* Re-wrote the Server code again. Now much more reliable and passes all connections to the ConnectionManager properly.

* StandardCharacter re-wrote to support the new Server code.  Also added event method support for various states.
* ConnectionManager re-wrote to support the new server.
* Work on Log message importance started
* INetworked.Connect now requires a Socket as its parameter.
* StandardGame no longer has Properties for MaxConnections and MaxQueuedConnections.  This is handle via StandardGame.Start() parameters.
* CommandLogin command added.  Initial check-in and not fully implemented.
This commit is contained in:
Scionwest_cp 2012-03-03 11:17:01 -08:00
parent 5b141c62ed
commit 27f7e31772
12 changed files with 314 additions and 163 deletions

View file

@ -11,6 +11,16 @@ namespace MudEngine.Core
/// </summary>
public static class Logger
{
public enum Importance
{
Critical = 0,
Error = 1,
Warning = 2,
Information = 3,
Chat = 4,
All = 5
}
/// <summary>
/// The Log Filename for the engine log.
/// </summary>
@ -42,6 +52,10 @@ namespace MudEngine.Core
_Messages.Clear();
}
public static void WriteLine(String message, Importance importance)
{
}
/// <summary>
/// Writes a single line to the engine log file.
/// </summary>