Mud Engine:
- ValidateDataPaths no longer creates a ROOT folder as a child folder to the Data directory. - The Realm class now has a Zones collection property. - Adjusted Room and ProjectInformation Property Categories for Property Grid. Realm Explorer: - Now Save and Loads Realms - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists. - New Realms can be created. - Existing Realms are now loaded into the listbox. - Prototype code wrote for finding available and un-available Zones. - Almost complete UI Zone Builder: - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
This commit is contained in:
parent
8486088e17
commit
1db34a469c
11 changed files with 197 additions and 116 deletions
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@ -43,6 +43,8 @@ namespace MUDEngine
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foreach (SaveDataTypes value in Enum.GetValues(typeof(SaveDataTypes)))
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foreach (SaveDataTypes value in Enum.GetValues(typeof(SaveDataTypes)))
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{
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{
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string dataType = value.ToString();
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string dataType = value.ToString();
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if (value.ToString() == "Root")
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continue;
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if (!System.IO.Directory.Exists(System.IO.Path.Combine(InstallPath, dataType)))
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if (!System.IO.Directory.Exists(System.IO.Path.Combine(InstallPath, dataType)))
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System.IO.Directory.CreateDirectory(System.IO.Path.Combine(InstallPath, dataType));
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System.IO.Directory.CreateDirectory(System.IO.Path.Combine(InstallPath, dataType));
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Collections.Generic;
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namespace MUDEngine.Objects
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namespace MUDEngine.Objects
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{
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{
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@ -7,5 +7,12 @@ namespace MUDEngine.Objects.Environment
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{
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{
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public class Realm : BaseObject
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public class Realm : BaseObject
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{
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{
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[System.ComponentModel.Browsable(false)]
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public List<Zone> Zones { get; set; }
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public Realm()
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{
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this.Name = "New Realm";
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}
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}
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}
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}
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}
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@ -9,7 +9,7 @@ namespace MUDEngine.Objects.Environment
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{
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{
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public class Room : BaseObject
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public class Room : BaseObject
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{
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{
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[Category("Room Information")]
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[Category("Room Senses")]
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[DefaultValue("You don't smell anything unsual.")]
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[DefaultValue("You don't smell anything unsual.")]
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public string Smell
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public string Smell
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{
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{
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@ -17,7 +17,7 @@ namespace MUDEngine.Objects.Environment
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set;
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set;
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}
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}
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[Category("Room Information")]
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[Category("Room Senses")]
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[DefaultValue("You hear nothing of interest.")]
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[DefaultValue("You hear nothing of interest.")]
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public string Listen
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public string Listen
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{
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{
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@ -25,7 +25,7 @@ namespace MUDEngine.Objects.Environment
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set;
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set;
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}
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}
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[Category("Room Information")]
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[Category("Room Senses")]
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[DefaultValue("You feel nothing.")]
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[DefaultValue("You feel nothing.")]
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public string Feel
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public string Feel
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{
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{
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@ -61,6 +61,7 @@ namespace MUDEngine.Objects.Environment
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public List<Door> InstalledDoors;
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public List<Door> InstalledDoors;
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[XmlIgnore()]
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[XmlIgnore()]
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[Browsable(false)]
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public new Controls.RoomControl Control
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public new Controls.RoomControl Control
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{
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{
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get
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get
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@ -24,13 +24,13 @@ namespace MUDEngine
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Transition,
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Transition,
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}
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}
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[Category("Company Information")]
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[Category("Company Settings")]
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/// <summary>
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/// <summary>
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/// Gets or Sets the name of the company
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/// Gets or Sets the name of the company
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/// </summary>
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/// </summary>
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public string CompanyName { get; set; }
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public string CompanyName { get; set; }
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[Category("Company Information")]
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[Category("Company Settings")]
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/// <summary>
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/// <summary>
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/// Gets or Sets the companies website for this project
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/// Gets or Sets the companies website for this project
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/// </summary>
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/// </summary>
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@ -52,14 +52,14 @@ namespace MUDEngine
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/// </summary>
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/// </summary>
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public bool HideRoomNames { get; set; }
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public bool HideRoomNames { get; set; }
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[Category("Project Settings")]
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[Category("Day Management")]
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public TimeOfDayOptions TimeOfDay
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public TimeOfDayOptions TimeOfDay
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{
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{
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get;
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get;
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set;
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set;
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}
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}
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[Category("Project Settings")]
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[Category("Day Management")]
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[Description("Set how long in minutes it takes to transition from day to night.")]
