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for (int i = 0; i < player.ActiveGame.PlayerCollection.Length; i++)
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player.ActiveGame.PlayerCollection[i].Save();
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{
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string filename = Path.Combine(path, player.ActiveGame.PlayerCollection[i].Filename);
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player.ActiveGame.PlayerCollection[i].Save(filename);
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}
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player.ActiveGame.Server.EndServer();
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player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.PlayerCollection);
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return new CommandResults("Server Restarted.");
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