Room Designer:
* New Project added. Mud HUB: * Moved ExecuteApp method from frmMain.cs to Program.cs
This commit is contained in:
parent
03340af1ff
commit
2a8c023aca
15 changed files with 728 additions and 60 deletions
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@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Project Manager", "Project
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CurrencyEditor", "CurrencyEditor\CurrencyEditor.csproj", "{FF28EB1C-F811-40CF-91B1-1D9F5EB5A233}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CurrencyEditor", "CurrencyEditor\CurrencyEditor.csproj", "{FF28EB1C-F811-40CF-91B1-1D9F5EB5A233}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RoomDesigner", "RoomDesigner\RoomDesigner.csproj", "{12C01373-5788-4404-A69F-ADC366F1FFB7}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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@ -31,6 +33,10 @@ Global
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{FF28EB1C-F811-40CF-91B1-1D9F5EB5A233}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{FF28EB1C-F811-40CF-91B1-1D9F5EB5A233}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{FF28EB1C-F811-40CF-91B1-1D9F5EB5A233}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{FF28EB1C-F811-40CF-91B1-1D9F5EB5A233}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{FF28EB1C-F811-40CF-91B1-1D9F5EB5A233}.Release|Any CPU.Build.0 = Release|Any CPU
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{FF28EB1C-F811-40CF-91B1-1D9F5EB5A233}.Release|Any CPU.Build.0 = Release|Any CPU
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{12C01373-5788-4404-A69F-ADC366F1FFB7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{12C01373-5788-4404-A69F-ADC366F1FFB7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{12C01373-5788-4404-A69F-ADC366F1FFB7}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{12C01373-5788-4404-A69F-ADC366F1FFB7}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -7,6 +7,7 @@ namespace MudDesigner
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{
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{
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static class Program
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static class Program
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{
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{
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static frmMain MudHUB;
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/// <summary>
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/// <summary>
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/// The main entry point for the application.
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/// The main entry point for the application.
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/// </summary>
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/// </summary>
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@ -15,7 +16,63 @@ namespace MudDesigner
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{
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{
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Application.EnableVisualStyles();
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new frmMain());
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MudHUB = new frmMain();
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Application.Run(MudHUB);
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}
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internal static void ExecuteApp(string appName)
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{
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System.Diagnostics.Process process = new System.Diagnostics.Process();
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System.Diagnostics.ProcessStartInfo info = new System.Diagnostics.ProcessStartInfo();
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//If running in debug mode we need to hard-code the paths as during normal running of the apps
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//all of the apps are running within the Apps directory.
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#if DEBUG
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string[] apps = System.IO.Directory.GetFiles(@"C:\CodePlex\MudDesigner\", "*.exe", System.IO.SearchOption.AllDirectories);
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List<string> legalApps = new List<string>();
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foreach (string app in apps)
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{
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if ((!app.EndsWith(".vshost.exe"))
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&& (!app.EndsWith(".vshost.exe.manifest"))
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&& System.IO.Directory.GetParent(app).Name == "Debug"
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&& System.IO.Directory.GetParent(app).Parent.Name == "bin")
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{
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legalApps.Add(app);
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}
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}
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string filename = "";
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foreach (string app in legalApps)
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{
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if (System.IO.Path.GetFileName(app).ToLower() == appName.ToLower())
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{
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filename = app;
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break;
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}
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}
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info.FileName = filename;
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#else
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info.FileName = appName;
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#endif
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info.WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal;
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info.WorkingDirectory = Application.StartupPath;
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process.StartInfo = info;
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try
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{
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process.Start();
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MudHUB.Hide();
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process.WaitForExit();
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}
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catch (Exception ex)
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{
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MessageBox.Show("ERROR:\n" + ex.Message, "Editor HUB", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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finally
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{
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process = null;
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MudHUB.Show();
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}
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}
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}
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}
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}
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}
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}
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15
MudDesigner/frmMain.Designer.cs
generated
15
MudDesigner/frmMain.Designer.cs
generated
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@ -33,6 +33,7 @@
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this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
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this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
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this.btnProjectManager = new System.Windows.Forms.Button();
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this.btnProjectManager = new System.Windows.Forms.Button();
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this.btnCurrencyEditor = new System.Windows.Forms.Button();
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this.btnCurrencyEditor = new System.Windows.Forms.Button();
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this.btnRoomDesigner = new System.Windows.Forms.Button();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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this.splitContainer1.SuspendLayout();
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this.splitContainer1.SuspendLayout();
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@ -80,6 +81,7 @@
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//
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//
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this.flowLayoutPanel1.Controls.Add(this.btnProjectManager);
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this.flowLayoutPanel1.Controls.Add(this.btnProjectManager);
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this.flowLayoutPanel1.Controls.Add(this.btnCurrencyEditor);
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this.flowLayoutPanel1.Controls.Add(this.btnCurrencyEditor);
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this.flowLayoutPanel1.Controls.Add(this.btnRoomDesigner);
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this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 0);
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this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 0);
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this.flowLayoutPanel1.Name = "flowLayoutPanel1";
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this.flowLayoutPanel1.Name = "flowLayoutPanel1";
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@ -110,6 +112,18 @@
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this.btnCurrencyEditor.UseVisualStyleBackColor = true;
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this.btnCurrencyEditor.UseVisualStyleBackColor = true;
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this.btnCurrencyEditor.Click += new System.EventHandler(this.btnCurrencyEditor_Click);
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this.btnCurrencyEditor.Click += new System.EventHandler(this.btnCurrencyEditor_Click);
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//
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//
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// btnRoomDesigner
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//
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this.btnRoomDesigner.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.btnRoomDesigner.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.btnRoomDesigner.Location = new System.Drawing.Point(309, 3);
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this.btnRoomDesigner.Name = "btnRoomDesigner";
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this.btnRoomDesigner.Size = new System.Drawing.Size(147, 55);
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this.btnRoomDesigner.TabIndex = 2;
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this.btnRoomDesigner.Text = "Room Designer";
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this.btnRoomDesigner.UseVisualStyleBackColor = true;
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this.btnRoomDesigner.Click += new System.EventHandler(this.btnRoomDesigner_Click);
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//
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// frmMain
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// frmMain
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//
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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@ -137,6 +151,7 @@
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private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
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private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
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private System.Windows.Forms.Button btnProjectManager;
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private System.Windows.Forms.Button btnProjectManager;
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private System.Windows.Forms.Button btnCurrencyEditor;
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private System.Windows.Forms.Button btnCurrencyEditor;
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private System.Windows.Forms.Button btnRoomDesigner;
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}
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}
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}
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}
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@ -24,67 +24,17 @@ namespace MudDesigner
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private void btnProjectManager_Click(object sender, EventArgs e)
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private void btnProjectManager_Click(object sender, EventArgs e)
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{
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{
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ExecuteApp("Project Manager.exe");
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Program.ExecuteApp("Project Manager.exe");
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}
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}
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private void btnCurrencyEditor_Click(object sender, EventArgs e)
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private void btnCurrencyEditor_Click(object sender, EventArgs e)
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{
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{
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ExecuteApp("Currency Editor.exe");
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Program.ExecuteApp("Currency Editor.exe");
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}
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}
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private void ExecuteApp(string appName)
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private void btnRoomDesigner_Click(object sender, EventArgs e)
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{
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{
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System.Diagnostics.Process process = new System.Diagnostics.Process();
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Program.ExecuteApp("Room Designer.exe");
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System.Diagnostics.ProcessStartInfo info = new System.Diagnostics.ProcessStartInfo();
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//If running in debug mode we need to hard-code the paths as during normal running of the apps
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//all of the apps are running within the Apps directory.
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#if DEBUG
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string[] apps = System.IO.Directory.GetFiles(@"C:\CodePlex\MudDesigner\", "*.exe", System.IO.SearchOption.AllDirectories);
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List<string> legalApps = new List<string>();
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foreach(string app in apps)
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{
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if ((!app.EndsWith(".vshost.exe"))
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&& (!app.EndsWith(".vshost.exe.manifest"))
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&& System.IO.Directory.GetParent(app).Name == "Debug"
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&& System.IO.Directory.GetParent(app).Parent.Name == "bin")
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{
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legalApps.Add(app);
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}
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}
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string filename = "" ;
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foreach(string app in legalApps)
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{
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if (System.IO.Path.GetFileName(app).ToLower() == appName.ToLower())
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{
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filename = app;
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break;
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}
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}
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info.FileName = filename;
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#else
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info.FileName = appName;
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#endif
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info.WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal;
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info.WorkingDirectory = Application.StartupPath;
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process.StartInfo = info;
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try
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{
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process.Start();
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this.Hide();
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process.WaitForExit();
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}
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catch(Exception ex)
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{
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MessageBox.Show("ERROR:\n" + ex.Message, "Editor HUB", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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finally
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{
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process = null;
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this.Show();
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}
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}
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}
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}
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}
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}
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}
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@ -3,6 +3,11 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using MUDEngine;
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using MUDEngine.Objects;
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using MUDEngine.Objects.Environment;
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using MUDEngine.FileSystem;
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namespace Project_Manager
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namespace Project_Manager
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{
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{
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static class Program
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static class Program
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@ -16,15 +21,15 @@ namespace Project_Manager
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static void Main()
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static void Main()
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{
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{
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//Make sure all our paths are created before we start working with the editor.