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[Description("Set how long in minutes it takes to transition from day to night.")]
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public int TimeOfDayTransition
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public int TimeOfDayTransition
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{
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{
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@ -67,7 +67,7 @@ namespace MUDEngine
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set;
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set;
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}
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}
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[Category("Project Settings")]
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[Category("Day Management")]
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[Description("Sets how long in minutes a day lasts in the game world.")]
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[Description("Sets how long in minutes a day lasts in the game world.")]
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public int DayLength
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public int DayLength
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{
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{
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@ -75,15 +75,15 @@ namespace MUDEngine
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set;
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set;
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}
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}
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[Category("Project Information")]
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[Category("Project Settings")]
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public string Version { get; set; }
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public string Version { get; set; }
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[Category("Project Information")]
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[Category("Game Currency")]
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[Description("Sets the amount that the base currency is valued at.")]
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[Description("Sets the amount that the base currency is valued at.")]
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public uint BaseCurrencyAmount { get; set; }
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public uint BaseCurrencyAmount { get; set; }
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[Category("Project Information")]
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[Category("Game Currency")]
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public string BaseCurrencyName { get; set; }
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public string BaseCurrencyName { get; set; }
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@ -13,6 +13,9 @@ namespace RealmExplorer
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[STAThread]
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[STAThread]
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static void Main()
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static void Main()
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{
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{
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MUDEngine.Engine.ValidateDataPaths();
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MUDEngine.FileSystem.FileSystem.FileType = MUDEngine.FileSystem.FileSystem.OutputFormats.XML;
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Application.EnableVisualStyles();
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new frmMain());
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Application.Run(new frmMain());
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@ -31,6 +31,10 @@
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="ManagedScriptingWIN, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\ManagedScriptingWIN.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Core">
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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209
RealmExplorer/frmMain.Designer.cs
generated
209
RealmExplorer/frmMain.Designer.cs
generated
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@ -32,28 +32,28 @@
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this.splitContainer2 = new System.Windows.Forms.SplitContainer();
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this.splitContainer2 = new System.Windows.Forms.SplitContainer();
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this.lstRealms = new System.Windows.Forms.ListBox();
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this.lstRealms = new System.Windows.Forms.ListBox();
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this.propertyRealm = new System.Windows.Forms.PropertyGrid();
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this.propertyRealm = new System.Windows.Forms.PropertyGrid();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.groupBox4 = new System.Windows.Forms.GroupBox();
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this.btnRealm = new System.Windows.Forms.Button();
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this.button2 = new System.Windows.Forms.Button();
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this.btnDeleteRealm = new System.Windows.Forms.Button();
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this.button1 = new System.Windows.Forms.Button();
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this.btnSaveRealm = new System.Windows.Forms.Button();
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this.btnClose = new System.Windows.Forms.Button();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.lstAvailableZones = new System.Windows.Forms.ListBox();
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this.groupBox3 = new System.Windows.Forms.GroupBox();
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this.groupBox3 = new System.Windows.Forms.GroupBox();
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this.lstZonesInRealm = new System.Windows.Forms.ListBox();
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this.lstZonesInRealm = new System.Windows.Forms.ListBox();
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this.groupBox4 = new System.Windows.Forms.GroupBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.button1 = new System.Windows.Forms.Button();
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this.lstAvailableZones = new System.Windows.Forms.ListBox();
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this.button2 = new System.Windows.Forms.Button();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.btnClose = new System.Windows.Forms.Button();
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this.btnSaveRealm = new System.Windows.Forms.Button();
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this.btnDeleteRealm = new System.Windows.Forms.Button();
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this.btnRealm = new System.Windows.Forms.Button();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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this.splitContainer1.SuspendLayout();
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this.splitContainer1.SuspendLayout();
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this.splitContainer2.Panel1.SuspendLayout();
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this.splitContainer2.Panel1.SuspendLayout();
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this.splitContainer2.Panel2.SuspendLayout();
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this.splitContainer2.Panel2.SuspendLayout();
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this.splitContainer2.SuspendLayout();
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this.splitContainer2.SuspendLayout();
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox3.SuspendLayout();
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this.groupBox4.SuspendLayout();
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this.groupBox4.SuspendLayout();
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this.groupBox3.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox1.SuspendLayout();
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this.SuspendLayout();
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this.SuspendLayout();
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//
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//
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// splitContainer1
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// splitContainer1
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this.lstRealms.Name = "lstRealms";
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this.lstRealms.Name = "lstRealms";
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this.lstRealms.Size = new System.Drawing.Size(193, 212);
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this.lstRealms.Size = new System.Drawing.Size(193, 212);
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this.lstRealms.TabIndex = 0;
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this.lstRealms.TabIndex = 0;
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this.lstRealms.SelectedIndexChanged += new System.EventHandler(this.lstRealms_SelectedIndexChanged);
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//
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//
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// propertyRealm
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// propertyRealm
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//
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//
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this.propertyRealm.TabIndex = 0;
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this.propertyRealm.TabIndex = 0;
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this.propertyRealm.ToolbarVisible = false;
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this.propertyRealm.ToolbarVisible = false;
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//
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//
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// groupBox1
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// groupBox4
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//
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//
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this.groupBox1.Controls.Add(this.btnClose);
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this.groupBox4.Controls.Add(this.button2);
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this.groupBox1.Controls.Add(this.btnSaveRealm);
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this.groupBox4.Controls.Add(this.button1);
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this.groupBox1.Controls.Add(this.btnDeleteRealm);
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this.groupBox4.Location = new System.Drawing.Point(2, 233);
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this.groupBox1.Controls.Add(this.btnRealm);
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this.groupBox4.Name = "groupBox4";
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this.groupBox1.Location = new System.Drawing.Point(0, 0);
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this.groupBox4.Size = new System.Drawing.Size(260, 66);
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this.groupBox1.Name = "groupBox1";
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this.groupBox4.TabIndex = 3;
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this.groupBox1.Size = new System.Drawing.Size(260, 77);
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this.groupBox4.TabStop = false;
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this.groupBox1.TabIndex = 0;
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this.groupBox4.Text = "Realm Zone Setup";
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Realm Setup";
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//
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//
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// btnRealm
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// button2
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//
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//
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this.btnRealm.Location = new System.Drawing.Point(6, 19);
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this.button2.Dock = System.Windows.Forms.DockStyle.Top;
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this.btnRealm.Name = "btnRealm";
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this.button2.Location = new System.Drawing.Point(3, 39);
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this.btnRealm.Size = new System.Drawing.Size(114, 23);
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this.button2.Name = "button2";
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this.btnRealm.TabIndex = 0;
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this.button2.Size = new System.Drawing.Size(254, 23);
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this.btnRealm.Text = "New Realm";
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this.button2.TabIndex = 2;
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this.btnRealm.UseVisualStyleBackColor = true;
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this.button2.Text = "Remove Zone From Realm";
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this.button2.UseVisualStyleBackColor = true;
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//
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//
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// btnDeleteRealm
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// button1
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//
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//
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this.btnDeleteRealm.Location = new System.Drawing.Point(6, 48);
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this.button1.Dock = System.Windows.Forms.DockStyle.Top;
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this.btnDeleteRealm.Name = "btnDeleteRealm";
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this.button1.Location = new System.Drawing.Point(3, 16);
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this.btnDeleteRealm.Size = new System.Drawing.Size(114, 23);
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this.button1.Name = "button1";
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this.btnDeleteRealm.TabIndex = 1;
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this.button1.Size = new System.Drawing.Size(254, 23);
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this.btnDeleteRealm.Text = "Delete Realm";
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this.button1.TabIndex = 1;
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this.btnDeleteRealm.UseVisualStyleBackColor = true;
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this.button1.Text = "Insert Zone Into Realm";
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//
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this.button1.UseVisualStyleBackColor = true;
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// btnSaveRealm
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//
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this.btnSaveRealm.Location = new System.Drawing.Point(142, 19);
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this.btnSaveRealm.Name = "btnSaveRealm";
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this.btnSaveRealm.Size = new System.Drawing.Size(109, 23);
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this.btnSaveRealm.TabIndex = 2;
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this.btnSaveRealm.Text = "Save Realm";
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this.btnSaveRealm.UseVisualStyleBackColor = true;
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//
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// btnClose
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//
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this.btnClose.Location = new System.Drawing.Point(142, 48);
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this.btnClose.Name = "btnClose";
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this.btnClose.Size = new System.Drawing.Size(109, 23);
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this.btnClose.TabIndex = 3;
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this.btnClose.Text = "Close Explorer";
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this.btnClose.UseVisualStyleBackColor = true;
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//
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// groupBox2
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//
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this.groupBox2.Controls.Add(this.lstAvailableZones);
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this.groupBox2.Location = new System.Drawing.Point(0, 83);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(260, 144);
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this.groupBox2.TabIndex = 1;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Available Zones";
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//
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// lstAvailableZones
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//
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this.lstAvailableZones.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lstAvailableZones.FormattingEnabled = true;
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this.lstAvailableZones.Location = new System.Drawing.Point(3, 16);
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this.lstAvailableZones.Name = "lstAvailableZones";
|
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this.lstAvailableZones.Size = new System.Drawing.Size(254, 121);
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this.lstAvailableZones.TabIndex = 1;
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//
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//
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// groupBox3
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// groupBox3
