MudServer:

- Began working on in-line commands.

MudEngine:
 - Now logs when a player connects. MudServer prints this to the console via Log.GetMessages()

MudCompiler:
 - Added /bin/debug to ignore list.
This commit is contained in:
Scionwest_cp 2010-07-27 17:16:58 -07:00
parent d488a41822
commit 23e5efb58e
6 changed files with 32 additions and 8 deletions

View file

@ -7,6 +7,7 @@ using System.Net.Sockets;
using System.Threading;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
/* Usage:
* Server MUDServer = new Server();
@ -84,6 +85,7 @@ namespace MudEngine.Networking
} while (sub < 0);
players[sub].client = server.Accept();
players[sub].Initialize();
Log.Write("New Player Connected.");
//ParameterizedThreadStart start = new ParameterizedThreadStart(ReceiveThread);
clientThreads[sub] = new Thread(ReceiveThread);
clientThreads[sub].Start((object)sub);
@ -92,7 +94,6 @@ namespace MudEngine.Networking
private void ReceiveThread(object obj)
{
int sub = (int)obj;
MudEngine.GameManagement.Log.Write("Receiving client data...");
while (stage == 2 && players[sub].IsActive)
{
try