Designer:

- Renamed SaveSelected() to SaveObject()
 - Added additional commenting
 - Re-formatted the document
 - Moved the search code out from the text box and into its own method SearchForObject()
 - Changed search method for the text box from txtSearch_Enter to txtSearch_KeyDown
 - Re-write of object save code finished.

Engine:
 - Realm.GetZone() re-wrote to use LINQ.
 - Zone.GetRoom() renamed to Zone.GetRoomByName() for searching for a Room by name
 - Zone.GetRoomByFilename() added for searching by filename for a Room.
 - Re-wrote Adding Zones into Realms via the UIRealmControl. Uses 54% less source, and better readability.
 - UIRealmEditor now stores a proper backup of Zones incase of UIRealmControl instancing failure.
This commit is contained in:
Scionwest_cp 2010-01-19 13:09:33 -08:00
parent af4dc2ad7a
commit 0395acb0f9
9 changed files with 256 additions and 218 deletions

View file

@ -74,6 +74,10 @@
this.containerSidebar = new System.Windows.Forms.SplitContainer();
this.treeExplorer = new System.Windows.Forms.TreeView();
this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
this.addObjectToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.environmentToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.mnuNewRealmShortcut = new System.Windows.Forms.ToolStripMenuItem();
this.mnuNewZoneShortcut = new System.Windows.Forms.ToolStripMenuItem();
this.mnuEditObject = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem1 = new System.Windows.Forms.ToolStripSeparator();
this.mnuDeleteSelectedObject = new System.Windows.Forms.ToolStripMenuItem();
@ -86,10 +90,6 @@
this.propertyObject = new System.Windows.Forms.PropertyGrid();
this.lblObjectProperties = new System.Windows.Forms.Label();
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
this.addObjectToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.environmentToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.mnuNewRealmShortcut = new System.Windows.Forms.ToolStripMenuItem();
this.mnuNewZoneShortcut = new System.Windows.Forms.ToolStripMenuItem();
this.menuStrip1.SuspendLayout();
this.containerMain.Panel2.SuspendLayout();
this.containerMain.SuspendLayout();
@ -453,24 +453,55 @@
this.toolStripMenuItem1,
this.mnuDeleteSelectedObject});
this.contextMenuStrip1.Name = "contextMenuStrip1";
this.contextMenuStrip1.Size = new System.Drawing.Size(153, 98);
this.contextMenuStrip1.Size = new System.Drawing.Size(146, 76);
//
// addObjectToolStripMenuItem
//
this.addObjectToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.environmentToolStripMenuItem});
this.addObjectToolStripMenuItem.Name = "addObjectToolStripMenuItem";
this.addObjectToolStripMenuItem.Size = new System.Drawing.Size(145, 22);
this.addObjectToolStripMenuItem.Text = "Add Object";
//
// environmentToolStripMenuItem
//
this.environmentToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.mnuNewRealmShortcut,
this.mnuNewZoneShortcut});
this.environmentToolStripMenuItem.Name = "environmentToolStripMenuItem";
this.environmentToolStripMenuItem.Size = new System.Drawing.Size(142, 22);
this.environmentToolStripMenuItem.Text = "Environment";
//
// mnuNewRealmShortcut
//
this.mnuNewRealmShortcut.Name = "mnuNewRealmShortcut";
this.mnuNewRealmShortcut.Size = new System.Drawing.Size(134, 22);
this.mnuNewRealmShortcut.Text = "New Realm";
this.mnuNewRealmShortcut.Click += new System.EventHandler(this.mnuNewRealm_Click);
//
// mnuNewZoneShortcut
//
this.mnuNewZoneShortcut.Name = "mnuNewZoneShortcut";
this.mnuNewZoneShortcut.Size = new System.Drawing.Size(134, 22);
this.mnuNewZoneShortcut.Text = "New Zone";
this.mnuNewZoneShortcut.Click += new System.EventHandler(this.mnuNewZone_Click);
//
// mnuEditObject
//
this.mnuEditObject.Name = "mnuEditObject";
this.mnuEditObject.Size = new System.Drawing.Size(152, 22);
this.mnuEditObject.Size = new System.Drawing.Size(145, 22);
this.mnuEditObject.Text = "Edit Object";
this.mnuEditObject.Click += new System.EventHandler(this.mnuEditObject_Click);
//
// toolStripMenuItem1
//
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
this.toolStripMenuItem1.Size = new System.Drawing.Size(149, 6);
this.toolStripMenuItem1.Size = new System.Drawing.Size(142, 6);
//
// mnuDeleteSelectedObject
//
this.mnuDeleteSelectedObject.Name = "mnuDeleteSelectedObject";
this.mnuDeleteSelectedObject.Size = new System.Drawing.Size(152, 22);
this.mnuDeleteSelectedObject.Size = new System.Drawing.Size(145, 22);
this.mnuDeleteSelectedObject.Text = "Delete Object";
this.mnuDeleteSelectedObject.Click += new System.EventHandler(this.mnuDeleteSelectedObject_Click);
//
@ -513,7 +544,7 @@
//
this.txtSearch.Name = "txtSearch";
this.txtSearch.Size = new System.Drawing.Size(100, 25);
this.txtSearch.Enter += new System.EventHandler(this.txtSearch_Enter);
this.txtSearch.KeyDown += new System.Windows.Forms.KeyEventHandler(this.txtSearch_KeyDown);
//
// label1
//
@ -560,37 +591,6 @@
this.toolTip1.ShowAlways = true;
this.toolTip1.ToolTipTitle = "Mud Designer Help";
//
// addObjectToolStripMenuItem
//
this.addObjectToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.environmentToolStripMenuItem});
this.addObjectToolStripMenuItem.Name = "addObjectToolStripMenuItem";
this.addObjectToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.addObjectToolStripMenuItem.Text = "Add Object";
//
// environmentToolStripMenuItem
//
this.environmentToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.mnuNewRealmShortcut,
this.mnuNewZoneShortcut});
this.environmentToolStripMenuItem.Name = "environmentToolStripMenuItem";
this.environmentToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.environmentToolStripMenuItem.Text = "Environment";
//
// mnuNewRealmShortcut
//
this.mnuNewRealmShortcut.Name = "mnuNewRealmShortcut";
this.mnuNewRealmShortcut.Size = new System.Drawing.Size(152, 22);
this.mnuNewRealmShortcut.Text = "New Realm";
this.mnuNewRealmShortcut.Click += new System.EventHandler(this.mnuNewRealm_Click);
//
// mnuNewZoneShortcut
//
this.mnuNewZoneShortcut.Name = "mnuNewZoneShortcut";
this.mnuNewZoneShortcut.Size = new System.Drawing.Size(152, 22);
this.mnuNewZoneShortcut.Text = "New Zone";
this.mnuNewZoneShortcut.Click += new System.EventHandler(this.mnuNewZone_Click);
//
// Designer
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);

