Initial Check-in for Alpha 2.0 source code.
Includes working Telnet server, working command engine and Character code.
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MudEngine/WinPC_Engine/WinPC_Engine.csproj
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MudEngine/WinPC_Engine/WinPC_Engine.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{27C84625-1D4A-4DBF-9770-46D535506485}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MudEngine</RootNamespace>
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<AssemblyName>MudEnginePC</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<SccProjectName>SAK</SccProjectName>
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<SccLocalPath>SAK</SccLocalPath>
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<SccAuxPath>SAK</SccAuxPath>
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<SccProvider>SAK</SccProvider>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;WINDOWS_PC</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Core\BaseCommand.cs" />
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<Compile Include="Core\CommandSystem.cs" />
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<Compile Include="Core\Interfaces\ICommand.cs" />
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<Compile Include="Core\Interfaces\IGameComponent.cs" />
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<Compile Include="Core\Interfaces\INetworked.cs" />
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<Compile Include="Core\Interfaces\ISavable.cs" />
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<Compile Include="Core\Interfaces\IUpdatable.cs" />
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<Compile Include="Core\Logger.cs" />
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<Compile Include="DAL\DataPaths.cs" />
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<Compile Include="DAL\XmlParser.cs" />
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<Compile Include="GameScripts\Commands\CommandSay.cs" />
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<Compile Include="Game\Characters\CharacterRoles.cs" />
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<Compile Include="Game\Characters\CharacterStats.cs" />
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<Compile Include="Game\Characters\StandardCharacter.cs" />
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<Compile Include="GameScripts\BaseScript.cs" />
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<Compile Include="Game\StandardGame.cs" />
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<Compile Include="Game\Environment\TravelDirections.cs" />
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<Compile Include="Networking\ConnectionManager.cs" />
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<Compile Include="Networking\Server.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Game\Objects\" />
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<Folder Include="Scripting\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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