Mud Designer:
Removed old forms and prepared for new designer layouts MudEngine: Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason. BaseCharacter - Removed OnConnect() source code and changed method into an abstract method. This is now implemented via MudGame.MudCharacter BaseCommand - BaseCommand.Name now implemented. Constructor defaults to the Type name. Note all command names must begin with 'Command' BaseGame - Now has a Server propety BaseServer - Added IsRunning property ICharacter - Added Send() method ICommunicate - Added Shutdown() method for use with servers. CommandSystem - Bug fix. Was checking to see if the command was an Interface rather than checking if it inherits from one. CommandSystem - Bug fix. No longer attempts to add abstract commands to collection ScriptSystem - Bug fix. Corrected the name of the Mud Compiler during compiler loading. MudGame: Added initial MudCharacter class. Will be the standard class that all characters will inherit from. Added CommandLogin for processing user server logins. MudGame - Now calls Server.Initialize during Game.Initialize() MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer MudGame - Added initial code for player connections.
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@ -94,11 +94,10 @@ namespace MudEngine.Runtime
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{
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//All commands implement the ICommand interface.
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//If that interface is not present on this Type, skip and go to the next one.
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if (!type.IsInterface)
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continue;
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if (type.GetInterface("ICommand") == null)
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continue;
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else if (type.IsAbstract)
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continue;
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ICommand cmd = (ICommand)Activator.CreateInstance(type);
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