Mud Designer:
Removed old forms and prepared for new designer layouts MudEngine: Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason. BaseCharacter - Removed OnConnect() source code and changed method into an abstract method. This is now implemented via MudGame.MudCharacter BaseCommand - BaseCommand.Name now implemented. Constructor defaults to the Type name. Note all command names must begin with 'Command' BaseGame - Now has a Server propety BaseServer - Added IsRunning property ICharacter - Added Send() method ICommunicate - Added Shutdown() method for use with servers. CommandSystem - Bug fix. Was checking to see if the command was an Interface rather than checking if it inherits from one. CommandSystem - Bug fix. No longer attempts to add abstract commands to collection ScriptSystem - Bug fix. Corrected the name of the Mud Compiler during compiler loading. MudGame: Added initial MudCharacter class. Will be the standard class that all characters will inherit from. Added CommandLogin for processing user server logins. MudGame - Now calls Server.Initialize during Game.Initialize() MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer MudGame - Added initial code for player connections.
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24 changed files with 316 additions and 436 deletions
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@ -10,12 +10,7 @@ namespace MudEngine.Core
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{
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public abstract class BaseGame : BaseObject
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{
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/// <summary>
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/// Enables or Disables the server.
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/// </summary>
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[Category("Game Settings")]
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[Description("Enables or Disabels the server.")]
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public bool EnableServer { get; set; }
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private bool _EnableServer;
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/// <summary>
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/// Enables or Disables the Auto Save feature.
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@ -49,6 +44,10 @@ namespace MudEngine.Core
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/// </summary>
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public Dictionary<TcpClient, ICharacter> ConnectedPlayers { get; private set; }
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public BaseServer Server { get; protected set; }
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public bool EnableServer { get; set; }
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/// <summary>
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/// Gets or Sets the current version of the game.
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/// </summary>
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