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//
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//
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@ -200,36 +164,75 @@
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this.lstZonesInRealm.Size = new System.Drawing.Size(254, 160);
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this.lstZonesInRealm.Size = new System.Drawing.Size(254, 160);
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this.lstZonesInRealm.TabIndex = 1;
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this.lstZonesInRealm.TabIndex = 1;
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//
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//
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// groupBox4
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// groupBox2
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//
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//
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this.groupBox4.Controls.Add(this.button2);
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this.groupBox2.Controls.Add(this.lstAvailableZones);
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this.groupBox4.Controls.Add(this.button1);
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this.groupBox2.Location = new System.Drawing.Point(0, 83);
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this.groupBox4.Location = new System.Drawing.Point(2, 233);
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this.groupBox2.Name = "groupBox2";
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this.groupBox4.Name = "groupBox4";
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this.groupBox2.Size = new System.Drawing.Size(260, 144);
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this.groupBox4.Size = new System.Drawing.Size(260, 66);
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this.groupBox2.TabIndex = 1;
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this.groupBox4.TabIndex = 3;
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this.groupBox2.TabStop = false;
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this.groupBox4.TabStop = false;
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this.groupBox2.Text = "Available Zones";
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this.groupBox4.Text = "Realm Zone Setup";
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//
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//
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// button1
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// lstAvailableZones
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//
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//
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this.button1.Dock = System.Windows.Forms.DockStyle.Top;
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this.lstAvailableZones.Dock = System.Windows.Forms.DockStyle.Fill;
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this.button1.Location = new System.Drawing.Point(3, 16);
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this.lstAvailableZones.FormattingEnabled = true;
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this.button1.Name = "button1";
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this.lstAvailableZones.Location = new System.Drawing.Point(3, 16);
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this.button1.Size = new System.Drawing.Size(254, 23);
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this.lstAvailableZones.Name = "lstAvailableZones";
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this.button1.TabIndex = 1;
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this.lstAvailableZones.Size = new System.Drawing.Size(254, 121);
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this.button1.Text = "Insert Zone Into Realm";
|
this.lstAvailableZones.TabIndex = 1;
|
||||||
this.button1.UseVisualStyleBackColor = true;
|
|
||||||
//
|
//
|
||||||
// button2
|
// groupBox1
|
||||||
//
|
//
|
||||||
this.button2.Dock = System.Windows.Forms.DockStyle.Top;
|
this.groupBox1.Controls.Add(this.btnClose);
|
||||||
this.button2.Location = new System.Drawing.Point(3, 39);
|
this.groupBox1.Controls.Add(this.btnSaveRealm);
|
||||||
this.button2.Name = "button2";
|
this.groupBox1.Controls.Add(this.btnDeleteRealm);
|
||||||
this.button2.Size = new System.Drawing.Size(254, 23);
|
this.groupBox1.Controls.Add(this.btnRealm);
|
||||||
this.button2.TabIndex = 2;
|
this.groupBox1.Location = new System.Drawing.Point(0, 0);
|
||||||
this.button2.Text = "Remove Zone From Realm";
|
this.groupBox1.Name = "groupBox1";
|
||||||
this.button2.UseVisualStyleBackColor = true;
|
this.groupBox1.Size = new System.Drawing.Size(260, 77);
|
||||||
|
this.groupBox1.TabIndex = 0;
|
||||||
|
this.groupBox1.TabStop = false;
|
||||||
|
this.groupBox1.Text = "Realm Setup";
|
||||||
|
//
|
||||||
|
// btnClose
|
||||||
|
//
|
||||||
|
this.btnClose.Location = new System.Drawing.Point(142, 48);
|
||||||
|
this.btnClose.Name = "btnClose";
|
||||||
|
this.btnClose.Size = new System.Drawing.Size(109, 23);
|
||||||
|
this.btnClose.TabIndex = 3;
|
||||||
|
this.btnClose.Text = "Close Explorer";
|
||||||
|
this.btnClose.UseVisualStyleBackColor = true;
|
||||||
|
//
|
||||||
|
// btnSaveRealm
|
||||||
|
//
|
||||||
|
this.btnSaveRealm.Location = new System.Drawing.Point(142, 19);
|
||||||
|
this.btnSaveRealm.Name = "btnSaveRealm";
|
||||||
|
this.btnSaveRealm.Size = new System.Drawing.Size(109, 23);
|
||||||
|
this.btnSaveRealm.TabIndex = 2;
|
||||||
|
this.btnSaveRealm.Text = "Save Realm";
|
||||||
|
this.btnSaveRealm.UseVisualStyleBackColor = true;
|
||||||
|
this.btnSaveRealm.Click += new System.EventHandler(this.btnSaveRealm_Click);
|
||||||
|
//
|
||||||
|
// btnDeleteRealm
|
||||||
|
//
|
||||||
|
this.btnDeleteRealm.Location = new System.Drawing.Point(6, 48);
|
||||||
|
this.btnDeleteRealm.Name = "btnDeleteRealm";
|
||||||
|
this.btnDeleteRealm.Size = new System.Drawing.Size(114, 23);
|
||||||
|
this.btnDeleteRealm.TabIndex = 1;
|
||||||
|
this.btnDeleteRealm.Text = "Delete Realm";
|
||||||
|
this.btnDeleteRealm.UseVisualStyleBackColor = true;
|
||||||
|
//
|
||||||
|
// btnRealm
|
||||||
|
//
|
||||||
|
