- Complete re-work of the Realm Explorer and Zone Builder.

- Realm Explorer & Zone Builder now work together correctly.
 - Program.CurrentEditor now holds the currently running editor.
 - BaseObject.ToString() added to return the Name of the object if ToString() is used.
 - GetZone() method added to Realm.cs
This commit is contained in:
Scionwest_cp 2009-12-04 23:15:33 -08:00
parent 09fa576025
commit 3cfa72ef69
9 changed files with 330 additions and 298 deletions

View file

@ -52,6 +52,12 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Editors\ExistingRealms.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Editors\ExistingRealms.Designer.cs">
<DependentUpon>ExistingRealms.cs</DependentUpon>
</Compile>
<Compile Include="MudEngine\FileSystem\SaveDataTypes.cs" />
<Compile Include="MudEngine\GameObjects\BaseObject.cs" />
<Compile Include="MudEngine\GameObjects\Currency.cs" />
@ -110,6 +116,10 @@
<DependentUpon>CurrencyEditor.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Editors\ExistingRealms.resx">
<DependentUpon>ExistingRealms.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Editors\ZoneBuilder.resx">
<DependentUpon>ZoneBuilder.cs</DependentUpon>
<SubType>Designer</SubType>