* Re-wrote the Server code again. Now much more reliable and passes all connections to the ConnectionManager properly.
* StandardCharacter re-wrote to support the new Server code. Also added event method support for various states. * ConnectionManager re-wrote to support the new server. * Work on Log message importance started * INetworked.Connect now requires a Socket as its parameter. * StandardGame no longer has Properties for MaxConnections and MaxQueuedConnections. This is handle via StandardGame.Start() parameters. * CommandLogin command added. Initial check-in and not fully implemented.
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@ -33,7 +33,7 @@ namespace MudEngine.GameScripts.Commands
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//Loop through each character on the server and broadcast the message.
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//TODO: This should only broadcast to characters that are in the same Environment.
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foreach (StandardCharacter c in ConnectionManager.Connections)
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foreach (StandardCharacter c in character.Game.Server.ConnectionManager.GetConnectedCharacters())
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{
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//Only broadcast this message to those that are not the broadcastor.
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if (c != character)
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