Engine:
- Zones now adjusted to delete rooms matching the new collection method being used. Designer: - Room Designer now supports the new Zones.Room collection
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3 changed files with 29 additions and 45 deletions
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@ -55,14 +55,14 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
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[Category("Environment Information")]
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[EditorAttribute(typeof(UIRoomEditor), typeof(UITypeEditor))]
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[Description("Collection of Rooms that have been created. Editing the Rooms Collection lets you manage the Zones rooms.")]
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public List<Room> Rooms { get; set; }
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public List<string> Rooms { get; set; }
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[Category("Environment Information")]
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public string EntranceRoom { get; set; }
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public Zone()
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{
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Rooms = new List<Room>();
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Rooms = new List<string>();
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IsSafe = false;
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Realm = "No Realm Associated.";
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}
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@ -76,30 +76,14 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
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{
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var filterQuery =
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from room in Rooms
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where room.Name == name
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where room == name
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select room;
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foreach (var room in filterQuery)
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return room;
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="RoomName"></param>
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/// <returns></returns>
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public Room GetRoomByFilename(string filename)
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{
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var filterQuery =
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from room in Rooms
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where room.Filename == filename
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select room;
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foreach (var room in filterQuery)
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return room;
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foreach (string room in filterQuery)
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{
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Room r = new Room();
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return (Room)r.Load(room, this.Name);
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}
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return null;
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}
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@ -110,7 +94,7 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
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/// </summary>
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public void RebuildRoomCollection()
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{
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Rooms = new List<Room>();
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Rooms = new List<string>();
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//Create our collection of Rooms.
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string realmPath = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Realms), this.Realm);
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string zonePath = Path.Combine(realmPath, this.Name);
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@ -130,7 +114,7 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
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Room r = new Room();
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r = (Room)r.Load(Path.GetFileNameWithoutExtension(file));
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//r = (Room)FileManager.Load(file, r);
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this.Rooms.Add(r);
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this.Rooms.Add(r.Name);
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}
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//Save the re-built Room collection
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