Mud Engine:
- ValidateDataPaths no longer creates a ROOT folder as a child folder to the Data directory. - The Realm class now has a Zones collection property. - Adjusted Room and ProjectInformation Property Categories for Property Grid. Realm Explorer: - Now Save and Loads Realms - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists. - New Realms can be created. - Existing Realms are now loaded into the listbox. - Prototype code wrote for finding available and un-available Zones. - Almost complete UI Zone Builder: - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
This commit is contained in:
parent
8486088e17
commit
1db34a469c
11 changed files with 197 additions and 116 deletions
209
RealmExplorer/frmMain.Designer.cs
generated
209
RealmExplorer/frmMain.Designer.cs
generated
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@ -32,28 +32,28 @@
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this.splitContainer2 = new System.Windows.Forms.SplitContainer();
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this.lstRealms = new System.Windows.Forms.ListBox();
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this.propertyRealm = new System.Windows.Forms.PropertyGrid();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.btnRealm = new System.Windows.Forms.Button();
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this.btnDeleteRealm = new System.Windows.Forms.Button();
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this.btnSaveRealm = new System.Windows.Forms.Button();
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this.btnClose = new System.Windows.Forms.Button();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.lstAvailableZones = new System.Windows.Forms.ListBox();
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this.groupBox4 = new System.Windows.Forms.GroupBox();
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this.button2 = new System.Windows.Forms.Button();
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this.button1 = new System.Windows.Forms.Button();
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this.groupBox3 = new System.Windows.Forms.GroupBox();
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this.lstZonesInRealm = new System.Windows.Forms.ListBox();
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this.groupBox4 = new System.Windows.Forms.GroupBox();
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this.button1 = new System.Windows.Forms.Button();
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this.button2 = new System.Windows.Forms.Button();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.lstAvailableZones = new System.Windows.Forms.ListBox();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.btnClose = new System.Windows.Forms.Button();
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this.btnSaveRealm = new System.Windows.Forms.Button();
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this.btnDeleteRealm = new System.Windows.Forms.Button();
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this.btnRealm = new System.Windows.Forms.Button();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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this.splitContainer1.SuspendLayout();
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this.splitContainer2.Panel1.SuspendLayout();
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this.splitContainer2.Panel2.SuspendLayout();
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this.splitContainer2.SuspendLayout();
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox3.SuspendLayout();
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this.groupBox4.SuspendLayout();
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this.groupBox3.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox1.SuspendLayout();
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this.SuspendLayout();
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//
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// splitContainer1
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@ -103,6 +103,7 @@
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this.lstRealms.Name = "lstRealms";
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this.lstRealms.Size = new System.Drawing.Size(193, 212);
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this.lstRealms.TabIndex = 0;
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this.lstRealms.SelectedIndexChanged += new System.EventHandler(this.lstRealms_SelectedIndexChanged);
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//
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// propertyRealm
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//
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@ -113,73 +114,36 @@
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this.propertyRealm.TabIndex = 0;
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this.propertyRealm.ToolbarVisible = false;
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//
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// groupBox1
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// groupBox4
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//
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this.groupBox1.Controls.Add(this.btnClose);
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this.groupBox1.Controls.Add(this.btnSaveRealm);
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this.groupBox1.Controls.Add(this.btnDeleteRealm);
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this.groupBox1.Controls.Add(this.btnRealm);
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this.groupBox1.Location = new System.Drawing.Point(0, 0);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(260, 77);
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this.groupBox1.TabIndex = 0;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Realm Setup";
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this.groupBox4.Controls.Add(this.button2);
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this.groupBox4.Controls.Add(this.button1);
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this.groupBox4.Location = new System.Drawing.Point(2, 233);
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this.groupBox4.Name = "groupBox4";
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this.groupBox4.Size = new System.Drawing.Size(260, 66);
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this.groupBox4.TabIndex = 3;
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this.groupBox4.TabStop = false;
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this.groupBox4.Text = "Realm Zone Setup";
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//
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// btnRealm
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// button2
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//
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this.btnRealm.Location = new System.Drawing.Point(6, 19);
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this.btnRealm.Name = "btnRealm";
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this.btnRealm.Size = new System.Drawing.Size(114, 23);
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this.btnRealm.TabIndex = 0;
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this.btnRealm.Text = "New Realm";
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this.btnRealm.UseVisualStyleBackColor = true;
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this.button2.Dock = System.Windows.Forms.DockStyle.Top;
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this.button2.Location = new System.Drawing.Point(3, 39);
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this.button2.Name = "button2";
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this.button2.Size = new System.Drawing.Size(254, 23);
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this.button2.TabIndex = 2;
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this.button2.Text = "Remove Zone From Realm";
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this.button2.UseVisualStyleBackColor = true;
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//
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// btnDeleteRealm
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// button1
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//
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this.btnDeleteRealm.Location = new System.Drawing.Point(6, 48);
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this.btnDeleteRealm.Name = "btnDeleteRealm";
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this.btnDeleteRealm.Size = new System.Drawing.Size(114, 23);
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this.btnDeleteRealm.TabIndex = 1;
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this.btnDeleteRealm.Text = "Delete Realm";
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this.btnDeleteRealm.UseVisualStyleBackColor = true;
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//
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// btnSaveRealm
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//
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this.btnSaveRealm.Location = new System.Drawing.Point(142, 19);
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this.btnSaveRealm.Name = "btnSaveRealm";
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this.btnSaveRealm.Size = new System.Drawing.Size(109, 23);
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this.btnSaveRealm.TabIndex = 2;
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this.btnSaveRealm.Text = "Save Realm";
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this.btnSaveRealm.UseVisualStyleBackColor = true;
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//
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// btnClose
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//
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this.btnClose.Location = new System.Drawing.Point(142, 48);
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this.btnClose.Name = "btnClose";
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this.btnClose.Size = new System.Drawing.Size(109, 23);
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this.btnClose.TabIndex = 3;
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this.btnClose.Text = "Close Explorer";
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this.btnClose.UseVisualStyleBackColor = true;
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//
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// groupBox2
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//
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this.groupBox2.Controls.Add(this.lstAvailableZones);
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this.groupBox2.Location = new System.Drawing.Point(0, 83);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(260, 144);
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this.groupBox2.TabIndex = 1;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Available Zones";
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//
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// lstAvailableZones
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//
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this.lstAvailableZones.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lstAvailableZones.FormattingEnabled = true;
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this.lstAvailableZones.Location = new System.Drawing.Point(3, 16);
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this.lstAvailableZones.Name = "lstAvailableZones";
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this.lstAvailableZones.Size = new System.Drawing.Size(254, 121);
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this.lstAvailableZones.TabIndex = 1;
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this.button1.Dock = System.Windows.Forms.DockStyle.Top;
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this.button1.Location = new System.Drawing.Point(3, 16);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(254, 23);
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this.button1.TabIndex = 1;
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this.button1.Text = "Insert Zone Into Realm";
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this.button1.UseVisualStyleBackColor = true;
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//
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// groupBox3
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//
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this.lstZonesInRealm.Size = new System.Drawing.Size(254, 160);
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this.lstZonesInRealm.TabIndex = 1;
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//
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// groupBox4
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// groupBox2
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//
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this.groupBox4.Controls.Add(this.button2);
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this.groupBox4.Controls.Add(this.button1);
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this.groupBox4.Location = new System.Drawing.Point(2, 233);
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this.groupBox4.Name = "groupBox4";
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this.groupBox4.Size = new System.Drawing.Size(260, 66);
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this.groupBox4.TabIndex = 3;
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this.groupBox4.TabStop = false;
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this.groupBox4.Text = "Realm Zone Setup";
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this.groupBox2.Controls.Add(this.lstAvailableZones);
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this.groupBox2.Location = new System.Drawing.Point(0, 83);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(260, 144);
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this.groupBox2.TabIndex = 1;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Available Zones";
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//
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// button1
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// lstAvailableZones
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//