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//Make sure all our paths are created before we start working with the editor.
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MUDEngine.Engine.ValidateProjectPath(Application.StartupPath);
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Engine.ValidateProjectPath(Application.StartupPath);
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MUDEngine.FileSystem.FileSystem.FileType = MUDEngine.FileSystem.FileSystem.OutputFormats.XML;
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FileSystem.FileType = FileSystem.OutputFormats.XML;
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project = new MUDEngine.ProjectInformation();
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project = new ProjectInformation();
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//check if a project file exists, or use the new instance
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//check if a project file exists, or use the new instance
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if (System.IO.File.Exists(Application.StartupPath + @"\Data\project.xml"))
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if (System.IO.File.Exists(Application.StartupPath + @"\Data\project.xml"))
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{
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{
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project = (MUDEngine.ProjectInformation)MUDEngine.FileSystem.FileSystem.Load(Application.StartupPath + @"\Data\project.xml", project);
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project = (ProjectInformation)FileSystem.Load(Application.StartupPath + @"\Data\project.xml", project);
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}
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}
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//run the app
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//run the app
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Application.SetCompatibleTextRenderingDefault(false);
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new frmMain());
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Application.Run(new frmMain());
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MUDEngine.FileSystem.FileSystem.Save(Application.StartupPath + @"\Data\project.xml", project);
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FileSystem.Save(Application.StartupPath + @"\Data\project.xml", project);
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}
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}
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}
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}
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}
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}
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24
RoomDesigner/Program.cs
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24
RoomDesigner/Program.cs
Normal file
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@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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namespace RoomDesigner
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{
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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MUDEngine.Engine.ValidateProjectPath(Application.StartupPath);
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MUDEngine.FileSystem.FileSystem.FileType = MUDEngine.FileSystem.FileSystem.OutputFormats.XML;
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new frmMain());
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}
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}
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}
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36
RoomDesigner/Properties/AssemblyInfo.cs
Normal file
36
RoomDesigner/Properties/AssemblyInfo.cs
Normal file
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Room Designer")]
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[assembly: AssemblyDescription("Design rooms to be used with the Mud Designer")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Managed Designs")]
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[assembly: AssemblyProduct("Room Designer")]
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[assembly: AssemblyCopyright("Copyright © 2009")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("a4058aba-bb1c-4444-b81e-73957d5903af")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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71
RoomDesigner/Properties/Resources.Designer.cs
generated
Normal file
71
RoomDesigner/Properties/Resources.Designer.cs
generated
Normal file
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@ -0,0 +1,71 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:2.0.50727.4200
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace RoomDesigner.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources
|
||||||
|
{
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if ((resourceMan == null))
|
||||||
|
{
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RoomDesigner.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
117
RoomDesigner/Properties/Resources.resx
Normal file
117
RoomDesigner/Properties/Resources.resx
Normal file
|
@ -0,0 +1,117 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
30
RoomDesigner/Properties/Settings.Designer.cs
generated
Normal file
30
RoomDesigner/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:2.0.50727.4200
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace RoomDesigner.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||||
|
{
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
7
RoomDesigner/Properties/Settings.settings
Normal file
7
