* Re-wrote the Server code again. Now much more reliable and passes all connections to the ConnectionManager properly.

* StandardCharacter re-wrote to support the new Server code.  Also added event method support for various states.
* ConnectionManager re-wrote to support the new server.
* Work on Log message importance started
* INetworked.Connect now requires a Socket as its parameter.
* StandardGame no longer has Properties for MaxConnections and MaxQueuedConnections.  This is handle via StandardGame.Start() parameters.
* CommandLogin command added.  Initial check-in and not fully implemented.
This commit is contained in:
Scionwest_cp 2012-03-03 11:17:01 -08:00
parent 5b141c62ed
commit 27f7e31772
12 changed files with 314 additions and 163 deletions

View file

@ -54,6 +54,7 @@
<Compile Include="Core\ObjectCollection.cs" />
<Compile Include="DAL\DataPaths.cs" />
<Compile Include="DAL\XMLData.cs" />
<Compile Include="GameScripts\Commands\CommandLogin.cs" />
<Compile Include="GameScripts\Commands\CommandSay.cs" />
<Compile Include="Game\Characters\CharacterRoles.cs" />
<Compile Include="Game\Characters\CharacterStats.cs" />