- Room Linking development started

- Code Optimizations
 - Room Editor UI Tweaking
 - Doorway Editor added
 - Room Interface added.
 - Rooms now contain a Realm Property so that users can easily figure out what Realm a designated Room belongs to.
This commit is contained in:
Scionwest_cp 2010-01-19 18:44:18 -08:00
parent 6c8678a624
commit 2a88141b02
10 changed files with 517 additions and 27 deletions

View file

@ -88,10 +88,18 @@
<Compile Include="MudEngine\Interfaces\IFileIO.cs" />
<Compile Include="MudEngine\Interfaces\IGameObject.cs" />
<Compile Include="MudEngine\Interfaces\IQuest.cs" />
<Compile Include="MudEngine\Interfaces\IRoom.cs" />
<Compile Include="MudEngine\Interfaces\IRuleSet.cs" />
<Compile Include="MudEngine\GameManagement\ProjectInformation.cs" />
<Compile Include="MudEngine\FileSystem\FileManager.cs" />
<Compile Include="MudEngine\GameManagement\QuestSetup.cs" />
<Compile Include="MudEngine\UITypeEditors\UIDoorwayControl.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MudEngine\UITypeEditors\UIDoorwayControl.Designer.cs">
<DependentUpon>UIDoorwayControl.cs</DependentUpon>
</Compile>
<Compile Include="MudEngine\UITypeEditors\UIDoorwayEditor.cs" />
<Compile Include="MudEngine\UITypeEditors\UIRealmControl.cs">
<SubType>Form</SubType>
</Compile>
@ -118,6 +126,10 @@
<DependentUpon>Designer.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="MudEngine\UITypeEditors\UIDoorwayControl.resx">
<DependentUpon>UIDoorwayControl.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="MudEngine\UITypeEditors\UIRealmControl.resx">
<DependentUpon>UIRealmControl.cs</DependentUpon>
<SubType>Designer</SubType>

View file

@ -5,17 +5,28 @@ using System.Text;
using System.Xml.Serialization;
using System.ComponentModel;
using MudDesigner.MudEngine.UITypeEditors;
using MudDesigner.MudEngine.GameObjects.Items;
namespace MudDesigner.MudEngine.GameObjects.Environment
{
[XmlInclude(typeof(ConnectedRoom))]
[XmlInclude(typeof(BaseItem))]
[Serializable]
public class Door
{
public struct ConnectedRoom
public struct DoorwayLinkInformation
{
public string Realm;
public string Zone;
public string Room;
public AvailableTravelDirections TravelDirection;
public override string ToString()
{
if (string.IsNullOrEmpty(Room))
return "Doorway to no where.";
else
return "Doorway to " + Room;
}
}
[Category("Door Settings")]
@ -27,7 +38,8 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
}
[Category("Door Settings")]
public string RequiredKey
[Browsable(false)]
public BaseItem RequiredKey
{
get;
set;
@ -41,28 +53,33 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
set;
}
[Browsable(false)]
public AvailableTravelDirections TravelDirection
{
get;
set;
}
[ReadOnly(true)]
[Category("Door Settings")]
public ConnectedRoom TravelRoom
[EditorAttribute(typeof(UIDoorwayEditor), typeof(System.Drawing.Design.UITypeEditor))]
public DoorwayLinkInformation DoorwayLink
{
get;
set;
}
public Door(AvailableTravelDirections TravelDirection)
{
this.TravelDirection = TravelDirection;
}
[Browsable(false)]
public AvailableTravelDirections TravelDirection;
public Door()
{
LevelRequirement = 0;
IsLocked = false;
RequiredKey = new BaseItem();
DoorwayLink = new DoorwayLinkInformation();
}
public Door(DoorwayLinkInformation linkInformation) : this()
{
this.DoorwayLink = linkInformation;
}
public override string ToString()
{
return this.TravelDirection.ToString() + " Doorway";
}
}
}

