Mud Designer:

- Removed code for pathing. MudEngine handles it now.
 - Removed _InstallLocation and placed it as a private Field within the MudEngine.Engine class.
 - Mud Designer now Validates paths during startup

Mud Engine:
 - Added Debug code to ValidateDataPaths and GetDataPath Methods. if DEBUG constant is defined it returns the paths or creates the directory structure based off the _InstallLocation field.
 - Zones now contain a copy of the Realms Name

Realm Explorer:
 - Renamed _Realm to _CurrentRealm to be more consistant with other editor naming conventions.
 - Zones can now be added to Realms
 - Realms can now be saved and loaded
 - Zones not within any Realms are listed in the Realm Explorer as being Available For Use
 - Realm Explorer Launchs the Zone Builder
This commit is contained in:
Scionwest_cp 2009-12-01 18:37:04 -08:00
parent d949c17471
commit 3ba3c4107b
15 changed files with 102 additions and 90 deletions

View file

@ -40,7 +40,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath> <OutputPath>..\Example\</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>

View file

@ -12,4 +12,10 @@
<FallbackCulture>en-US</FallbackCulture> <FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles> <VerifyUploadedFiles>false</VerifyUploadedFiles>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
</PropertyGroup>
</Project> </Project>

View file

@ -7,6 +7,8 @@ namespace MUDEngine
{ {
public class Engine public class Engine
{ {
private const string _InstallLocation = @"C:\Codeplex\MudDesigner\Example\";
public enum SaveDataTypes public enum SaveDataTypes
{ {
Root, Root,
@ -23,11 +25,15 @@ namespace MUDEngine
/// <param name="validatedPath"></param> /// <param name="validatedPath"></param>
public static void ValidateDataPaths() public static void ValidateDataPaths()
{ {
#if DEBUG
ValidateDataPaths(_InstallLocation);
#else
string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName; string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
string assemblyName = System.IO.Path.GetFileName(assemblyPath); string assemblyName = System.IO.Path.GetFileName(assemblyPath);
string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length); string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
string rootPath = System.IO.Path.Combine(installBase, "Data"); string rootPath = System.IO.Path.Combine(installBase, "Data");
ValidateDataPaths(rootPath); ValidateDataPaths(rootPath);
#endif
} }
/// <summary> /// <summary>
@ -37,6 +43,9 @@ namespace MUDEngine
/// <param name="InstallPath"></param> /// <param name="InstallPath"></param>
public static void ValidateDataPaths(string InstallPath) public static void ValidateDataPaths(string InstallPath)
{ {
if (!InstallPath.EndsWith("data", true, null))
InstallPath = System.IO.Path.Combine(InstallPath, "Data");
if (!System.IO.Directory.Exists(InstallPath)) if (!System.IO.Directory.Exists(InstallPath))
System.IO.Directory.CreateDirectory(InstallPath); System.IO.Directory.CreateDirectory(InstallPath);
@ -58,12 +67,23 @@ namespace MUDEngine
/// <returns></returns> /// <returns></returns>
public static string GetDataPath(SaveDataTypes DataType) public static string GetDataPath(SaveDataTypes DataType)
{ {
#if DEBUG
string path = System.IO.Path.Combine(_InstallLocation, "Data");
if (DataType == SaveDataTypes.Root)
return _InstallLocation;
else
return System.IO.Path.Combine(path, DataType.ToString());
#else
string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName; string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
string assemblyName = System.IO.Path.GetFileName(assemblyPath); string assemblyName = System.IO.Path.GetFileName(assemblyPath);
string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length); string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
string rootPath = System.IO.Path.Combine(installBase, "Data"); string rootPath = System.IO.Path.Combine(installBase, "Data");
return System.IO.Path.Combine(rootPath, DataType.ToString()); if (DataType == SaveDataTypes.Root)
return installBase;
else
return System.IO.Path.Combine(rootPath, DataType.ToString());
#endif
} }
} }
} }

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@ -23,12 +23,13 @@
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>full</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath> <OutputPath>..\Example\</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="ManagedScriptingWIN, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="ManagedScriptingWIN, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">

View file

@ -7,5 +7,11 @@ namespace MUDEngine.Objects.Environment
{ {
public class Zone : BaseObject public class Zone : BaseObject
{ {
[System.ComponentModel.Browsable(false)]
public string Realm
{
get;
set;
}
} }
} }

View file

@ -42,8 +42,8 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath> <OutputPath>..\Example\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>

