Mud Designer:
- Removed code for pathing. MudEngine handles it now. - Removed _InstallLocation and placed it as a private Field within the MudEngine.Engine class. - Mud Designer now Validates paths during startup Mud Engine: - Added Debug code to ValidateDataPaths and GetDataPath Methods. if DEBUG constant is defined it returns the paths or creates the directory structure based off the _InstallLocation field. - Zones now contain a copy of the Realms Name Realm Explorer: - Renamed _Realm to _CurrentRealm to be more consistant with other editor naming conventions. - Zones can now be added to Realms - Realms can now be saved and loaded - Zones not within any Realms are listed in the Realm Explorer as being Available For Use - Realm Explorer Launchs the Zone Builder
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15 changed files with 102 additions and 90 deletions
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RealmExplorer/frmMain.Designer.cs
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RealmExplorer/frmMain.Designer.cs
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@ -154,6 +154,7 @@
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this.btnPlaceZone.TabIndex = 2;
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this.btnPlaceZone.Text = "Place Zone In Realm";
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this.btnPlaceZone.UseVisualStyleBackColor = true;
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this.btnPlaceZone.Click += new System.EventHandler(this.btnPlaceZone_Click);
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//
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// btnBuildZone
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//
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