View file

@ -141,6 +141,69 @@ namespace MudDesigner
return ObjectType.Nothing;
}
public void SaveObject()
{
//We can use to get a copy of the currently selected object
//if it is a BaseObject (Aquire it's BaseObject.Filename)
var obj = (BaseObject)propertyObject.SelectedObject;
//Filepaths
string objectPath = "";
string filename = "";
//Scan through the available Types that can be saved
switch (obj.GetType().Name)
{
//ProjectInformation
case "ProjectInformation":
filename = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Game.xml");
_Project.Save(filename);
break;
//Currency
case "Currency":
filename = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Currencies), obj.Filename);
obj.Save(filename);
break;
//Realm
case "Realm":
objectPath= Path.Combine(FileManager.GetDataPath(SaveDataTypes.Realms), obj.Name);
filename = Path.Combine(objectPath, obj.Filename);
obj.Save(filename);
break;
//Zone
case "Zone":
//Get the current Zone being edited. We need to check if it has a Realm
Zone z = new Zone();
z = (Zone)obj;
//No realm assigned to it, so it's in the Root Zones directory.
//Base our save path off of that
if (String.IsNullOrEmpty(z.Realm))
{
objectPath = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Zones), z.Name);
filename = Path.Combine(objectPath, z.Filename);
}
//Realm assigned to it, so save the zone within that Realm
else
{
objectPath = FileManager.GetDataPath(z.Realm, z.Name);
filename = Path.Combine(objectPath, z.Filename);
}
//Save the Zone
obj.Save(filename);
//Check if the Rooms Directory exists.
string roomsPath = Path.Combine(objectPath, "Rooms");
if (!Directory.Exists(roomsPath))
Directory.CreateDirectory(roomsPath);
break;
case "Room":
break;
}
RefreshProjectExplorer();
}
/// <summary>
/// Searchs to find what Type the selected TreeNode is, and loads
/// that objects into the propertygrid.
@ -233,7 +296,7 @@ namespace MudDesigner
return false;
//User hit Yes, so save the object
else
SaveSelected();
SaveObject();
return true;
}
@ -306,48 +369,21 @@ namespace MudDesigner
PopulateTree(FileManager.GetDataPath(SaveDataTypes.Root), node);
}
public void SaveSelected()
public void FindObject(string obj)
{
//We can use to get a copy of the currently selected object
//if it is a BaseObject (Aquire it's BaseObject.Filename)
var obj = (BaseObject)propertyObject.SelectedObject;
if (txtSearch.Text == "")
return;
//Filepaths
string objectPath = "";
string filename = "";
switch (obj.GetType().Name)
{
case "ProjectInformation":
filename = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Game.xml");
_Project.Save(filename);
break;
case "Currency":
filename = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Currencies), obj.Filename);
obj.Save(filename);
break;
case "Realm":
filename = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Realms), obj.Filename);
obj.Save(filename);
break;
case "Zone":
Zone z = new Zone();
z = (Zone)obj;
if (String.IsNullOrEmpty(z.Realm))
{
objectPath = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Zones), z.Name);
filename = Path.Combine(objectPath, z.Filename);
}
TreeNode node = FindNode(txtSearch.Text, treeExplorer.Nodes[0]);
if (node == null)
MessageBox.Show("No results found!", "Mud Designer");
else
{
objectPath = FileManager.GetDataPath(z.Realm, z.Name);
filename = Path.Combine(objectPath, z.Filename);
}
obj.Save(filename);
break;
}
treeExplorer.SelectedNode = node;
RefreshProjectExplorer();
//TODO: Fix objects not loading during search.
LoadObject(node);
}
}
/// <summary>
@ -417,25 +453,6 @@ namespace MudDesigner
propertyObject.SelectedObject = new Zone();
}
/// <summary>
