MudCompiler:
- Removed External Script compilation support for now. I'll add it back once I provide SourceFile and SourceCode compiling support to the MudScriptCompiler. At the moment only Whole Directory compiling is supported. MudDesigner: - Removed all of the source code, with the exception of the designer generated source, from frmProjectManager. It will need to be re-wrote due to the removal of the MudScriptEngine. MudEngine: - Deleted Scripting.GameObject - Deleted Scripting.GameObjectCollection - Deleted Scripting.ScriptEngine - Deleted classes were replaced by the rScript engine. Only class needed now is the MudScriptCompiler, which handles all of the custom MudEngine script compiling, using the rScript Engine. - Removed old Scripting.ScriptEngine references from within GameManagement.Game - GameManagement.Game no longer checks to see if MudEngine.dll exists. If it didn't exist, the engine wouldn't be running to perform that check in the first place. - GameManagement.Game no longer adds MudEngine.dll as a referenced assembly. The MudScriptCompiler handles that during compilation. - MudScriptCompiler.Compile() always returns false when SourceFile or SourceCode is passed as an argument. Only Script Directories can be compiled at this time. MudGame: - Removed references to Scripting.ScriptEngine from MudGame.Program - Re-wrote how scripted Type's that inherit and replace MudEngine.GameManagement.Game. Scripts are compiled prior to Game.Start() being invoked, allowing GameManagement.Game to be replaced with an inherited class from a compiled script. TODO: Look at a way to prevent Game.Start() from compiling the scripts again, as they have already been compiled once. It's not a big hit on startup time, but it needs to be wrote the proper way.
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10 changed files with 38 additions and 689 deletions
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@ -18,7 +18,8 @@ namespace MUDCompiler
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Console.WriteLine();
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Console.WriteLine("1): Compile Scripts");
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Console.WriteLine("2): Exit Compiler");
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Console.Write("Enter Selection: ");
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//Console.Write("Enter Selection: ");
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Console.WriteLine("Out of engine compiling is currently not supported.");
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String command = Console.ReadLine();
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@ -46,21 +47,6 @@ namespace MUDCompiler
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static void CompileScripts()
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{
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MudEngine.GameManagement.Game game = new MudEngine.GameManagement.Game();
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ScriptEngine se = new ScriptEngine(game, ScriptEngine.ScriptTypes.SourceFiles);
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Console.WriteLine();
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Console.WriteLine("Compiling...");
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se.Initialize();
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se.ScriptExtension = ".mud";
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se.ScriptPath = "Scripts";
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if (se.CompileScripts())
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Console.WriteLine("Compiling completed without error.");
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else
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Console.WriteLine(se.ErrorMessage);
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Console.WriteLine("Press any key to exit.");
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Console.Read();
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}
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}
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}
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