MudEngine:

- Re-organized property layout in Game.cs
 - Realm now automatically sets Zone.Realm when a Zone is added via Realm.AddZone()
 - Zone now automatically sets Room.Zone and Room.Realm when Room is added via Zone.AddRoom()

MudOfflineExample:
 - Updated to reflect the changes made to MudEngine.
This commit is contained in:
Scionwest_cp 2010-08-07 10:11:42 -07:00
parent 765966745d
commit 26afd9a9e1
4 changed files with 37 additions and 38 deletions

View file

@ -37,15 +37,12 @@ namespace MUDGame
zone.IsSafe = true;
zone.StatDrain = false;
zone.IsInitialZone = true;
zone.Realm = realm.Name;
realm.AddZone(zone);
Room bedroom = new Room(game);
bedroom.Name = "Bedroom";
bedroom.DetailedDescription.Add("This is your bedroom, it's small but comfortable. You have a bed, a book shelf and a rug on the floor.");
bedroom.DetailedDescription.Add("You may walk to the WEST to find you Closet.");
bedroom.Zone = zone.Name;
bedroom.Realm = realm.Name;
bedroom.IsInitialRoom = true;
zone.AddRoom(bedroom);
@ -53,8 +50,6 @@ namespace MUDGame
closet.Name = "Closet";
closet.DetailedDescription.Add("Your closet contains clothing and some shoes.");
closet.DetailedDescription.Add("You may walk to your EAST to find your Room.");
closet.Zone = zone.Name;
closet.Realm = realm.Name;
zone.AddRoom(closet);
zone.LinkRooms(AvailableTravelDirections.West, closet, bedroom);