Mud Engine:
- ValidateDataPaths no longer creates a ROOT folder as a child folder to the Data directory. - The Realm class now has a Zones collection property. - Adjusted Room and ProjectInformation Property Categories for Property Grid. Realm Explorer: - Now Save and Loads Realms - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists. - New Realms can be created. - Existing Realms are now loaded into the listbox. - Prototype code wrote for finding available and un-available Zones. - Almost complete UI Zone Builder: - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
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11 changed files with 197 additions and 116 deletions
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RoomDesigner/frmMain.Designer.cs
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RoomDesigner/frmMain.Designer.cs
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@ -170,6 +170,7 @@
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this.propertyRoom.Name = "propertyRoom";
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this.propertyRoom.Size = new System.Drawing.Size(203, 451);
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this.propertyRoom.TabIndex = 3;
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this.propertyRoom.ToolbarVisible = false;
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//
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// containerDesigner
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//
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@ -305,6 +306,7 @@
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this.propertyDoor.Name = "propertyDoor";
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this.propertyDoor.Size = new System.Drawing.Size(350, 183);
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this.propertyDoor.TabIndex = 4;
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this.propertyDoor.ToolbarVisible = false;
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this.propertyDoor.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.propertyDoor_PropertyValueChanged);
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//
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// groupBox6
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