View file

@ -8,23 +8,24 @@ using System.Xml.Serialization;
namespace MudDesigner.MudEngine.GameObjects.Environment
{
[XmlInclude(typeof(Door))]
public class Room : BaseObject
{
[Category("Environment Information")]
[Description("Shows what rooms are currently created and linked to within this Room.")]
[ReadOnly(true)]
public string DoorList
public string InstalledDoorways
{
get
{
string installed = "";
if (this.InstalledDoors.Count != 0)
if (this.Doorways.Count != 0)
{
foreach (Door d in InstalledDoors)
foreach (Door d in Doorways)
{
installed += d.TravelDirection.ToString() + ",";
}
if (InstalledDoors.Count >= 2)
if (Doorways.Count >= 2)
{
installed = installed.Substring(0, installed.Length - 1);
}
@ -37,7 +38,11 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
[Category("Environment Information")]
[Description("Allows for linking of Rooms together via Doorways")]
public List<Door> InstalledDoors;
public List<Door> Doorways
{
get;
set;
}
[ReadOnly(true)]
[Description("This is the Zone that the Room is currently assigned to.")]
@ -48,6 +53,15 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
set;
}
[ReadOnly(true)]
[Description("This is the Realm that the Room belongs to.")]
[Category("Environment Information")]
public string Realm
{
get;
set;
}
[Category("Environment Information")]
[DefaultValue(false)]
[Description("Determins if the Player can be attacked within this Room or not.")]
@ -60,7 +74,7 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
public Room TestRoom { get; set; }
public Room()
{
InstalledDoors = new List<Door>();
Doorways = new List<Door>();
IsSafe = false;
}
}

View file

@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MudDesigner.MudEngine.Interfaces
{
public interface IRoom : IGameObject
{
}
}

