Commands script folder renamed to BaseCommands. Users creating custom commands are encouraged to create them in a "Commands" or "Custom Commands" folder.

This commit is contained in:
Scionwest_cp 2012-03-10 19:43:42 -08:00
parent 11b2e73f35
commit 32210124e0
8 changed files with 11 additions and 12 deletions

View file

@ -114,13 +114,14 @@ namespace MudEngine.Game
this.MinimumPasswordSize = 8; this.MinimumPasswordSize = 8;
this.AutoSave = true; this.AutoSave = true;
//Setup our server.
this.Server = new Server(this, port);
//Setup default save paths. //Setup default save paths.
this.SavePaths = new DataPaths(); this.SavePaths = new DataPaths();
this.SavePaths.SetRelativePath("Data", DataTypes.Root); this.SavePaths.SetRelativePath("Data", DataTypes.Root);
//Setup our server.
this.Server = new Server(this, port);
//Instance our World
this.World = new World(this); this.World = new World(this);
} }

View file

@ -35,9 +35,6 @@
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="log4net">
<HintPath>..\Log4Net\V1.2.11\log4net.dll</HintPath>
</Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Windows.Forms" /> <Reference Include="System.Windows.Forms" />
@ -58,22 +55,22 @@
<Compile Include="Core\ObjectCollection.cs" /> <Compile Include="Core\ObjectCollection.cs" />
<Compile Include="DAL\DataPaths.cs" /> <Compile Include="DAL\DataPaths.cs" />
<Compile Include="DAL\XMLData.cs" /> <Compile Include="DAL\XMLData.cs" />
<None Include="GameScripts\Commands\Look.cs"> <None Include="GameScripts\BaseCommands\Look.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None> </None>
<None Include="GameScripts\Commands\Login.cs"> <None Include="GameScripts\BaseCommands\Login.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None> </None>
<None Include="GameScripts\Commands\Say.cs"> <None Include="GameScripts\BaseCommands\Say.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None> </None>
<None Include="GameScripts\Commands\Stop.cs"> <None Include="GameScripts\BaseCommands\Stop.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None> </None>
<None Include="GameScripts\Commands\CreatePlayer.cs"> <None Include="GameScripts\BaseCommands\CreatePlayer.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None> </None>
<None Include="GameScripts\Commands\SetRole.cs"> <None Include="GameScripts\BaseCommands\SetRole.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None> </None>
<None Include="GameScripts\SampleGame.cs"> <None Include="GameScripts\SampleGame.cs">
@ -103,6 +100,7 @@
<Compile Include="Scripting\ScriptObject.cs" /> <Compile Include="Scripting\ScriptObject.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Folder Include="Config\" />
<Folder Include="Game\Objects\" /> <Folder Include="Game\Objects\" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />