MudEngine:

- Converted CommandEngine fully to non-static.
This commit is contained in:
Scionwest_cp 2010-08-01 21:24:26 -07:00
parent 7c6ca6a2b9
commit 368cdb00ee
3 changed files with 37 additions and 35 deletions

View file

@ -19,23 +19,23 @@ namespace MudEngine.GameManagement
/// <summary> /// <summary>
/// Gets or Sets a Dictionary list of available commands to use. /// Gets or Sets a Dictionary list of available commands to use.
/// </summary> /// </summary>
public static Dictionary<string, IGameCommand> CommandCollection { get; set; } public Dictionary<string, IGameCommand> CommandCollection { get; set; }
internal Dictionary<string, IGameCommand> _Commands { get; set; } internal Dictionary<string, IGameCommand> _Commands { get; set; }
public CommandEngine() public CommandEngine()
{ {
if ((CommandCollection == null) || (CommandCollection.Count == 0)) if ((CommandCollection == null) || (CommandCollection.Count == 0))
CommandEngine.LoadBaseCommands(); LoadBaseCommands();
_Commands = CommandCollection; _Commands = CommandCollection;
} }
public static List<string> GetCommands() public List<string> GetCommands()
{ {
List<string> temp = new List<string>(); List<string> temp = new List<string>();
foreach (string name in CommandEngine.CommandCollection.Keys) foreach (string name in CommandCollection.Keys)
{ {
temp.Add(name); temp.Add(name);
} }
@ -43,7 +43,7 @@ namespace MudEngine.GameManagement
return temp; return temp;
} }
public static string GetCommand(object Parameter) public string GetCommand(object Parameter)
{ {
List<object> objectList = (List<object>)Parameter; List<object> objectList = (List<object>)Parameter;
@ -56,9 +56,9 @@ namespace MudEngine.GameManagement
return null; return null;
} }
public static bool IsValidCommand(string Name) public bool IsValidCommand(string Name)
{ {
if (CommandEngine.CommandCollection.ContainsKey(Name.ToLower())) if (CommandCollection.ContainsKey(Name.ToLower()))
return true; return true;
else else
return false; return false;
@ -75,11 +75,11 @@ namespace MudEngine.GameManagement
if (Game.IsDebug) if (Game.IsDebug)
Log.Write("Executing command: " + command); Log.Write("Executing command: " + command);
foreach (string key in player.CommandSystem._Commands.Keys) foreach (string key in CommandCollection.Keys)
{ {
if (commandKey.ToLower().Contains(key.ToLower())) if (commandKey.ToLower().Contains(key.ToLower()))
{ {
return player.CommandSystem._Commands[key.ToLower()].Execute(command, player); return player.CommandSystem._Commands[key].Execute(command, player);
//return player.Commands.ExecuteCommand[key.ToLower()]Execute(command, player); //return player.Commands.ExecuteCommand[key.ToLower()]Execute(command, player);
} }
} }
@ -87,7 +87,7 @@ namespace MudEngine.GameManagement
return new CommandResults(); return new CommandResults();
} }
public static void LoadBaseCommands() public void LoadBaseCommands()
{ {
LoadCommandLibrary(Assembly.GetExecutingAssembly(), true); LoadCommandLibrary(Assembly.GetExecutingAssembly(), true);
} }
@ -98,12 +98,12 @@ namespace MudEngine.GameManagement
/// commands dictionary for use with the project /// commands dictionary for use with the project
/// </summary> /// </summary>
/// <param name="CommandLibrary"></param> /// <param name="CommandLibrary"></param>
public static void LoadCommandLibrary() public void LoadCommandLibrary()
{ {
LoadCommandLibrary(Assembly.GetExecutingAssembly()); LoadCommandLibrary(Assembly.GetExecutingAssembly());
} }
public static void LoadCommandLibrary(string libraryFilename) public void LoadCommandLibrary(string libraryFilename)
{ {
if (System.IO.File.Exists(libraryFilename)) if (System.IO.File.Exists(libraryFilename))
{ {
@ -112,18 +112,18 @@ namespace MudEngine.GameManagement
} }
} }
public static void LoadCommandLibrary(List<Assembly> commandLibraries) public void LoadCommandLibrary(List<Assembly> commandLibraries)
{ {
foreach (Assembly lib in commandLibraries) foreach (Assembly lib in commandLibraries)
LoadCommandLibrary(lib); LoadCommandLibrary(lib);
} }
public static void LoadCommandLibrary(Assembly commandLibrary) public void LoadCommandLibrary(Assembly commandLibrary)
{ {
LoadCommandLibrary(commandLibrary, false); LoadCommandLibrary(commandLibrary, false);
} }
public static void LoadCommandLibrary(Assembly commandLibrary, bool purgeOldCommands) public void LoadCommandLibrary(Assembly commandLibrary, bool purgeOldCommands)
{ {
//no assembly passed for whatever reason, don't attempt to enumerate through it. //no assembly passed for whatever reason, don't attempt to enumerate through it.
if (commandLibrary == null) if (commandLibrary == null)
@ -132,7 +132,7 @@ namespace MudEngine.GameManagement
Log.Write("Loading commands within " + Path.GetFileName(commandLibrary.Location)); Log.Write("Loading commands within " + Path.GetFileName(commandLibrary.Location));
if (purgeOldCommands) if (purgeOldCommands)
CommandEngine.ClearCommands(); ClearCommands();
foreach (Type t in commandLibrary.GetTypes()) foreach (Type t in commandLibrary.GetTypes())
{ {
@ -149,25 +149,25 @@ namespace MudEngine.GameManagement
command.Name = command.Name.ToLower(); command.Name = command.Name.ToLower();
//Add the command to the commands list if it does not already exist //Add the command to the commands list if it does not already exist
if (CommandEngine.CommandCollection.ContainsKey(command.Name)) if (CommandCollection.ContainsKey(command.Name))
{ {
//Command exists, check if the command is set to override existing commands or not //Command exists, check if the command is set to override existing commands or not
if (command.Override) if (command.Override)
{ {
CommandEngine.CommandCollection[command.Name] = command; CommandCollection[command.Name] = command;
} }
} }
//Command does not exist, add it to the commands list //Command does not exist, add it to the commands list
else else
CommandEngine.CommandCollection.Add(command.Name, command); CommandCollection.Add(command.Name, command);
} }
} }
} }
} }
public static void ClearCommands() public void ClearCommands()
{ {
CommandEngine.CommandCollection = new Dictionary<string, IGameCommand>(); CommandCollection = new Dictionary<string, IGameCommand>();
} }
} }
} }

