MudEngine:

- Realm, Room and Zone editing no longer closes the menu once a task is finished. Use the Exit menu option to close the editing menu
 - Revised how the Game checks for existing InitialLocations. If a InitialLocation does not exist, but is created during server runtime, new players will automatically be placed there without the need to restart the server.
 - Improved the List command.
This commit is contained in:
Scionwest_cp 2010-09-12 16:18:28 -07:00
parent b3238d0227
commit 304b2d07eb
7 changed files with 155 additions and 91 deletions

View file

@ -74,17 +74,6 @@ namespace MudEngine.GameManagement
break;
}
}
//Check if any the initial room exists or not.
if ((_Game.InitialRealm == null) || (_Game.InitialRealm.InitialZone == null) || (_Game.InitialRealm.InitialZone.InitialRoom == null))
{
Log.Write("ERROR: No initial location defined. Game startup failed!");
Log.Write("Players will start in the Abyss. Each player will contain their own instance of this room.");
//return false;
}
else
Log.Write("Initial Location loaded: " + _Game.InitialRealm.InitialZone.InitialRoom.RoomLocationWithoutExtension);
}
public void Save()