- Complete re-work of the Realm Explorer and Zone Builder.
- Realm Explorer & Zone Builder now work together correctly. - Program.CurrentEditor now holds the currently running editor. - BaseObject.ToString() added to return the Name of the object if ToString() is used. - GetZone() method added to Realm.cs
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parent
09fa576025
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9 changed files with 330 additions and 298 deletions
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@ -28,6 +28,7 @@ namespace MudDesigner.Editors
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private void btnProjectSettings_Click(object sender, EventArgs e)
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{
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ProjectSettings form = new ProjectSettings();
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Program.CurrentEditor = form;
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form.Show();
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this.Hide();
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@ -42,6 +43,7 @@ namespace MudDesigner.Editors
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private void btnCurrencyEditor_Click(object sender, EventArgs e)
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{
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CurrencyEditor form = new CurrencyEditor();
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Program.CurrentEditor = form;
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form.Show();
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this.Hide();
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@ -56,6 +58,7 @@ namespace MudDesigner.Editors
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private void btnRoomDesigner_Click(object sender, EventArgs e)
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{
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RoomDesigner form = new RoomDesigner();
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Program.CurrentEditor = form;
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form.Show();
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this.Hide();
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@ -70,6 +73,7 @@ namespace MudDesigner.Editors
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private void btnRealmExplorer_Click(object sender, EventArgs e)
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{
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RealmExplorer form = new RealmExplorer();
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Program.CurrentEditor = form;
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form.Show();
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this.Hide();
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@ -84,6 +88,7 @@ namespace MudDesigner.Editors
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private void btnZoneBuilder_Click(object sender, EventArgs e)
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{
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ZoneBuilder form = new ZoneBuilder();
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Program.CurrentEditor = form;
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form.Show();
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this.Hide();
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