Mud Designer:

Removed old forms and prepared for new designer layouts

MudEngine:
Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason.
BaseCharacter - Removed OnConnect() source code and changed method into an abstract method.  This is now implemented via MudGame.MudCharacter
BaseCommand - BaseCommand.Name now implemented.  Constructor defaults to the Type name.  Note all command names must begin with 'Command'
BaseGame - Now has a Server propety
BaseServer - Added IsRunning property
ICharacter - Added Send() method
ICommunicate - Added Shutdown() method for use with servers.
CommandSystem - Bug fix.  Was checking to see if the command was an Interface rather than checking if it inherits from one.
CommandSystem - Bug fix.  No longer attempts to add abstract commands to collection
ScriptSystem - Bug fix.  Corrected the name of the Mud Compiler during compiler loading.

MudGame:
Added initial MudCharacter class.  Will be the standard class that all characters will inherit from.
Added CommandLogin for processing user server logins.
MudGame - Now calls Server.Initialize during Game.Initialize()
MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer
MudGame - Added initial code for player connections.
This commit is contained in:
Scionwest_cp 2011-10-02 20:40:51 -07:00
parent 0986d240bf
commit 3bd493c1cd
24 changed files with 316 additions and 436 deletions

View file

@ -10,12 +10,7 @@ namespace MudEngine.Core
{
public abstract class BaseGame : BaseObject
{
/// <summary>
/// Enables or Disables the server.
/// </summary>
[Category("Game Settings")]
[Description("Enables or Disabels the server.")]
public bool EnableServer { get; set; }
private bool _EnableServer;
/// <summary>
/// Enables or Disables the Auto Save feature.
@ -49,6 +44,10 @@ namespace MudEngine.Core
/// </summary>
public Dictionary<TcpClient, ICharacter> ConnectedPlayers { get; private set; }
public BaseServer Server { get; protected set; }
public bool EnableServer { get; set; }
/// <summary>
/// Gets or Sets the current version of the game.
/// </summary>