MudEngine:
- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported. - Login command now executes the Look command upon completing login. - Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions. - Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods. - Fixed Walk command not moving players around. - Loading engine commands no longer happens more than once. - Added additional Server Console log output - BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed. - The Server now sets Player.IsControlled to true when a player connects. - BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients. Mud Offline Example: - Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it. - Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console. Mud Server: - Removed player from server as it was not being used any longer.
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12 changed files with 116 additions and 61 deletions
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@ -20,7 +20,7 @@ namespace MudServer
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realm.BuildZeroth();
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BaseCharacter serverAdmin = new BaseCharacter(game);
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//BaseCharacter serverAdmin = new BaseCharacter(game);
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//Setup the game
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game.AutoSave = true;
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@ -39,7 +39,7 @@ namespace MudServer
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game.ServerType = ProtocolType.Tcp;
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game.ServerPort = 555;
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game.MaximumPlayers = 1000;
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Game.IsDebug = true;
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Game.IsDebug = false;
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game.Start();
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