* Re-wrote the Server code again. Now much more reliable and passes all connections to the ConnectionManager properly.
* StandardCharacter re-wrote to support the new Server code. Also added event method support for various states. * ConnectionManager re-wrote to support the new server. * Work on Log message importance started * INetworked.Connect now requires a Socket as its parameter. * StandardGame no longer has Properties for MaxConnections and MaxQueuedConnections. This is handle via StandardGame.Start() parameters. * CommandLogin command added. Initial check-in and not fully implemented.
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@ -21,7 +21,7 @@ namespace MudEngine.Core.Interfaces
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/// <param name="path"></param>
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Boolean Save(String filename);
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Boolean Save(String filename, Boolean ignoreignoreFileWrite);
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Boolean Save(String filename, Boolean ignoreFileWrite);
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/// <summary>
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/// Load method for retrieving saved data from file.
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