View file

@ -1,13 +1,11 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<StartWorkingDirectory> <StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
</StartWorkingDirectory>
<StartArguments> <StartArguments>
</StartArguments> </StartArguments>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<StartWorkingDirectory> <StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
</StartWorkingDirectory>
<StartArguments> <StartArguments>
</StartArguments> </StartArguments>
</PropertyGroup> </PropertyGroup>

View file

@ -9,14 +9,13 @@ namespace MudDesigner
{ {
static frmMain MudHUB; static frmMain MudHUB;
internal static string _InstallLocation = @"E:\Codeplex\MudDesigner";
/// <summary> /// <summary>
/// The main entry point for the application. /// The main entry point for the application.
/// </summary> /// </summary>
[STAThread] [STAThread]
static void Main() static void Main()
{ {
MUDEngine.Engine.ValidateDataPaths();
Application.EnableVisualStyles(); Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false); Application.SetCompatibleTextRenderingDefault(false);
bool bExit = false; bool bExit = false;
@ -46,53 +45,7 @@ namespace MudDesigner
System.Diagnostics.Process process = new System.Diagnostics.Process(); System.Diagnostics.Process process = new System.Diagnostics.Process();
System.Diagnostics.ProcessStartInfo info = new System.Diagnostics.ProcessStartInfo(); System.Diagnostics.ProcessStartInfo info = new System.Diagnostics.ProcessStartInfo();
//If running in debug mode we need to hard-code the paths as during normal running of the apps info.FileName = System.IO.Path.Combine(MUDEngine.Engine.GetDataPath(MUDEngine.Engine.SaveDataTypes.Root), appName);
//all of the apps are running within the Apps directory.
#if DEBUG
string[] apps = new string[] { };
try
{
apps = System.IO.Directory.GetFiles(_InstallLocation, "*.exe", System.IO.SearchOption.AllDirectories);
}
catch
{
MessageBox.Show("Error: The directory '" + _InstallLocation + "' does not exist!\n\n"
+ "The engine has a #DEBUG constant defined in the project properties."
+ "\nIf you are wanting to run the Designer from within Visual Studio, please change the\n"
+ "MudDesigner.Program._InstallLocation Field to the current ROOT directory of your source code."
+ "\n\nIf you are running a Release build of the engine, with all of the editors contained within the"
+ " same directory, then edit the MudDesigner project properties to remove the #DEBUG constant."
+ "\n" + appName + " will not load.",
"Mud Designer", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
List<string> legalApps = new List<string>();
foreach (string app in apps)
{
if ((!app.EndsWith(".vshost.exe"))
&& (!app.EndsWith(".vshost.exe.manifest"))
&& System.IO.Directory.GetParent(app).Name == "Debug"
&& System.IO.Directory.GetParent(app).Parent.Name == "bin")
{
legalApps.Add(app);
}
}
string filename = "";
foreach (string app in legalApps)
{
if (System.IO.Path.GetFileName(app).ToLower() == appName.ToLower())
{
filename = app;
break;
}
}
info.FileName = filename;
#else
info.FileName = appName;
#endif
info.WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal; info.WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal;
info.WorkingDirectory = Application.StartupPath; info.WorkingDirectory = Application.StartupPath;
@ -108,7 +61,7 @@ namespace MudDesigner
} }
catch (Exception ex) catch (Exception ex)
{ {
MessageBox.Show("ERROR:\n" + ex.Message, "Editor HUB", MessageBoxButtons.OK, MessageBoxIcon.Error); MessageBox.Show("ERROR:\n" + ex.Message + "\nPlease change MUDEngine.Engine._InstallLocation to the Examples directory found inside of your downloaded source code folder.", "Editor HUB", MessageBoxButtons.OK, MessageBoxIcon.Error);
} }
finally finally
{ {

View file

@ -25,7 +25,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath> <OutputPath>..\Example\</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>

View file

@ -1,10 +1,8 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<StartWorkingDirectory> <StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
</StartWorkingDirectory>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<StartWorkingDirectory> <StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
</StartWorkingDirectory>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View file

@ -25,7 +25,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath> <OutputPath>C:\Codeplex\MudDesigner\Example\</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>

View file

@ -154,6 +154,7 @@
this.btnPlaceZone.TabIndex = 2; this.btnPlaceZone.TabIndex = 2;
this.btnPlaceZone.Text = "Place Zone In Realm"; this.btnPlaceZone.Text = "Place Zone In Realm";
this.btnPlaceZone.UseVisualStyleBackColor = true; this.btnPlaceZone.UseVisualStyleBackColor = true;
this.btnPlaceZone.Click += new System.EventHandler(this.btnPlaceZone_Click);
// //
// btnBuildZone // btnBuildZone
// //

View file

@ -15,7 +15,7 @@ namespace RealmExplorer
public partial class frmMain : Form public partial class frmMain : Form
{ {
Zone _Zone; Zone _Zone;
Realm _Realm; Realm _CurrentRealm;
List<Zone> _AvailableZones; List<Zone> _AvailableZones;
ScriptingEngine _ScriptEngine; ScriptingEngine _ScriptEngine;
@ -23,7 +23,7 @@ namespace RealmExplorer
{ {
InitializeComponent(); InitializeComponent();
_Zone = new Zone(); _Zone = new Zone();
_Realm = new Realm(); _CurrentRealm = new Realm();
_AvailableZones = new List<Zone>(); _AvailableZones = new List<Zone>();
_ScriptEngine = new ScriptingEngine(); _ScriptEngine = new ScriptingEngine();
_ScriptEngine.CompileStyle = ManagedScripting.Compilers.BaseCompiler.ScriptCompileStyle.CompileToMemory; _ScriptEngine.CompileStyle = ManagedScripting.Compilers.BaseCompiler.ScriptCompileStyle.CompileToMemory;
@ -33,7 +33,7 @@ namespace RealmExplorer
SetupScript(); SetupScript();
propertyRealm.SelectedObject = _Realm; propertyRealm.SelectedObject = _CurrentRealm;
string[] existingRealms = System.IO.Directory.GetFiles(Engine.GetDataPath(Engine.SaveDataTypes.Realms)); string[] existingRealms = System.IO.Directory.GetFiles(Engine.GetDataPath(Engine.SaveDataTypes.Realms));
foreach (string realm in existingRealms) foreach (string realm in existingRealms)
@ -80,7 +80,7 @@ namespace RealmExplorer
private void SetupScript() private void SetupScript()
{ {
//Check if the realm script is empty. If so then generate a standard script for it. //Check if the realm script is empty. If so then generate a standard script for it.
if (String.IsNullOrEmpty(_Realm.Script)) if (String.IsNullOrEmpty(_CurrentRealm.Script))
{ {
//Instance a new method helper class //Instance a new method helper class
ManagedScripting.CodeBuilding.MethodSetup method = new ManagedScripting.CodeBuilding.MethodSetup(); ManagedScripting.CodeBuilding.MethodSetup method = new ManagedScripting.CodeBuilding.MethodSetup();
@ -96,26 +96,26 @@ namespace RealmExplorer
method.IsOverride = true; method.IsOverride = true;
method.Modifier = ManagedScripting.CodeBuilding.ClassGenerator.Modifiers.Public; method.Modifier = ManagedScripting.CodeBuilding.ClassGenerator.Modifiers.Public;
method.Code = new string[] { "base." + method.Name + "();" }; method.Code = new string[] { "base." + method.Name + "();" };
script = script.Insert(_Realm.Script.Length, method.Create() + "\n"); script = script.Insert(_CurrentRealm.Script.Length, method.Create() + "\n");
} }
_Realm.Script = script; _CurrentRealm.Script = script;
} }
} }
private void btnNewRealm_Click(object sender, EventArgs e) private void btnNewRealm_Click(object sender, EventArgs e)
{ {
_Zone = new Zone(); _Zone = new Zone();
_Realm = new Realm(); _CurrentRealm = new Realm();
SetupScript(); SetupScript();
propertyRealm.SelectedObject = _Realm; propertyRealm.SelectedObject = _CurrentRealm;
lstZonesInRealm.Items.Clear(); lstZonesInRealm.Items.Clear();
} }
private void btnSaveRealm_Click(object sender, EventArgs e) private void btnSaveRealm_Click(object sender, EventArgs e)
{ {
string path = Engine.GetDataPath(Engine.SaveDataTypes.Realms); string path = Engine.GetDataPath(Engine.SaveDataTypes.Realms);
string filename = System.IO.Path.Combine(path, _Realm.Name + ".realm"); string filename = System.IO.Path.Combine(path, _CurrentRealm.Name + ".realm");
if (System.IO.File.Exists(filename)) if (System.IO.File.Exists(filename))
{ {
DialogResult result = MessageBox.Show("File exists!\nOverwrite?", "Realm Explorer", MessageBoxButtons.YesNo, MessageBoxIcon.Question); DialogResult result = MessageBox.Show("File exists!\nOverwrite?", "Realm Explorer", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
@ -124,10 +124,10 @@ namespace RealmExplorer
return; return;
} }
MUDEngine.FileSystem.FileSystem.Save(filename, _Realm); MUDEngine.FileSystem.FileSystem.Save(filename, _CurrentRealm);
