MudEngine:

- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported.
 - Login command now executes the Look command upon completing login.
 - Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions.
 - Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods.
 - Fixed Walk command not moving players around.
 - Loading engine commands no longer happens more than once.
 - Added additional Server Console log output
 - BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed.
 - The Server now sets Player.IsControlled to true when a player connects.
 - BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients.

Mud Offline Example:
 - Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it.
 - Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console.

Mud Server:
 - Removed player from server as it was not being used any longer.
This commit is contained in:
Scionwest_cp 2010-08-03 20:20:24 -07:00
parent 5c8c5b6ba1
commit 0f45ecec53
12 changed files with 116 additions and 61 deletions

View file

@ -19,23 +19,23 @@ namespace MudEngine.GameManagement
/// <summary>
/// Gets or Sets a Dictionary list of available commands to use.
/// </summary>
public Dictionary<string, IGameCommand> CommandCollection { get; set; }
public static Dictionary<string, IGameCommand> CommandCollection { get; set; }
internal Dictionary<string, IGameCommand> _Commands { get; set; }
internal Dictionary<string, IGameCommand> __Commands { get; set; }
public CommandEngine()
{
if ((CommandCollection == null) || (CommandCollection.Count == 0))
LoadBaseCommands();
if ((CommandEngine.CommandCollection == null) || (CommandEngine.CommandCollection.Count == 0))
CommandEngine.LoadBaseCommands();
_Commands = CommandCollection;
//_Commands = CommandEngine.CommandCollection;
}
public List<string> GetCommands()
public static List<string> GetCommands()
{
List<string> temp = new List<string>();
foreach (string name in CommandCollection.Keys)
foreach (string name in CommandEngine.CommandCollection.Keys)
{
temp.Add(name);
}
@ -43,20 +43,21 @@ namespace MudEngine.GameManagement
return temp;
}
public string GetCommand(object Parameter)
public static IGameCommand GetCommand(string command)
{
List<object> objectList = (List<object>)Parameter;
foreach (object obj in objectList)
if (IsValidCommand(command))
{
if (obj is string)
return (string)obj;
foreach (IGameCommand cmd in CommandCollection.Values)
{
if (cmd.Name.ToLower() == command.ToLower())
return cmd;
}
}
return null;
}
public bool IsValidCommand(string Name)
public static bool IsValidCommand(string Name)
{
if (CommandCollection.ContainsKey(Name.ToLower()))
return true;
@ -75,11 +76,13 @@ namespace MudEngine.GameManagement
if (Game.IsDebug)
Log.Write("Executing command: " + command);
foreach (string key in CommandCollection.Keys)
foreach (string key in CommandEngine.CommandCollection.Keys)
{
if (commandKey.ToLower().Contains(key.ToLower()))
{
return player.CommandSystem._Commands[key].Execute(command, player);
IGameCommand cmd = CommandEngine.CommandCollection[key];
return cmd.Execute(command, player);
//return player.CommandSystem._Commands[key].Execute(command, player);
//return player.Commands.ExecuteCommand[key.ToLower()]Execute(command, player);
}
}
@ -87,7 +90,7 @@ namespace MudEngine.GameManagement
return new CommandResults();
}
public void LoadBaseCommands()
public static void LoadBaseCommands()
{
LoadCommandLibrary(Assembly.GetExecutingAssembly(), true);
}
@ -98,12 +101,12 @@ namespace MudEngine.GameManagement
/// commands dictionary for use with the project
/// </summary>
/// <param name="CommandLibrary"></param>
public void LoadCommandLibrary()
public static void LoadCommandLibrary()
{
LoadCommandLibrary(Assembly.GetExecutingAssembly());
}
public void LoadCommandLibrary(string libraryFilename)
public static void LoadCommandLibrary(string libraryFilename)
{
if (System.IO.File.Exists(libraryFilename))
{
@ -112,18 +115,18 @@ namespace MudEngine.GameManagement
}
}
public void LoadCommandLibrary(List<Assembly> commandLibraries)
public static void LoadCommandLibrary(List<Assembly> commandLibraries)
{
foreach (Assembly lib in commandLibraries)
LoadCommandLibrary(lib);
}
public void LoadCommandLibrary(Assembly commandLibrary)
public static void LoadCommandLibrary(Assembly commandLibrary)
{
LoadCommandLibrary(commandLibrary, false);
}
public void LoadCommandLibrary(Assembly commandLibrary, bool purgeOldCommands)
public static void LoadCommandLibrary(Assembly commandLibrary, bool purgeOldCommands)
{
//no assembly passed for whatever reason, don't attempt to enumerate through it.
if (commandLibrary == null)
@ -165,7 +168,7 @@ namespace MudEngine.GameManagement
}
}
public void ClearCommands()
public static void ClearCommands()
{
CommandCollection = new Dictionary<string, IGameCommand>();
}