MudEngine:
- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player - All commands updated to work with the new command system - Look command now works in the example MudGame - Realm now contains InitialZone for the starting Zone within that Realm. - Zone now contains InitialRoom for the starting Room within that Zone. - All Environment objects now contains a Initial property and Add() method for adding child objects. - BaseCharacter now contains a copy of Game - Revised Realm.GetZone() - Revised Zone.GetRoom() - Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files. - Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
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16 changed files with 213 additions and 114 deletions
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@ -14,7 +14,7 @@ namespace MUDGame
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//Setup our Fields
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static MudEngine.GameManagement.Game game;
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static MudEngine.GameManagement.CommandEngine commands;
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static MudEngine.GameObjects.Characters.Controlled.PlayerAdmin user;
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static MudEngine.GameObjects.Characters.BaseCharacter player;
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static List<MudEngine.GameObjects.Environment.Realm> realmCollection;
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@ -24,8 +24,7 @@ namespace MUDGame
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game = new MudEngine.GameManagement.Game();
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commands = new MudEngine.GameManagement.CommandEngine();
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realmCollection = new List<MudEngine.GameObjects.Environment.Realm>();
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user = new MudEngine.GameObjects.Characters.Controlled.PlayerAdmin();
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//Setup the game
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game.AutoSave = true;
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game.BaseCurrencyName = "Copper";
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@ -47,34 +46,32 @@ namespace MUDGame
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//Create the world
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BuildRealms();
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//Setup our starting location
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foreach (MudEngine.GameObjects.Environment.Realm realm in realmCollection)
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{
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if (realm.IsInitialRealm)
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{
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game.SetInitialRealm(realm);
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break;
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}
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}
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if (game.InitialRealm == null)
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Console.WriteLine("Critical Error: No Initial Realm defined!");
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game.PlayerCollection = new List<MudEngine.GameObjects.Characters.Controlled.PlayerBasic>();
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//Start the game.
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MudEngine.GameManagement.CommandEngine.LoadAllCommands();
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//Player must be instanced AFTER BuildRealms as it needs Game.InitialRealm.InitialZone.InitialRoom
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//property so that it can set it's starting room correctly.
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player = new MudEngine.GameObjects.Characters.BaseCharacter(game);
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// Start the server thread.
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game.Start();
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if (!game.Start())
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Console.WriteLine("Error starting game!\nReview Log file for details.");
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game.IsRunning = true;
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game.PlayerCollection.Add(player);
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while (game.IsRunning)
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{
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Console.Write("Command: ");
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string command = Console.ReadLine();
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user.ExecuteCommand(command, user, game, null);
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object[] result = player.ExecuteCommand(command).Result;
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foreach (object o in result)
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{
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if (o is string)
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Console.WriteLine(o.ToString());
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}
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}
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Console.WriteLine("Press Enter to exit.");
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@ -83,8 +80,8 @@ namespace MUDGame
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static private void BuildRealms()
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{
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Zeroth zeroth = new Zeroth();
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realmCollection.Add(zeroth.BuildZeroth());
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Zeroth zeroth = new Zeroth(game);
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zeroth.BuildZeroth();
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}
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}
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}
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