Test Designer:

- Fixed crashing when users tried to edit the root node in the Project Explorer.
 - Added missing RealmExplorer control.

Note: Use the Project->Game Management->Currency Editor to create a new Currency. Then click Save Object to save the currency. You can save the initial Project Information shown at startup, however once a currency is created the project info cannot be retrieved until next startup. You can RIGHT click on the Project Explorer and edit object shown in the explorer.
This commit is contained in:
Scionwest_cp 2010-01-07 19:47:36 -08:00
parent 60aa7d8c33
commit 0e2f0439ec
4 changed files with 227 additions and 0 deletions

View file

@ -137,6 +137,12 @@ namespace MudDesigner
string objectPath = ""; string objectPath = "";
string objectFilename = ""; string objectFilename = "";
if (selectedNode.Text == "Game Objects")
{
MessageBox.Show("You cannot edit the Game Object node in the Project Explorer.");
return;
}
switch(selectedNode.Parent.Text) switch(selectedNode.Parent.Text)
{ {
case "Game Objects": case "Game Objects":

View file

@ -0,0 +1,66 @@
namespace MudDesigner.UIControls
{
partial class RealmExplorer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.btnSplash = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// btnSplash
//
this.btnSplash.Dock = System.Windows.Forms.DockStyle.Fill;
this.btnSplash.FlatAppearance.BorderColor = System.Drawing.Color.Silver;
this.btnSplash.FlatAppearance.BorderSize = 2;
this.btnSplash.FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.btnSplash.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.btnSplash.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnSplash.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.btnSplash.Location = new System.Drawing.Point(0, 0);
this.btnSplash.Name = "btnSplash";
this.btnSplash.Size = new System.Drawing.Size(537, 502);
this.btnSplash.TabIndex = 0;
this.btnSplash.Text = "No Realms Available";
this.btnSplash.UseVisualStyleBackColor = true;
//
// RealmExplorer
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.Controls.Add(this.btnSplash);
this.Name = "RealmExplorer";
this.Size = new System.Drawing.Size(537, 502);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button btnSplash;
}
}

View file

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace MudDesigner.UIControls
{
public partial class RealmExplorer : UserControl
{
public bool IsSplashVisible
{
set
{
if (value == true)
btnSplash.Visible = true;
else
btnSplash.Visible = false;
}
get
{
return btnSplash.Visible;
}
}
public RealmExplorer()
{
InitializeComponent();
this.Dock = DockStyle.Fill;
}
}
}

View file

@ -0,0 +1,120 @@
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