Commands script folder renamed to BaseCommands. Users creating custom commands are encouraged to create them in a "Commands" or "Custom Commands" folder.
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8 changed files with 11 additions and 12 deletions
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using MudEngine.Core.Interfaces;
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using MudEngine.Game;
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using MudEngine.Game.Characters;
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using MudEngine.Networking;
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namespace MudEngine.GameScripts.Commands
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{
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public class Stop : ICommand
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{
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public string Name { get; set; }
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public string Description { get; set; }
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public List<string> Help { get; set; }
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public Stop()
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{
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this.Name = "Stop";
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this.Description = "Chat command that allows objects to communicate.";
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}
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public Boolean Execute(string command, StandardCharacter character)
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{
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//Grab a reference to the character for simplifying access.
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StandardGame game = character.Game;
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//Stop the game.
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if (character.Role == CharacterRoles.Admin)
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{
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new Thread(game.Stop).Start();
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return true;
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}
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else
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{
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//Since a non-admin character attempted this command,
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//tell them they used a invalid command
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return false;
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}
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}
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}
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}
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