Mud Engine:

- ValidateDataPaths no longer creates a ROOT folder as a child folder to the Data directory.
 - The Realm class now has a Zones collection property.
 - Adjusted Room and ProjectInformation Property Categories for Property Grid.

Realm Explorer:
 - Now Save and Loads Realms
 - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
 - New Realms can be created.
 - Existing Realms are now loaded into the listbox.
 - Prototype code wrote for finding available and un-available Zones.
 - Almost complete UI

Zone Builder:
 - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
This commit is contained in:
Scionwest_cp 2009-11-27 22:40:13 -08:00
parent 8486088e17
commit 1db34a469c
11 changed files with 197 additions and 116 deletions

View file

@ -170,6 +170,7 @@
this.propertyRoom.Name = "propertyRoom";
this.propertyRoom.Size = new System.Drawing.Size(203, 451);
this.propertyRoom.TabIndex = 3;
this.propertyRoom.ToolbarVisible = false;
//
// containerDesigner
//
@ -305,6 +306,7 @@
this.propertyDoor.Name = "propertyDoor";
this.propertyDoor.Size = new System.Drawing.Size(350, 183);
this.propertyDoor.TabIndex = 4;
this.propertyDoor.ToolbarVisible = false;
this.propertyDoor.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.propertyDoor_PropertyValueChanged);
//
// groupBox6