MudEngine:
- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported. - Login command now executes the Look command upon completing login. - Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions. - Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods. - Fixed Walk command not moving players around. - Loading engine commands no longer happens more than once. - Added additional Server Console log output - BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed. - The Server now sets Player.IsControlled to true when a player connects. - BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients. Mud Offline Example: - Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it. - Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console. Mud Server: - Removed player from server as it was not being used any longer.
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12 changed files with 116 additions and 61 deletions
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@ -32,8 +32,17 @@ namespace MudEngine.Commands
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string filename = Path.Combine(path, player.ActiveGame.PlayerCollection[i].Filename);
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player.ActiveGame.PlayerCollection[i].Save(filename);
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}
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player.ActiveGame.Server.EndServer();
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//player.ActiveGame.Server.EndServer(); //-Handled in Game.Shutdown() below.
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player.ActiveGame.Shutdown();
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player.ActiveGame.Start();
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/* Game.Start() calls this, do we need a reference to the playercollection?
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* They should be unloaded anyway and re-loaded during game.start to force a clean restart of all objects.
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player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.PlayerCollection);
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*/
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Console.WriteLine("Server Restart Completed.");
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//This is never printed as CommandResults is no longer outputted to the player console, player.Send is used
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return new CommandResults("Server Restarted.");
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}
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return new CommandResults("Access Denied.");
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