Mud Designer:

Removed old forms and prepared for new designer layouts

MudEngine:
Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason.
BaseCharacter - Removed OnConnect() source code and changed method into an abstract method.  This is now implemented via MudGame.MudCharacter
BaseCommand - BaseCommand.Name now implemented.  Constructor defaults to the Type name.  Note all command names must begin with 'Command'
BaseGame - Now has a Server propety
BaseServer - Added IsRunning property
ICharacter - Added Send() method
ICommunicate - Added Shutdown() method for use with servers.
CommandSystem - Bug fix.  Was checking to see if the command was an Interface rather than checking if it inherits from one.
CommandSystem - Bug fix.  No longer attempts to add abstract commands to collection
ScriptSystem - Bug fix.  Corrected the name of the Mud Compiler during compiler loading.

MudGame:
Added initial MudCharacter class.  Will be the standard class that all characters will inherit from.
Added CommandLogin for processing user server logins.
MudGame - Now calls Server.Initialize during Game.Initialize()
MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer
MudGame - Added initial code for player connections.
This commit is contained in:
Scionwest_cp 2011-10-02 20:40:51 -07:00
parent 0986d240bf
commit 3bd493c1cd
24 changed files with 316 additions and 436 deletions

View file

@ -359,7 +359,7 @@ namespace MudEngine.Runtime
Type compiler = typeof(ICompiler);
//Internal CSharpRaw compiler Type specified, so we'll use that.
if ((this.Compiler.ToLower() == "MudCompiler") || (this.Compiler.ToLower() == "mc"))
if ((this.Compiler.ToLower() == "mudcompiler") || (this.Compiler.ToLower() == "mc"))
{
compiler = typeof(MudCompiler);
return compiler;