XMLData class added. This will manage the saving and loading of all scripted objects during runtime. The saved files will be XML formatted.
Added rScript files to the engine. These have not been implemented and currently don't work with the engine. BaseScript has been modified to support the new XMLData class for saving data.
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@ -29,7 +29,7 @@ namespace MudEngine.Networking
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Connections = new List<StandardCharacter>();
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//Instance a new character and provide it with the Socket.
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StandardCharacter character = new StandardCharacter("New Player", "New networked client.", game, connection);
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StandardCharacter character = new StandardCharacter(game, "New Player", "New networked client.", connection);
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//Add it to the Connections collection
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Connections.Add(character);
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