MudGame commands are corrected to work with the new abstract BaseCommands class.
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13 changed files with 13 additions and 13 deletions
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@ -14,7 +14,7 @@ public class CommandClear : BaseCommand
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public void Execute(String command, BaseCharacter player)
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public override void Execute(String command, BaseCharacter player)
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{
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//Call the flush method to clear the players console screen of all text.
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player.FlushConsole();
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@ -19,7 +19,7 @@ public class CommandExit : BaseCommand
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/// </summary>
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/// <param name="command"></param>
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/// <param name="player"></param>
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public void Execute(String command, BaseCharacter player)
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public override void Execute(String command, BaseCharacter player)
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{
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//Check if the game is multiplayer.
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//Multiplayer games require disconnecting from the server and letting other players in the same Room know
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@ -18,7 +18,7 @@ public class CommandGetTime : BaseCommand
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/// </summary>
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/// <param name="command"></param>
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/// <param name="player"></param>
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public void Execute(String command, BaseCharacter player)
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public override void Execute(String command, BaseCharacter player)
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{
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//Send the returned String containing the World Time to the player.
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player.Send(player.ActiveGame.WorldTime.GetCurrentWorldTime());
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@ -18,7 +18,7 @@ public class CommandHelp : BaseCommand
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public void Execute(String command, BaseCharacter player)
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public override void Execute(String command, BaseCharacter player)
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{
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//Check if we have a topic that the player wants help with. If there is nothing after the Help word
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//in the command, then the user didn't supply us with a topic.
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@ -17,7 +17,7 @@ public class CommandLook : BaseCommand
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public void Execute(String command, BaseCharacter player)
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public override void Execute(String command, BaseCharacter player)
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{
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//If the players Room is null, then we need to let them know that they are
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//currently not residing within a Room. If this occures for some reason, the player will
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@ -14,7 +14,7 @@ public class CommandSave : BaseCommand
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public void Execute(String command, BaseCharacter player)
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public override void Execute(String command, BaseCharacter player)
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{
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//Save the player to the hard-disk.
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player.Save();
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@ -17,7 +17,7 @@ public class CommandSay : BaseCommand
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public void Execute(String command, BaseCharacter player)
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public override void Execute(String command, BaseCharacter player)
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{
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//Check if the user only said 'Say ' or 'Say' with no message content.
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if (command.Length <= 4)
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@ -47,7 +47,7 @@ public class CommandWalk : BaseCommand
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public void Execute(String command, BaseCharacter player)
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public override void Execute(String command, BaseCharacter player)
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{
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//Since the walk command requires a second word (ex: walk north)
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//we split the words into an array so they are seperate.
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