- Complete re-work of the Realm Explorer and Zone Builder.

- Realm Explorer & Zone Builder now work together correctly.
 - Program.CurrentEditor now holds the currently running editor.
 - BaseObject.ToString() added to return the Name of the object if ToString() is used.
 - GetZone() method added to Realm.cs
This commit is contained in:
Scionwest_cp 2009-12-04 23:15:33 -08:00
parent 09fa576025
commit 3cfa72ef69
9 changed files with 330 additions and 298 deletions

View file

@ -28,6 +28,7 @@ namespace MudDesigner.Editors
private void btnProjectSettings_Click(object sender, EventArgs e)
{
ProjectSettings form = new ProjectSettings();
Program.CurrentEditor = form;
form.Show();
this.Hide();
@ -42,6 +43,7 @@ namespace MudDesigner.Editors
private void btnCurrencyEditor_Click(object sender, EventArgs e)
{
CurrencyEditor form = new CurrencyEditor();
Program.CurrentEditor = form;
form.Show();
this.Hide();
@ -56,6 +58,7 @@ namespace MudDesigner.Editors
private void btnRoomDesigner_Click(object sender, EventArgs e)
{
RoomDesigner form = new RoomDesigner();
Program.CurrentEditor = form;
form.Show();
this.Hide();
@ -70,6 +73,7 @@ namespace MudDesigner.Editors
private void btnRealmExplorer_Click(object sender, EventArgs e)
{
RealmExplorer form = new RealmExplorer();
Program.CurrentEditor = form;
form.Show();
this.Hide();
@ -84,6 +88,7 @@ namespace MudDesigner.Editors
private void btnZoneBuilder_Click(object sender, EventArgs e)
{
ZoneBuilder form = new ZoneBuilder();
Program.CurrentEditor = form;
form.Show();
this.Hide();