RoomDesigner/Properties/Settings.settings
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)" />
|
||||||
|
</Profiles>
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
95
RoomDesigner/RoomDesigner.csproj
Normal file
95
RoomDesigner/RoomDesigner.csproj
Normal file
|
@ -0,0 +1,95 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>9.0.21022</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<ProjectGuid>{12C01373-5788-4404-A69F-ADC366F1FFB7}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>RoomDesigner</RootNamespace>
|
||||||
|
<AssemblyName>Room Designer</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core">
|
||||||
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.Linq">
|
||||||
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Data.DataSetExtensions">
|
||||||
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Deployment" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="frmMain.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="frmMain.Designer.cs">
|
||||||
|
<DependentUpon>frmMain.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<EmbeddedResource Include="frmMain.resx">
|
||||||
|
<DependentUpon>frmMain.cs</DependentUpon>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<None Include="Properties\Settings.settings">
|
||||||
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\MUDEngine\MUDEngine.csproj">
|
||||||
|
<Project>{33828B3B-F227-4726-8FCD-3D9D780E643D}</Project>
|
||||||
|
<Name>MUDEngine</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
116
RoomDesigner/frmMain.Designer.cs
generated
Normal file
116
RoomDesigner/frmMain.Designer.cs
generated
Normal file
|
@ -0,0 +1,116 @@
|
||||||
|
namespace RoomDesigner
|
||||||
|
{
|
||||||
|
partial class frmMain
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||||
|
this.splitContainer2 = new System.Windows.Forms.SplitContainer();
|
||||||
|
this.PropertyGridRoom = new System.Windows.Forms.PropertyGrid();
|
||||||
|
this.tabObjects = new System.Windows.Forms.TabControl();
|
||||||
|
this.splitContainer1.Panel1.SuspendLayout();
|
||||||
|
this.splitContainer1.SuspendLayout();
|
||||||
|
this.splitContainer2.Panel1.SuspendLayout();
|
||||||
|
this.splitContainer2.Panel2.SuspendLayout();
|
||||||
|
this.splitContainer2.SuspendLayout();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// splitContainer1
|
||||||
|
//
|
||||||
|
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.splitContainer1.Name = "splitContainer1";
|
||||||
|
//
|
||||||
|
// splitContainer1.Panel1
|
||||||
|
//
|
||||||
|
this.splitContainer1.Panel1.Controls.Add(this.splitContainer2);
|
||||||
|
this.splitContainer1.Size = new System.Drawing.Size(784, 564);
|
||||||
|
this.splitContainer1.SplitterDistance = 253;
|
||||||
|
this.splitContainer1.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// splitContainer2
|
||||||
|
//
|
||||||
|
this.splitContainer2.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.splitContainer2.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.splitContainer2.Name = "splitContainer2";
|
||||||
|
this.splitContainer2.Orientation = System.Windows.Forms.Orientation.Horizontal;
|
||||||
|
//
|
||||||
|
// splitContainer2.Panel1
|
||||||
|
//
|
||||||
|
this.splitContainer2.Panel1.Controls.Add(this.PropertyGridRoom);
|
||||||
|
//
|
||||||
|
// splitContainer2.Panel2
|
||||||
|
//
|
||||||
|
this.splitContainer2.Panel2.Controls.Add(this.tabObjects);
|
||||||
|
this.splitContainer2.Size = new System.Drawing.Size(253, 564);
|
||||||
|
this.splitContainer2.SplitterDistance = 294;
|
||||||
|
this.splitContainer2.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// PropertyGridRoom
|
||||||
|
//
|
||||||
|
this.PropertyGridRoom.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.PropertyGridRoom.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.PropertyGridRoom.Name = "PropertyGridRoom";
|
||||||
|
this.PropertyGridRoom.Size = new System.Drawing.Size(253, 294);
|
||||||
|
this.PropertyGridRoom.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// tabObjects
|
||||||
|
//
|
||||||
|
this.tabObjects.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.tabObjects.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.tabObjects.Name = "tabObjects";
|
||||||
|
this.tabObjects.SelectedIndex = 0;
|
||||||
|
this.tabObjects.Size = new System.Drawing.Size(253, 266);
|
||||||
|
this.tabObjects.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// Form1
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(784, 564);
|
||||||
|
this.Controls.Add(this.splitContainer1);
|
||||||
|
this.Name = "Form1";
|
||||||
|
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
|
this.Text = "Mud Designer: Room Designer";
|
||||||
|
this.splitContainer1.Panel1.ResumeLayout(false);
|
||||||
|
this.splitContainer1.ResumeLayout(false);
|
||||||
|
this.splitContainer2.Panel1.ResumeLayout(false);
|
||||||
|
this.splitContainer2.Panel2.ResumeLayout(false);
|
||||||
|
this.splitContainer2.ResumeLayout(false);
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private System.Windows.Forms.SplitContainer splitContainer1;
|
||||||
|
private System.Windows.Forms.SplitContainer splitContainer2;
|
||||||
|
private System.Windows.Forms.PropertyGrid PropertyGridRoom;
|
||||||
|
private System.Windows.Forms.TabControl tabObjects;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
19
RoomDesigner/frmMain.cs
Normal file
19
RoomDesigner/frmMain.cs
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace RoomDesigner
|
||||||
|
{
|
||||||
|
public partial class frmMain : Form
|
||||||
|
{
|
||||||
|
public frmMain()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
RoomDesigner/frmMain.resx
Normal file
120
RoomDesigner/frmMain.resx
Normal file
|
@ -0,0 +1,120 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
Loading…
Add table
Add a link
Reference in a new issue