XMLData class added. This will manage the saving and loading of all scripted objects during runtime. The saved files will be XML formatted.

Added rScript files to the engine.  These have not been implemented and currently don't work with the engine.
BaseScript has been modified to support the new XMLData class for saving data.
This commit is contained in:
Scionwest_cp 2012-02-29 20:06:14 -08:00
parent fc27d9fc22
commit 38bdf75bf1
16 changed files with 1174 additions and 25 deletions

View file

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using System.Reflection;
using MudEngine.GameScripts;
namespace MudEngine.DAL
{
public class XMLData
{
public XElement SaveData { get; private set; }
/// <summary>
/// Instances the ObjectSaver and all of its Properties and Fields
/// </summary>
public XMLData(String objectType)
{
SaveData = new XElement(objectType);
}
public void AddSaveData(String property, String value)
{
this.SaveData.Add(new XElement(property, value));
}
public Boolean Save(String filename)
{
this.SaveData.Save(filename);
return true;
}
}
}