View file

@ -0,0 +1,247 @@
namespace MudDesigner.MudEngine.UITypeEditors
{
partial class UIDoorwayControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.btnUp = new System.Windows.Forms.Button();
this.btnDown = new System.Windows.Forms.Button();
this.btnWest = new System.Windows.Forms.Button();
this.btnNorth = new System.Windows.Forms.Button();
this.btnSouth = new System.Windows.Forms.Button();
this.btnEast = new System.Windows.Forms.Button();
this.groupBox3 = new System.Windows.Forms.GroupBox();
this.lstRooms = new System.Windows.Forms.ListBox();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.lblDoorway = new System.Windows.Forms.Label();
this.propertyDoor = new System.Windows.Forms.PropertyGrid();
this.groupBox1.SuspendLayout();
this.groupBox3.SuspendLayout();
this.groupBox2.SuspendLayout();
this.SuspendLayout();
//
// groupBox1
//
this.groupBox1.Controls.Add(this.btnUp);
this.groupBox1.Controls.Add(this.btnDown);
this.groupBox1.Controls.Add(this.btnWest);
this.groupBox1.Controls.Add(this.btnNorth);
this.groupBox1.Controls.Add(this.btnSouth);
this.groupBox1.Controls.Add(this.btnEast);
this.groupBox1.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.groupBox1.ForeColor = System.Drawing.Color.Silver;
this.groupBox1.Location = new System.Drawing.Point(263, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(321, 225);
this.groupBox1.TabIndex = 2;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Available Travel Directions";
//
// btnUp
//
this.btnUp.BackColor = System.Drawing.Color.Gray;
this.btnUp.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Silver;
this.btnUp.FlatAppearance.MouseOverBackColor = System.Drawing.Color.Silver;
this.btnUp.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnUp.ForeColor = System.Drawing.Color.Black;
this.btnUp.Location = new System.Drawing.Point(11, 171);
this.btnUp.Name = "btnUp";
this.btnUp.Size = new System.Drawing.Size(97, 47);
this.btnUp.TabIndex = 8;
this.btnUp.Text = "Up";
this.btnUp.UseVisualStyleBackColor = false;
//
// btnDown
//
this.btnDown.BackColor = System.Drawing.Color.Gray;
this.btnDown.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Silver;
this.btnDown.FlatAppearance.MouseOverBackColor = System.Drawing.Color.Silver;
this.btnDown.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnDown.ForeColor = System.Drawing.Color.Black;
this.btnDown.Location = new System.Drawing.Point(217, 171);
this.btnDown.Name = "btnDown";
this.btnDown.Size = new System.Drawing.Size(97, 47);
this.btnDown.TabIndex = 7;
this.btnDown.Text = "Down";
this.btnDown.UseVisualStyleBackColor = false;
//
// btnWest
//
this.btnWest.BackColor = System.Drawing.Color.Gray;
this.btnWest.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Silver;
this.btnWest.FlatAppearance.MouseOverBackColor = System.Drawing.Color.Silver;
this.btnWest.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnWest.ForeColor = System.Drawing.Color.Black;
this.btnWest.Location = new System.Drawing.Point(11, 66);
this.btnWest.Name = "btnWest";
this.btnWest.Size = new System.Drawing.Size(97, 73);
this.btnWest.TabIndex = 6;
this.btnWest.Text = "West";
this.btnWest.UseVisualStyleBackColor = false;
//
// btnNorth
//
this.btnNorth.BackColor = System.Drawing.Color.Gray;
this.btnNorth.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Silver;
this.btnNorth.FlatAppearance.MouseOverBackColor = System.Drawing.Color.Silver;
this.btnNorth.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnNorth.ForeColor = System.Drawing.Color.Black;
this.btnNorth.Location = new System.Drawing.Point(114, 19);
this.btnNorth.Name = "btnNorth";
this.btnNorth.Size = new System.Drawing.Size(97, 73);
this.btnNorth.TabIndex = 5;
this.btnNorth.Text = "North";
this.btnNorth.UseVisualStyleBackColor = false;
//
// btnSouth
//
this.btnSouth.BackColor = System.Drawing.Color.Gray;
this.btnSouth.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Silver;
this.btnSouth.FlatAppearance.MouseOverBackColor = System.Drawing.Color.Silver;
this.btnSouth.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnSouth.ForeColor = System.Drawing.Color.Black;
this.btnSouth.Location = new System.Drawing.Point(114, 98);
this.btnSouth.Name = "btnSouth";
this.btnSouth.Size = new System.Drawing.Size(97, 73);
this.btnSouth.TabIndex = 4;
this.btnSouth.Text = "South";
this.btnSouth.UseVisualStyleBackColor = false;
//
// btnEast
//
this.btnEast.BackColor = System.Drawing.Color.Gray;
this.btnEast.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Silver;
this.btnEast.FlatAppearance.MouseOverBackColor = System.Drawing.Color.Silver;
this.btnEast.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnEast.ForeColor = System.Drawing.Color.Black;
this.btnEast.Location = new System.Drawing.Point(217, 66);
this.btnEast.Name = "btnEast";
this.btnEast.Size = new System.Drawing.Size(97, 73);
this.btnEast.TabIndex = 3;
this.btnEast.Text = "East";
this.btnEast.UseVisualStyleBackColor = false;
//
// groupBox3
//
this.groupBox3.Controls.Add(this.lstRooms);
this.groupBox3.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.groupBox3.ForeColor = System.Drawing.Color.Silver;
this.groupBox3.Location = new System.Drawing.Point(3, 12);
this.groupBox3.Name = "groupBox3";
this.groupBox3.Size = new System.Drawing.Size(254, 402);
this.groupBox3.TabIndex = 11;
this.groupBox3.TabStop = false;
this.groupBox3.Text = "Available Rooms";
//
// lstRooms
//
this.lstRooms.Dock = System.Windows.Forms.DockStyle.Fill;
this.lstRooms.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lstRooms.FormattingEnabled = true;
this.lstRooms.Location = new System.Drawing.Point(3, 16);
this.lstRooms.Name = "lstRooms";
this.lstRooms.Size = new System.Drawing.Size(248, 381);
this.lstRooms.TabIndex = 0;
//
// groupBox2
//
this.groupBox2.Controls.Add(this.propertyDoor);
this.groupBox2.Controls.Add(this.lblDoorway);
this.groupBox2.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.groupBox2.ForeColor = System.Drawing.Color.Silver;
this.groupBox2.Location = new System.Drawing.Point(263, 243);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(321, 171);
this.groupBox2.TabIndex = 12;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Doorway Properties";
//
// lblDoorway
//
this.lblDoorway.Dock = System.Windows.Forms.DockStyle.Top;
this.lblDoorway.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lblDoorway.ForeColor = System.Drawing.Color.Gray;
this.lblDoorway.Location = new System.Drawing.Point(3, 16);
this.lblDoorway.Name = "lblDoorway";
this.lblDoorway.Padding = new System.Windows.Forms.Padding(0, 0, 0, 1);
this.lblDoorway.Size = new System.Drawing.Size(315, 13);
this.lblDoorway.TabIndex = 0;
this.lblDoorway.Text = "Doorway:";
this.lblDoorway.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// propertyDoor
//
this.propertyDoor.Dock = System.Windows.Forms.DockStyle.Fill;
this.propertyDoor.HelpVisible = false;
this.propertyDoor.Location = new System.Drawing.Point(3, 29);
this.propertyDoor.Name = "propertyDoor";
this.propertyDoor.Size = new System.Drawing.Size(315, 139);
this.propertyDoor.TabIndex = 1;
this.propertyDoor.ToolbarVisible = false;
//
// UIDoorwayControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.ClientSize = new System.Drawing.Size(596, 418);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox3);
this.Controls.Add(this.groupBox1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "UIDoorwayControl";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Doorway Manager";
this.groupBox1.ResumeLayout(false);
this.groupBox3.ResumeLayout(false);
this.groupBox2.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Button btnSouth;
private System.Windows.Forms.Button btnEast;
private System.Windows.Forms.Button btnUp;
private System.Windows.Forms.Button btnDown;
private System.Windows.Forms.Button btnWest;
private System.Windows.Forms.Button btnNorth;
private System.Windows.Forms.GroupBox groupBox3;
private System.Windows.Forms.ListBox lstRooms;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.Label lblDoorway;
private System.Windows.Forms.PropertyGrid propertyDoor;
}
}

