* Re-wrote the Server code again. Now much more reliable and passes all connections to the ConnectionManager properly.

* StandardCharacter re-wrote to support the new Server code.  Also added event method support for various states.
* ConnectionManager re-wrote to support the new server.
* Work on Log message importance started
* INetworked.Connect now requires a Socket as its parameter.
* StandardGame no longer has Properties for MaxConnections and MaxQueuedConnections.  This is handle via StandardGame.Start() parameters.
* CommandLogin command added.  Initial check-in and not fully implemented.
This commit is contained in:
Scionwest_cp 2012-03-03 11:17:01 -08:00
parent 5b141c62ed
commit 27f7e31772
12 changed files with 314 additions and 163 deletions

View file

@ -33,7 +33,7 @@ namespace MudEngine.GameScripts.Commands
//Loop through each character on the server and broadcast the message.
//TODO: This should only broadcast to characters that are in the same Environment.
foreach (StandardCharacter c in ConnectionManager.Connections)
foreach (StandardCharacter c in character.Game.Server.ConnectionManager.GetConnectedCharacters())
{
//Only broadcast this message to those that are not the broadcastor.
if (c != character)