- Editors now open and close correctly without having all of the editors visible at once.
- Realm Exporer, Zone Builder and Room Designer no longer attempt to shut down the toolkit when the Close button is clicked. Previous editor is restored.
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parent
f86975c8b9
commit
09fa576025
4 changed files with 57 additions and 8 deletions
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@ -180,7 +180,7 @@ namespace MudDesigner.Editors
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private void btnClose_Click(object sender, EventArgs e)
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{
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Application.Exit();
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this.Close();
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}
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private void tabControl1_SelectedIndexChanged(object sender, EventArgs e)
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@ -209,6 +209,13 @@ namespace MudDesigner.Editors
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{
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ZoneBuilder form = new ZoneBuilder();
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form.Show();
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this.Hide();
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while (form.Created)
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Application.DoEvents();
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form = null;
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this.Show();
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}
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private void btnPlaceZone_Click(object sender, EventArgs e)
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@ -156,7 +156,7 @@ namespace MudDesigner.Editors
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/// <param name="e"></param>
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private void btnCloseEditor_Click(object sender, EventArgs e)
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{
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Application.Exit();
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this.Close();
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}
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/// <summary>
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@ -30,6 +30,13 @@ namespace MudDesigner.Editors
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ProjectSettings form = new ProjectSettings();
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form.Show();
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this.Hide();
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while (form.Created)
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Application.DoEvents();
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form = null;
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this.Show();
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}
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private void btnCurrencyEditor_Click(object sender, EventArgs e)
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@ -37,6 +44,13 @@ namespace MudDesigner.Editors
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CurrencyEditor form = new CurrencyEditor();
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form.Show();
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this.Hide();
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while (form.Created)
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Application.DoEvents();
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form = null;
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this.Show();
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}
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private void btnRoomDesigner_Click(object sender, EventArgs e)
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@ -44,6 +58,13 @@ namespace MudDesigner.Editors
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RoomDesigner form = new RoomDesigner();
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form.Show();
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this.Hide();
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while (form.Created)
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Application.DoEvents();
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form = null;
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this.Show();
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}
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private void btnRealmExplorer_Click(object sender, EventArgs e)
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@ -51,6 +72,13 @@ namespace MudDesigner.Editors
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RealmExplorer form = new RealmExplorer();
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form.Show();
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this.Hide();
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while (form.Created)
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Application.DoEvents();
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form = null;
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this.Show();
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}
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private void btnZoneBuilder_Click(object sender, EventArgs e)
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@ -58,6 +86,13 @@ namespace MudDesigner.Editors
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ZoneBuilder form = new ZoneBuilder();
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form.Show();
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this.Hide();
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while (form.Created)
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Application.DoEvents();
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form = null;
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this.Show();
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}
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}
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}
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@ -42,8 +42,10 @@ namespace MudDesigner.Editors
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private void btnRoomEditor_Click(object sender, EventArgs e)
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{
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DialogResult result;
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string argument = "";
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RoomDesigner form = new RoomDesigner();
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Program.Room = new Room();
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//Check if we have a room selected, if so we are going to ask if the user wants to edit it.
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if (lstRooms.SelectedItem != null)
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{
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result = MessageBox.Show("You have a room selected, are you wanting to edit it?",
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@ -52,23 +54,28 @@ namespace MudDesigner.Editors
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switch (result)
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{
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case DialogResult.Yes:
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argument += " \"room=" + lstRooms.SelectedItem.ToString() + ".room\"";
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form = new RoomDesigner(lstRooms.SelectedItem.ToString());
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string filename = System.IO.Path.Combine(FileManager.GetDataPath(SaveDataTypes.Rooms), lstRooms.SelectedItem.ToString());
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Program.Room = (Room)FileManager.Load(filename, Program.Room);
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break;
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case DialogResult.Cancel:
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return;
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}
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}
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RoomDesigner form = new RoomDesigner();
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form.Show();
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this.Hide();
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while (form.Created)
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Application.DoEvents();
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MessageBox.Show("Broke.");
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form = null;
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this.Show();
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}
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private void btnClose_Click(object sender, EventArgs e)
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{
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Application.Exit();
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this.Close();
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}
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private void btnSaveZone_Click(object sender, EventArgs e)
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