MudEngine:
- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported. - Login command now executes the Look command upon completing login. - Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions. - Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods. - Fixed Walk command not moving players around. - Loading engine commands no longer happens more than once. - Added additional Server Console log output - BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed. - The Server now sets Player.IsControlled to true when a player connects. - BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients. Mud Offline Example: - Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it. - Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console. Mud Server: - Removed player from server as it was not being used any longer.
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12 changed files with 116 additions and 61 deletions
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@ -125,12 +125,18 @@ namespace MudEngine.GameObjects.Characters
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//TODO: Check the Room/Zone/Realm to see if anything needs to occure during travel.
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}
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public String ExecuteCommand(string command)
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public void ExecuteCommand(string command)
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{
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//TODO: Character class can handle a lot of the command management here, checking various things prior to sending
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//the command off to the command engine for execution.
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CommandResults result = CommandSystem.ExecuteCommand(command, this);
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CommandSystem.ExecuteCommand(command, this);
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Send(""); //Blank line to help readability.
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//Now that the command has been executed, restore the Command: message
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Send("Command: ", false);
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/* No longer needed due to player.send() sending content to the player.
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if (result.Result != null)
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{
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StringBuilder sb = new StringBuilder();
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@ -141,7 +147,7 @@ namespace MudEngine.GameObjects.Characters
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}
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return sb.ToString();
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}
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return "";
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*/
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}
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internal void Initialize()
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@ -153,26 +159,27 @@ namespace MudEngine.GameObjects.Characters
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Log.Write("Loading internal game commands...");
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//Loads the MudEngine Game Commands
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CommandSystem.LoadBaseCommands();
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//CommandSystem.LoadBaseCommands();
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//Ensure custom commands are loaded until everything is fleshed out.
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if (Game.IsDebug)
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{
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foreach (string command in CommandSystem.GetCommands())
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foreach (string command in CommandEngine.GetCommands())
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{
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Log.Write("Command loaded: " + command);
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}
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}
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string result = ExecuteCommand("Login");
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ExecuteCommand("Login");
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//Set the players initial room
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CurrentRoom = ActiveGame.InitialRealm.InitialZone.InitialRoom;
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}
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internal void Receive(string data)
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{
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data = ExecuteCommand(data);
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Send(data);
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//data = ExecuteCommand(data);
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ExecuteCommand(data);
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//Send(data); //Results no longer returned as Player.Send() is used by the commands now.
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if (!ActiveGame.IsRunning)
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Disconnect();
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}
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@ -190,7 +197,10 @@ namespace MudEngine.GameObjects.Characters
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if (newLine)
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data += "\n\r";
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client.Send(encoding.GetBytes(data));
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if (ActiveGame.IsMultiplayer)
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client.Send(encoding.GetBytes(data));
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else
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Console.Write(data);
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}
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catch (Exception)
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{
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