MudEngine:

- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported.
 - Login command now executes the Look command upon completing login.
 - Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions.
 - Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods.
 - Fixed Walk command not moving players around.
 - Loading engine commands no longer happens more than once.
 - Added additional Server Console log output
 - BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed.
 - The Server now sets Player.IsControlled to true when a player connects.
 - BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients.

Mud Offline Example:
 - Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it.
 - Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console.

Mud Server:
 - Removed player from server as it was not being used any longer.
This commit is contained in:
Scionwest_cp 2010-08-03 20:20:24 -07:00
parent 5c8c5b6ba1
commit 0f45ecec53
12 changed files with 116 additions and 61 deletions

View file

@ -32,8 +32,17 @@ namespace MudEngine.Commands
string filename = Path.Combine(path, player.ActiveGame.PlayerCollection[i].Filename);
player.ActiveGame.PlayerCollection[i].Save(filename);
}
player.ActiveGame.Server.EndServer();
//player.ActiveGame.Server.EndServer(); //-Handled in Game.Shutdown() below.
player.ActiveGame.Shutdown();
player.ActiveGame.Start();
/* Game.Start() calls this, do we need a reference to the playercollection?
* They should be unloaded anyway and re-loaded during game.start to force a clean restart of all objects.
player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.PlayerCollection);
*/
Console.WriteLine("Server Restart Completed.");
//This is never printed as CommandResults is no longer outputted to the player console, player.Send is used
return new CommandResults("Server Restarted.");
}
return new CommandResults("Access Denied.");