Mud Engine:

- ValidateDataPaths no longer creates a ROOT folder as a child folder to the Data directory.
 - The Realm class now has a Zones collection property.
 - Adjusted Room and ProjectInformation Property Categories for Property Grid.

Realm Explorer:
 - Now Save and Loads Realms
 - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
 - New Realms can be created.
 - Existing Realms are now loaded into the listbox.
 - Prototype code wrote for finding available and un-available Zones.
 - Almost complete UI

Zone Builder:
 - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
This commit is contained in:
Scionwest_cp 2009-11-27 22:40:13 -08:00
parent 8486088e17
commit 1db34a469c
11 changed files with 197 additions and 116 deletions

View file

@ -13,6 +13,9 @@ namespace ZoneBuilder
[STAThread]
static void Main()
{
MUDEngine.Engine.ValidateDataPaths(Application.StartupPath);
MUDEngine.FileSystem.FileSystem.FileType = MUDEngine.FileSystem.FileSystem.OutputFormats.XML;
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmMain());