MudEngine:

- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported.
 - Login command now executes the Look command upon completing login.
 - Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions.
 - Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods.
 - Fixed Walk command not moving players around.
 - Loading engine commands no longer happens more than once.
 - Added additional Server Console log output
 - BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed.
 - The Server now sets Player.IsControlled to true when a player connects.
 - BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients.

Mud Offline Example:
 - Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it.
 - Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console.

Mud Server:
 - Removed player from server as it was not being used any longer.
This commit is contained in:
Scionwest_cp 2010-08-03 20:20:24 -07:00
parent 5c8c5b6ba1
commit 0f45ecec53
12 changed files with 116 additions and 61 deletions

View file

@ -20,7 +20,7 @@ namespace MudServer
realm.BuildZeroth();
BaseCharacter serverAdmin = new BaseCharacter(game);
//BaseCharacter serverAdmin = new BaseCharacter(game);
//Setup the game
game.AutoSave = true;
@ -39,7 +39,7 @@ namespace MudServer
game.ServerType = ProtocolType.Tcp;
game.ServerPort = 555;
game.MaximumPlayers = 1000;
Game.IsDebug = true;
Game.IsDebug = false;
game.Start();