MudCompiler:
- included Player Script in Debug folder. Used for testing the compiler and Game.Start() function which loads the player script and adds it to the PlayerCollection
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MUDCompiler/bin/Debug/Scripts/Player.mud
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MUDCompiler/bin/Debug/Scripts/Player.mud
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public class Player : MudEngine.GameObjects.Characters.Controlled.PlayerBasic
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{
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}
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