Mud Designer:
Removed old forms and prepared for new designer layouts MudEngine: Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason. BaseCharacter - Removed OnConnect() source code and changed method into an abstract method. This is now implemented via MudGame.MudCharacter BaseCommand - BaseCommand.Name now implemented. Constructor defaults to the Type name. Note all command names must begin with 'Command' BaseGame - Now has a Server propety BaseServer - Added IsRunning property ICharacter - Added Send() method ICommunicate - Added Shutdown() method for use with servers. CommandSystem - Bug fix. Was checking to see if the command was an Interface rather than checking if it inherits from one. CommandSystem - Bug fix. No longer attempts to add abstract commands to collection ScriptSystem - Bug fix. Corrected the name of the Mud Compiler during compiler loading. MudGame: Added initial MudCharacter class. Will be the standard class that all characters will inherit from. Added CommandLogin for processing user server logins. MudGame - Now calls Server.Initialize during Game.Initialize() MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer MudGame - Added initial code for player connections.
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@ -359,7 +359,7 @@ namespace MudEngine.Runtime
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Type compiler = typeof(ICompiler);
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//Internal CSharpRaw compiler Type specified, so we'll use that.
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if ((this.Compiler.ToLower() == "MudCompiler") || (this.Compiler.ToLower() == "mc"))
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if ((this.Compiler.ToLower() == "mudcompiler") || (this.Compiler.ToLower() == "mc"))
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{
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compiler = typeof(MudCompiler);
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return compiler;
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