if (!lstRealms.Items.Contains(_Realm.Name)) if (!lstRealms.Items.Contains(_CurrentRealm.Name))
lstRealms.Items.Add(_Realm.Name); lstRealms.Items.Add(_CurrentRealm.Name);
} }
private void lstRealms_SelectedIndexChanged(object sender, EventArgs e) private void lstRealms_SelectedIndexChanged(object sender, EventArgs e)
@ -137,9 +137,23 @@ namespace RealmExplorer
string path = Engine.GetDataPath(Engine.SaveDataTypes.Realms); string path = Engine.GetDataPath(Engine.SaveDataTypes.Realms);
string filename = System.IO.Path.Combine(path, lstRealms.SelectedItem.ToString() + ".realm"); string filename = System.IO.Path.Combine(path, lstRealms.SelectedItem.ToString() + ".realm");
_Realm = (Realm)MUDEngine.FileSystem.FileSystem.Load(filename, _Realm); _CurrentRealm = (Realm)MUDEngine.FileSystem.FileSystem.Load(filename, _CurrentRealm);
propertyRealm.SelectedObject = _Realm; propertyRealm.SelectedObject = _CurrentRealm;
lstZonesInRealm.Items.Clear();
foreach (string file in System.IO.Directory.GetFiles(Engine.GetDataPath(Engine.SaveDataTypes.Zones), "*.zone"))
{
Zone zone = new Zone();
zone = (Zone)MUDEngine.FileSystem.FileSystem.Load(file, zone);
if (zone.Realm == _CurrentRealm.Name)
lstZonesInRealm.Items.Add(zone.Name);
else if (String.IsNullOrEmpty(zone.Realm))
{
lstAvailableZones.Items.Add(zone.Name);
}
}
} }
private void btnDeleteRealm_Click(object sender, EventArgs e) private void btnDeleteRealm_Click(object sender, EventArgs e)
@ -171,7 +185,7 @@ namespace RealmExplorer
{ {
if (tabControl1.SelectedTab.Text == "Script") if (tabControl1.SelectedTab.Text == "Script")
{ {
txtScript.Text = _Realm.Script; txtScript.Text = _CurrentRealm.Script;
} }
} }
@ -181,7 +195,7 @@ namespace RealmExplorer
_ScriptEngine.AddReference(Application.StartupPath + "/MUDEngine.dll"); _ScriptEngine.AddReference(Application.StartupPath + "/MUDEngine.dll");
string code = "namespace MUDEngine.Objects.Environment\n" string code = "namespace MUDEngine.Objects.Environment\n"
+ "{\n" + "{\n"
+ " public class " + _Realm.Name.Replace(" ", "") + " : Realm\n" + " public class " + _CurrentRealm.Name.Replace(" ", "") + " : Realm\n"
+ " {\n" + " {\n"
+ " " + txtScript.Text + "\n" + " " + txtScript.Text + "\n"
+ " }\n" + " }\n"
@ -196,11 +210,7 @@ namespace RealmExplorer
info.Arguments = "\"Run=Zone Builder.exe\""; info.Arguments = "\"Run=Zone Builder.exe\"";
info.Domain = "Zone Builder"; info.Domain = "Zone Builder";
#if DEBUG info.FileName = "Zone Builder.exe";
info.FileName = @"E:\Codeplex\MudDesigner\MudDesigner\bin\Debug\Mud Designer.exe";
#else
info.FileName = "Mud Designer.exe";
#endif
info.WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal; info.WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal;
process.StartInfo = info; process.StartInfo = info;
@ -210,5 +220,24 @@ namespace RealmExplorer
this.Show(); this.Show();
process = null; process = null;
} }
private void btnPlaceZone_Click(object sender, EventArgs e)
{
if (lstAvailableZones.SelectedIndex == -1)
{
MessageBox.Show("Please select a Zone to add!", "Realm Explorer");
return;
}
string path = Engine.GetDataPath(Engine.SaveDataTypes.Zones);
string filename = System.IO.Path.Combine(path, lstAvailableZones.SelectedItem.ToString() + ".zone");
Zone zone = new Zone();
zone = (Zone)MUDEngine.FileSystem.FileSystem.Load(filename, zone);
zone.Realm = _CurrentRealm.Name;
MUDEngine.FileSystem.FileSystem.Save(filename, zone);
_CurrentRealm.Zones.Add(zone);
lstZonesInRealm.Items.Add(zone.Name);
}
} }
} }

View file

@ -25,7 +25,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath> <OutputPath>C:\Codeplex\MudDesigner\Example\</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>

View file

@ -25,7 +25,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath> <OutputPath>..\Example\</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>