View file

@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using MudDesigner.MudEngine.GameObjects;
using MudDesigner.MudEngine.GameObjects.Environment;
namespace MudDesigner.MudEngine.UITypeEditors
{
public partial class UIDoorwayControl : Form
{
Room _Room;
Zone _Zone;
public Door Door { get; set; }
public UIDoorwayControl(Door door, Zone zone)
{
InitializeComponent();
_Room = new Room();
_Zone = new Zone();
Door = new Door();
_Zone = zone;
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing.Design;
using System.IO;
using MudDesigner.MudEngine.GameObjects.Environment;
using MudDesigner.MudEngine.GameObjects;
using MudDesigner.MudEngine.FileSystem;
namespace MudDesigner.MudEngine.UITypeEditors
{
public class UIDoorwayEditor : UITypeEditor
{
public override object EditValue(System.ComponentModel.ITypeDescriptorContext context, IServiceProvider provider, object value)
{
Door d = (Door)context.Instance;
Zone z = new Zone();
UIDoorwayControl ctl = new UIDoorwayControl(d, z);
ctl.ShowDialog();
return d.DoorwayLink;
}
public override System.Drawing.Design.UITypeEditorEditStyle GetEditStyle(System.ComponentModel.ITypeDescriptorContext context)
{
return System.Drawing.Design.UITypeEditorEditStyle.Modal;
}
}
}

View file

@ -108,7 +108,7 @@
this.groupBox2.ForeColor = System.Drawing.Color.Silver;
this.groupBox2.Location = new System.Drawing.Point(258, 12);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(239, 336);
this.groupBox2.Size = new System.Drawing.Size(339, 336);
this.groupBox2.TabIndex = 1;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Members in Zone";
@ -119,7 +119,7 @@
this.propertyRoom.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.propertyRoom.Location = new System.Drawing.Point(3, 16);
this.propertyRoom.Name = "propertyRoom";
this.propertyRoom.Size = new System.Drawing.Size(233, 317);
this.propertyRoom.Size = new System.Drawing.Size(333, 317);
this.propertyRoom.TabIndex = 1;
this.propertyRoom.ToolbarVisible = false;
this.propertyRoom.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.propertyRoom_PropertyValueChanged);
@ -129,7 +129,7 @@
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.ClientSize = new System.Drawing.Size(512, 356);
this.ClientSize = new System.Drawing.Size(603, 356);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;

View file

@ -132,7 +132,11 @@ namespace MudDesigner.MudEngine.UITypeEditors
{
if (CheckSavedState())
{
propertyRoom.SelectedObject = new Room();
_Room = new Room();
_Room.Zone = _Zone.Name;
_Room.Realm = _Zone.Realm;
propertyRoom.SelectedObject = _Room;
IsSaved = false;
}
}