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this.button1.Dock = System.Windows.Forms.DockStyle.Top;
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this.button1.Location = new System.Drawing.Point(3, 16);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(254, 23);
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this.button1.TabIndex = 1;
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this.button1.Text = "Insert Zone Into Realm";
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this.button1.UseVisualStyleBackColor = true;
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this.lstAvailableZones.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lstAvailableZones.FormattingEnabled = true;
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this.lstAvailableZones.Location = new System.Drawing.Point(3, 16);
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this.lstAvailableZones.Name = "lstAvailableZones";
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this.lstAvailableZones.Size = new System.Drawing.Size(254, 121);
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this.lstAvailableZones.TabIndex = 1;
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//
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// button2
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// groupBox1
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//
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this.button2.Dock = System.Windows.Forms.DockStyle.Top;
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this.button2.Location = new System.Drawing.Point(3, 39);
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this.button2.Name = "button2";
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this.button2.Size = new System.Drawing.Size(254, 23);
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this.button2.TabIndex = 2;
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this.button2.Text = "Remove Zone From Realm";
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this.button2.UseVisualStyleBackColor = true;
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this.groupBox1.Controls.Add(this.btnClose);
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this.groupBox1.Controls.Add(this.btnSaveRealm);
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this.groupBox1.Controls.Add(this.btnDeleteRealm);
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this.groupBox1.Controls.Add(this.btnRealm);
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this.groupBox1.Location = new System.Drawing.Point(0, 0);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(260, 77);
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this.groupBox1.TabIndex = 0;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Realm Setup";
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//
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// btnClose
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//
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this.btnClose.Location = new System.Drawing.Point(142, 48);
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this.btnClose.Name = "btnClose";
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this.btnClose.Size = new System.Drawing.Size(109, 23);
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this.btnClose.TabIndex = 3;
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this.btnClose.Text = "Close Explorer";
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this.btnClose.UseVisualStyleBackColor = true;
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//
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// btnSaveRealm
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//
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this.btnSaveRealm.Location = new System.Drawing.Point(142, 19);
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this.btnSaveRealm.Name = "btnSaveRealm";
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this.btnSaveRealm.Size = new System.Drawing.Size(109, 23);
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this.btnSaveRealm.TabIndex = 2;
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this.btnSaveRealm.Text = "Save Realm";
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this.btnSaveRealm.UseVisualStyleBackColor = true;
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this.btnSaveRealm.Click += new System.EventHandler(this.btnSaveRealm_Click);
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//
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// btnDeleteRealm
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//
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this.btnDeleteRealm.Location = new System.Drawing.Point(6, 48);
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this.btnDeleteRealm.Name = "btnDeleteRealm";
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this.btnDeleteRealm.Size = new System.Drawing.Size(114, 23);
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this.btnDeleteRealm.TabIndex = 1;
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this.btnDeleteRealm.Text = "Delete Realm";
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this.btnDeleteRealm.UseVisualStyleBackColor = true;
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//
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// btnRealm
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//
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this.btnRealm.Location = new System.Drawing.Point(6, 19);
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this.btnRealm.Name = "btnRealm";
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this.btnRealm.Size = new System.Drawing.Size(114, 23);
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this.btnRealm.TabIndex = 0;
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this.btnRealm.Text = "New Realm";
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this.btnRealm.UseVisualStyleBackColor = true;
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this.btnRealm.Click += new System.EventHandler(this.btnNewRealm_Click);
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//
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// frmMain
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//
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this.splitContainer2.Panel1.ResumeLayout(false);
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this.splitContainer2.Panel2.ResumeLayout(false);
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this.splitContainer2.ResumeLayout(false);
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this.groupBox1.ResumeLayout(false);
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this.groupBox2.ResumeLayout(false);
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this.groupBox3.ResumeLayout(false);
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this.groupBox4.ResumeLayout(false);
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this.groupBox3.ResumeLayout(false);
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this.groupBox2.ResumeLayout(false);
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this.groupBox1.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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