Commands script folder renamed to BaseCommands. Users creating custom commands are encouraged to create them in a "Commands" or "Custom Commands" folder.
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11b2e73f35
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32210124e0
8 changed files with 11 additions and 12 deletions
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@ -114,13 +114,14 @@ namespace MudEngine.Game
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this.MinimumPasswordSize = 8;
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this.MinimumPasswordSize = 8;
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this.AutoSave = true;
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this.AutoSave = true;
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//Setup our server.
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this.Server = new Server(this, port);
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//Setup default save paths.
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//Setup default save paths.
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this.SavePaths = new DataPaths();
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this.SavePaths = new DataPaths();
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this.SavePaths.SetRelativePath("Data", DataTypes.Root);
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this.SavePaths.SetRelativePath("Data", DataTypes.Root);
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//Setup our server.
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this.Server = new Server(this, port);
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//Instance our World
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this.World = new World(this);
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this.World = new World(this);
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}
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}
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@ -35,9 +35,6 @@
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="log4net">
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<HintPath>..\Log4Net\V1.2.11\log4net.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Core" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Windows.Forms" />
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@ -58,22 +55,22 @@
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<Compile Include="Core\ObjectCollection.cs" />
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<Compile Include="Core\ObjectCollection.cs" />
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<Compile Include="DAL\DataPaths.cs" />
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<Compile Include="DAL\DataPaths.cs" />
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<Compile Include="DAL\XMLData.cs" />
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<Compile Include="DAL\XMLData.cs" />
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<None Include="GameScripts\Commands\Look.cs">
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<None Include="GameScripts\BaseCommands\Look.cs">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="GameScripts\Commands\Login.cs">
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<None Include="GameScripts\BaseCommands\Login.cs">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="GameScripts\Commands\Say.cs">
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<None Include="GameScripts\BaseCommands\Say.cs">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="GameScripts\Commands\Stop.cs">
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<None Include="GameScripts\BaseCommands\Stop.cs">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="GameScripts\Commands\CreatePlayer.cs">
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<None Include="GameScripts\BaseCommands\CreatePlayer.cs">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="GameScripts\Commands\SetRole.cs">
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<None Include="GameScripts\BaseCommands\SetRole.cs">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="GameScripts\SampleGame.cs">
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<None Include="GameScripts\SampleGame.cs">
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@ -103,6 +100,7 @@
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<Compile Include="Scripting\ScriptObject.cs" />
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<Compile Include="Scripting\ScriptObject.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Folder Include="Config\" />
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<Folder Include="Game\Objects\" />
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<Folder Include="Game\Objects\" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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