this.btnRealm.Location = new System.Drawing.Point(6, 19);
|
||||||
|
this.btnRealm.Name = "btnRealm";
|
||||||
|
this.btnRealm.Size = new System.Drawing.Size(114, 23);
|
||||||
|
this.btnRealm.TabIndex = 0;
|
||||||
|
this.btnRealm.Text = "New Realm";
|
||||||
|
this.btnRealm.UseVisualStyleBackColor = true;
|
||||||
|
this.btnRealm.Click += new System.EventHandler(this.btnNewRealm_Click);
|
||||||
//
|
//
|
||||||
// frmMain
|
// frmMain
|
||||||
//
|
//
|
||||||
|
@ -246,10 +249,10 @@
|
||||||
this.splitContainer2.Panel1.ResumeLayout(false);
|
this.splitContainer2.Panel1.ResumeLayout(false);
|
||||||
this.splitContainer2.Panel2.ResumeLayout(false);
|
this.splitContainer2.Panel2.ResumeLayout(false);
|
||||||
this.splitContainer2.ResumeLayout(false);
|
this.splitContainer2.ResumeLayout(false);
|
||||||
this.groupBox1.ResumeLayout(false);
|
|
||||||
this.groupBox2.ResumeLayout(false);
|
|
||||||
this.groupBox3.ResumeLayout(false);
|
|
||||||
this.groupBox4.ResumeLayout(false);
|
this.groupBox4.ResumeLayout(false);
|
||||||
|
this.groupBox3.ResumeLayout(false);
|
||||||
|
this.groupBox2.ResumeLayout(false);
|
||||||
|
this.groupBox1.ResumeLayout(false);
|
||||||
this.ResumeLayout(false);
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,23 +15,80 @@ namespace RealmExplorer
|
||||||
{
|
{
|
||||||
Zone _Zone;
|
Zone _Zone;
|
||||||
Realm _Realm;
|
Realm _Realm;
|
||||||
|
List<Zone> _AvailableZones;
|
||||||
|
|
||||||
public frmMain()
|
public frmMain()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
_Zone = new Zone();
|
_Zone = new Zone();
|
||||||
_Realm = new Realm();
|
_Realm = new Realm();
|
||||||
|
_AvailableZones = new List<Zone>();
|
||||||
|
|
||||||
|
string[] zones = System.IO.Directory.GetFiles(Engine.GetDataPath(Engine.SaveDataTypes.Zones), "*.zone");
|
||||||
|
bool available = true;
|
||||||
|
|
||||||
|
foreach (string zone in zones)
|
||||||
|
{
|
||||||
|
string[] realms = System.IO.Directory.GetFiles(Engine.GetDataPath(Engine.SaveDataTypes.Realms), "*.realm");
|
||||||
|
|
||||||
|
foreach (string realm in realms)
|
||||||
|
{
|
||||||
|
Realm r = new Realm();
|
||||||
|
r = (Realm)ManagedScripting.XmlSerialization.Load(realm, r);
|
||||||
|
|
||||||
|
foreach (Zone z in r.Zones)
|
||||||
|
{
|
||||||
|
if (z.Name == System.IO.Path.GetFileNameWithoutExtension(zone))
|
||||||
|
{
|
||||||
|
available = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!available)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!available)
|
||||||
|
break;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lstAvailableZones.Items.Add(System.IO.Path.GetFileNameWithoutExtension(zone));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
propertyRealm.SelectedObject = _Realm;
|
||||||
|
|
||||||
|
string[] existingRealms = System.IO.Directory.GetFiles(Engine.GetDataPath(Engine.SaveDataTypes.Realms));
|
||||||
|
foreach (string realm in existingRealms)
|
||||||
|
lstRealms.Items.Add(System.IO.Path.GetFileNameWithoutExtension(realm));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void btnNewRealm_Click(object sender, EventArgs e)
|
private void btnNewRealm_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
_Zone = new Zone();
|
_Zone = new Zone();
|
||||||
_Realm = new Realm();
|
_Realm = new Realm();
|
||||||
|
|
||||||
|
propertyRealm.SelectedObject = _Realm;
|
||||||
|
lstZonesInRealm.Items.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void splitContainer1_SplitterMoved(object sender, SplitterEventArgs e)
|
private void btnSaveRealm_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
|
string path = Engine.GetDataPath(Engine.SaveDataTypes.Realms);
|
||||||
|
string filename = System.IO.Path.Combine(path, _Realm.Name + ".realm");
|
||||||
|
MUDEngine.FileSystem.FileSystem.Save(filename, _Realm);
|
||||||
|
|
||||||
|
if (!lstRealms.Items.Contains(_Realm.Name))
|
||||||
|
lstRealms.Items.Add(_Realm.Name);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void lstRealms_SelectedIndexChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
string path = Engine.GetDataPath(Engine.SaveDataTypes.Realms);
|
||||||
|
string filename = System.IO.Path.Combine(path, lstRealms.SelectedItem.ToString() + ".realm");
|
||||||
|
_Realm = (Realm)ManagedScripting.XmlSerialization.Load(filename, _Realm);
|
||||||
|
|
||||||
|
propertyRealm.SelectedObject = _Realm;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
2
RoomDesigner/frmMain.Designer.cs
generated
2
RoomDesigner/frmMain.Designer.cs
generated
|
@ -170,6 +170,7 @@
|
||||||
this.propertyRoom.Name = "propertyRoom";
|
this.propertyRoom.Name = "propertyRoom";
|
||||||
this.propertyRoom.Size = new System.Drawing.Size(203, 451);
|
this.propertyRoom.Size = new System.Drawing.Size(203, 451);
|
||||||
this.propertyRoom.TabIndex = 3;
|
this.propertyRoom.TabIndex = 3;
|
||||||
|
this.propertyRoom.ToolbarVisible = false;
|
||||||
//
|
//
|
||||||
// containerDesigner
|
// containerDesigner
|
||||||
//
|
//
|
||||||
|
@ -305,6 +306,7 @@
|
||||||
this.propertyDoor.Name = "propertyDoor";
|
this.propertyDoor.Name = "propertyDoor";
|
||||||
this.propertyDoor.Size = new System.Drawing.Size(350, 183);
|
this.propertyDoor.Size = new System.Drawing.Size(350, 183);
|
||||||
this.propertyDoor.TabIndex = 4;
|
this.propertyDoor.TabIndex = 4;
|
||||||
|
this.propertyDoor.ToolbarVisible = false;
|
||||||
this.propertyDoor.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.propertyDoor_PropertyValueChanged);
|
this.propertyDoor.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.propertyDoor_PropertyValueChanged);
|
||||||
//
|
//
|
||||||
// groupBox6
|
// groupBox6
|
||||||
|
|
|
@ -13,6 +13,9 @@ namespace ZoneBuilder
|
||||||
[STAThread]
|
[STAThread]
|
||||||
static void Main()
|
static void Main()
|
||||||
{
|
{
|
||||||
|
MUDEngine.Engine.ValidateDataPaths(Application.StartupPath);
|
||||||
|
MUDEngine.FileSystem.FileSystem.FileType = MUDEngine.FileSystem.FileSystem.OutputFormats.XML;
|
||||||
|
|
||||||
Application.EnableVisualStyles();
|
Application.EnableVisualStyles();
|
||||||
Application.SetCompatibleTextRenderingDefault(false);
|
Application.SetCompatibleTextRenderingDefault(false);
|
||||||
Application.Run(new frmMain());
|
Application.Run(new frmMain());
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue