- Complete re-work of the Realm Explorer and Zone Builder.
- Realm Explorer & Zone Builder now work together correctly. - Program.CurrentEditor now holds the currently running editor. - BaseObject.ToString() added to return the Name of the object if ToString() is used. - GetZone() method added to Realm.cs
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9 changed files with 330 additions and 298 deletions
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@ -52,6 +52,12 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Editors\ExistingRealms.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Editors\ExistingRealms.Designer.cs">
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<DependentUpon>ExistingRealms.cs</DependentUpon>
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</Compile>
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<Compile Include="MudEngine\FileSystem\SaveDataTypes.cs" />
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<Compile Include="MudEngine\GameObjects\BaseObject.cs" />
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<Compile Include="MudEngine\GameObjects\Currency.cs" />
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<DependentUpon>CurrencyEditor.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="Editors\ExistingRealms.resx">
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<DependentUpon>ExistingRealms.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="Editors\ZoneBuilder.resx">
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<DependentUpon>ZoneBuilder.cs</DependentUpon>
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<SubType>Designer</SubType>
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