- Renamed FileSystem.FileSystem.cs to FileSystem.FileManager.cs
- Moved ValidateDataPaths() from Engine.cs to FileManager.cs - Moved GetDataPath() from Engine.cs to FileManager.cs - Moved SaveDataTypes out from Engine.cs into it's own file. MudEngine.FileSystem.SaveDataTypes.cs - Moved _CurrentRoom, _CurrentZone, _CurrentRealm and _ScriptEngine out from all editors containing those Fields, and placed them as static properties within Program.cs Room, Zone, Realm and ScriptEngine Properties - Created 3 new Interfaces. IGameObject, IQuest and IRuleSet. - Created QuestSetup class to begin working on Quest Editor at some point.
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17 changed files with 327 additions and 239 deletions
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@ -5,10 +5,11 @@ using System.Text;
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using System.ComponentModel;
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using System.Windows.Forms;
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using System.Xml.Serialization;
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using MudDesigner.MudEngine.Interfaces;
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namespace MudDesigner.MudEngine.Objects
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{
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public class BaseObject
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public class BaseObject : IGameObject
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{
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[Category("Object Setup")]
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[RefreshProperties(RefreshProperties.All)] //Required to refresh Filename property in the editors propertygrid
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@ -107,5 +108,21 @@ namespace MudDesigner.MudEngine.Objects
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public virtual void OnDestroy()
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{
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}
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public virtual void OnEquip()
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{
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}
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public virtual void OnUnequip()
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{
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}
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public virtual void OnMount()
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{
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}
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public virtual void OnDismount()
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{
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}
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}
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}
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