- Toolkit now saves and loads settings file
- Toolkit supports a default toolkit realm. Zone Builder now loads the default Realm each time it is opened. Allows developers to work on one Realm without having to re-select the Realm each time the Zone Builder is opened. - Toolkit settings properties are no longer static within Settings.cs. - Program.cs now contains a staticu property for Toolkit settings.
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7 changed files with 267 additions and 58 deletions
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@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudDesigner.MudEngine.GameObjects.Environment;
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namespace MudDesigner
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{
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@ -25,9 +26,11 @@ namespace MudDesigner
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}
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#warning Reminder: Change Settings.VersionStage to KitStages.Preview upon release.
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public static KitStages VersionStage = KitStages.Development_Source_Only;
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public KitStages VersionStage = KitStages.Development_Source_Only;
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public static string GetVersion()
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public Realm DefaultRealm;
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public string GetVersion()
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{
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string stage = VersionStage.ToString().Replace("_", " ");
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Version version = new Version(Application.ProductVersion);
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