Networking Continued, template classes finished. Next I'll add actual functionality.
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3 changed files with 54 additions and 8 deletions
22
MudEngine/Networking/ClientSocket.cs
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22
MudEngine/Networking/ClientSocket.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.Networking.Socket;
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// TODO: everything D:
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namespace MudEngine.Networking
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{
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class ClientSocket : Socket
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{
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public ClientSocket()
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{
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}
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public ~ClientSocket()
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{
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}
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public string ip;
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}
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}
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@ -2,7 +2,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.Networking.Socket;
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using MudEngine.Networking.ServerSocket;
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using MudEngine.Networking.ClientSocket;
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// TODO: everything D:
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namespace MudEngine.Networking
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{
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@ -16,6 +19,6 @@ namespace MudEngine.Networking
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}
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private Socket server;
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private ServerSocket server;
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}
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}
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@ -2,24 +2,35 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.Networking.Socket;
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// TODO: everything D:
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namespace MudEngine.Networking
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{
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public const int UDP = 2;
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class Socket
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enum SocketType
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{
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public Socket()
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TCP = 1,
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UDP = 2
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};
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class ServerSocket : Socket
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{
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public ServerSocket()
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{
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port = 0;
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stage = 0;
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type = 0;
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}
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public ~Socket()
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public ~ServerSocket()
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{
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port = 0;
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stage = 0;
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type = 0;
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}
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// all methods return int, 1 = success, -1 = error, > 1 are just extra info w/ success
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// < -1, known error find it out with: (string)getError(er_code);
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public int init()
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public int init(int p, SocketType st)
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{
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return 0;
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}
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@ -39,6 +50,14 @@ namespace MudEngine.Networking
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{
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return 0;
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}
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public int send()
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{
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return 0;
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}
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public int recv()
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{
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return 0;
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}
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public int end()
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{
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return 0;
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@ -54,7 +73,9 @@ namespace MudEngine.Networking
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return "Unknown Error";
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}
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}
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private int type; // 1 = TCP, 2 = UDP
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private int stage;
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private int port;
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private SocketType type;
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}
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}
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