View file

@ -242,19 +242,6 @@ namespace MudEngine.GameManagement
//Setup the scripting engine and load our script library //Setup the scripting engine and load our script library
scriptEngine.Initialize(); scriptEngine.Initialize();
Log.Write("Loading internal game commands...");
//Loads the MudEngine Game Commands
CommandEngine.LoadBaseCommands();
//Ensure custom commands are loaded until everything is fleshed out.
if (Game.IsDebug)
{
foreach (string command in CommandEngine.GetCommands())
{
Log.Write("Command loaded: " + command);
}
}
Log.Write("Initializing location..."); Log.Write("Initializing location...");
//See if we have an Initial Realm set //See if we have an Initial Realm set
foreach (Realm r in RealmCollection) foreach (Realm r in RealmCollection)

View file

@ -147,8 +147,23 @@ namespace MudEngine.GameObjects.Characters
internal void Initialize() internal void Initialize()
{ {
client.Receive(new byte[255]); client.Receive(new byte[255]);
if (Game.IsDebug)
Log.Write("New Player Connected."); Log.Write("New Player Connected.");
Log.Write("Loading internal game commands...");
//Loads the MudEngine Game Commands
CommandSystem.LoadBaseCommands();
//Ensure custom commands are loaded until everything is fleshed out.
if (Game.IsDebug)
{
foreach (string command in CommandSystem.GetCommands())
{
Log.Write("Command loaded: " + command);
}
}
string result = ExecuteCommand("Login"); string result = ExecuteCommand("Login");