* Re-wrote the Server code again. Now much more reliable and passes all connections to the ConnectionManager properly.

* StandardCharacter re-wrote to support the new Server code.  Also added event method support for various states.
* ConnectionManager re-wrote to support the new server.
* Work on Log message importance started
* INetworked.Connect now requires a Socket as its parameter.
* StandardGame no longer has Properties for MaxConnections and MaxQueuedConnections.  This is handle via StandardGame.Start() parameters.
* CommandLogin command added.  Initial check-in and not fully implemented.
This commit is contained in:
Scionwest_cp 2012-03-03 11:17:01 -08:00
parent 5b141c62ed
commit 27f7e31772
12 changed files with 314 additions and 163 deletions

View file

@ -59,20 +59,20 @@ namespace MudEngine.GameScripts
return true;
}
public virtual Boolean Load(String filename)
public virtual void Load(String filename)
{
try
{
if (!File.Exists(filename))
return false;
return;
XElement data = XElement.Load(filename);
}
catch
{
return false;
return;
}
return true;
return;
}
public override string ToString()