MUD Engine:
- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied - ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist. - GetDataPath method added for returning the absolute path to any of the save directories specified in the argument. - BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension. - BaseObject's Script property was added. - Room.StatDrain re-added. Changed property Type to boolean instead of custom struct. - Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods. - Room Designer can now Save scripts. - Room Designer now has default scripts generated. - Changing the Object Management tabs to 'Script' now refreshes the script to display correctly. - Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax. - Room loading is implemented, but only via a supplied argument during application launch.
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13 changed files with 489 additions and 317 deletions
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@ -21,7 +21,7 @@ namespace Project_Manager
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static void Main()
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{
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//Make sure all our paths are created before we start working with the editor.
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Engine.ValidateProjectPath(Application.StartupPath);
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MUDEngine.Engine.ValidateDataPaths();
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FileSystem.FileType = FileSystem.OutputFormats.XML;
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project = new ProjectInformation();
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