* Re-wrote the Server code again. Now much more reliable and passes all connections to the ConnectionManager properly.
* StandardCharacter re-wrote to support the new Server code. Also added event method support for various states. * ConnectionManager re-wrote to support the new server. * Work on Log message importance started * INetworked.Connect now requires a Socket as its parameter. * StandardGame no longer has Properties for MaxConnections and MaxQueuedConnections. This is handle via StandardGame.Start() parameters. * CommandLogin command added. Initial check-in and not fully implemented.
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12 changed files with 314 additions and 163 deletions
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@ -59,20 +59,20 @@ namespace MudEngine.GameScripts
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return true;
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}
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public virtual Boolean Load(String filename)
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public virtual void Load(String filename)
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{
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try
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{
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if (!File.Exists(filename))
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return false;
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return;
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XElement data = XElement.Load(filename);
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}
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catch
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{
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return false;
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return;
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}
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return true;
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return;
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}
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public override string ToString()
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