* Re-wrote the Server code again. Now much more reliable and passes all connections to the ConnectionManager properly.
* StandardCharacter re-wrote to support the new Server code. Also added event method support for various states. * ConnectionManager re-wrote to support the new server. * Work on Log message importance started * INetworked.Connect now requires a Socket as its parameter. * StandardGame no longer has Properties for MaxConnections and MaxQueuedConnections. This is handle via StandardGame.Start() parameters. * CommandLogin command added. Initial check-in and not fully implemented.
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<Compile Include="Core\ObjectCollection.cs" />
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<Compile Include="DAL\DataPaths.cs" />
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<Compile Include="DAL\XMLData.cs" />
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<Compile Include="GameScripts\Commands\CommandLogin.cs" />
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<Compile Include="GameScripts\Commands\CommandSay.cs" />
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<Compile Include="Game\Characters\CharacterRoles.cs" />
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<Compile Include="Game\Characters\CharacterStats.cs" />
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