Mud Designer:

- Removed code for pathing. MudEngine handles it now.
 - Removed _InstallLocation and placed it as a private Field within the MudEngine.Engine class.
 - Mud Designer now Validates paths during startup

Mud Engine:
 - Added Debug code to ValidateDataPaths and GetDataPath Methods. if DEBUG constant is defined it returns the paths or creates the directory structure based off the _InstallLocation field.
 - Zones now contain a copy of the Realms Name

Realm Explorer:
 - Renamed _Realm to _CurrentRealm to be more consistant with other editor naming conventions.
 - Zones can now be added to Realms
 - Realms can now be saved and loaded
 - Zones not within any Realms are listed in the Realm Explorer as being Available For Use
 - Realm Explorer Launchs the Zone Builder
This commit is contained in:
Scionwest_cp 2009-12-01 18:37:04 -08:00
parent d949c17471
commit 3ba3c4107b
15 changed files with 102 additions and 90 deletions

View file

@ -154,6 +154,7 @@
this.btnPlaceZone.TabIndex = 2;
this.btnPlaceZone.Text = "Place Zone In Realm";
this.btnPlaceZone.UseVisualStyleBackColor = true;
this.btnPlaceZone.Click += new System.EventHandler(this.btnPlaceZone_Click);
//
// btnBuildZone
//