MudEngine:

- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported.
 - Login command now executes the Look command upon completing login.
 - Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions.
 - Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods.
 - Fixed Walk command not moving players around.
 - Loading engine commands no longer happens more than once.
 - Added additional Server Console log output
 - BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed.
 - The Server now sets Player.IsControlled to true when a player connects.
 - BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients.

Mud Offline Example:
 - Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it.
 - Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console.

Mud Server:
 - Removed player from server as it was not being used any longer.
This commit is contained in:
Scionwest_cp 2010-08-03 20:20:24 -07:00
parent 5c8c5b6ba1
commit 0f45ecec53
12 changed files with 116 additions and 61 deletions

View file

@ -125,12 +125,18 @@ namespace MudEngine.GameObjects.Characters
//TODO: Check the Room/Zone/Realm to see if anything needs to occure during travel.
}
public String ExecuteCommand(string command)
public void ExecuteCommand(string command)
{
//TODO: Character class can handle a lot of the command management here, checking various things prior to sending
//the command off to the command engine for execution.
CommandResults result = CommandSystem.ExecuteCommand(command, this);
CommandSystem.ExecuteCommand(command, this);
Send(""); //Blank line to help readability.
//Now that the command has been executed, restore the Command: message
Send("Command: ", false);
/* No longer needed due to player.send() sending content to the player.
if (result.Result != null)
{
StringBuilder sb = new StringBuilder();
@ -141,7 +147,7 @@ namespace MudEngine.GameObjects.Characters
}
return sb.ToString();
}
return "";
*/
}
internal void Initialize()
@ -153,26 +159,27 @@ namespace MudEngine.GameObjects.Characters
Log.Write("Loading internal game commands...");
//Loads the MudEngine Game Commands
CommandSystem.LoadBaseCommands();
//CommandSystem.LoadBaseCommands();
//Ensure custom commands are loaded until everything is fleshed out.
if (Game.IsDebug)
{
foreach (string command in CommandSystem.GetCommands())
foreach (string command in CommandEngine.GetCommands())
{
Log.Write("Command loaded: " + command);
}
}
string result = ExecuteCommand("Login");
ExecuteCommand("Login");
//Set the players initial room
CurrentRoom = ActiveGame.InitialRealm.InitialZone.InitialRoom;
}
internal void Receive(string data)
{
data = ExecuteCommand(data);
Send(data);
//data = ExecuteCommand(data);
ExecuteCommand(data);
//Send(data); //Results no longer returned as Player.Send() is used by the commands now.
if (!ActiveGame.IsRunning)
Disconnect();
}
@ -190,7 +197,10 @@ namespace MudEngine.GameObjects.Characters
if (newLine)
data += "\n\r";
client.Send(encoding.GetBytes(data));
if (ActiveGame.IsMultiplayer)
client.Send(encoding.GetBytes(data));
else
Console.Write(data);
}
catch (Exception)
{