/// Searchs the Project Explorer for a file or directory matching the supplied name
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void txtSearch_Enter(object sender, EventArgs e)
{
if (txtSearch.Text == "")
return;
TreeNode node = FindNode(txtSearch.Text, treeExplorer.Nodes[0]);
if (node == null)
MessageBox.Show("No results found!", "Mud Designer");
else
{
//TODO select the node
}
}
private void mnuDeleteSelectedObject_Click(object sender, EventArgs e)
{
//Check if we are trying to delete the root node
@ -461,6 +478,8 @@ namespace MudDesigner
{
Realm r = new Realm();
string filename = "";
//If the user selected the file, then we need to get the realm
//filename differently
if (IsFile)
{
string realmName = selectedNode.Parent.Parent.Parent.Text;
@ -473,9 +492,13 @@ namespace MudDesigner
filename = Path.Combine(realmName, realmName + ".realm");
filename = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Realms), filename);
}
//Finalize the filename of the realm
filename = Path.Combine(Application.StartupPath, filename);
//Load the realm that this Zone belongs to
r = (Realm)r.Load(filename);
//Zone collection does not contain filenames, so we need
//to check so we can use the directory name for removal
if (IsFile)
r.Zones.Remove(selectedNode.Parent.Text);
else
@ -483,6 +506,8 @@ namespace MudDesigner
}
//Delete the object.
//Check if it's a file, if so then delete the parent directory so that
//we dont have a left over empty folder
if (IsFile)
Directory.Delete(selectedNode.Parent.FullPath, true);
else
@ -506,7 +531,7 @@ namespace MudDesigner
if (obj.Name == "New " + obj.GetType().Name)
return;
}
SaveSelected();
SaveObject();
IsSaved = true;
RefreshProjectExplorer();
}
@ -524,6 +549,10 @@ namespace MudDesigner
private void treeExplorer_DoubleClick(object sender, EventArgs e)
{
if (treeExplorer.SelectedNode.Text == "Project")
return;
if (Path.GetExtension(treeExplorer.SelectedNode.Text) == "")
return;
if (CheckSavedState())
LoadObject(treeExplorer.SelectedNode);
}
@ -543,5 +572,11 @@ namespace MudDesigner
return;
}
}
private void txtSearch_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
FindObject(txtSearch.Text);
}
}
}

View file

@ -185,6 +185,7 @@ namespace MudDesigner.MudEngine.GameObjects
Directory.CreateDirectory(directory);
FileManager.Save(filename, this);
}
public override string ToString()
{
return this.Name;

View file

@ -29,28 +29,16 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
/// </summary>
/// <param name="zoneName"></param>
/// <returns></returns>
public Zone GetZone(string zoneName)
public Zone GetZone(string filename)
{
string zoneFilename = "";
//correct the zonename if needed
if (!zoneName.EndsWith(".zone"))
zoneFilename = zoneName + ".zone";
else
{
zoneName = Path.GetFileNameWithoutExtension(zoneName);
zoneFilename = zoneName;
}
var filterQuery =
from zone in Zones
where zone == filename
select zone;
string zonePath = FileManager.GetDataPath(this.Name, zoneFilename);
zonePath = Path.Combine(zonePath, zoneName);
zoneFilename = Path.Combine(zonePath, zoneFilename);
if (File.Exists(zoneFilename))
{
Zone z = new Zone();
z = (Zone)FileManager.Load(zoneFilename, z);
return z;
}
foreach (var zone in filterQuery)
return (Zone)z.Load(zone); ;
return null;
}

View file

@ -69,11 +69,29 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
/// </summary>
/// <param name="RoomName"></param>
/// <returns></returns>
public Room GetRoom(string RoomName)
public Room GetRoomByName(string name)
{
var filterQuery =
from room in Rooms
where room.Name == RoomName
where room.Name == name
select room;
foreach (var room in filterQuery)
return room;
return null;
}
/// <summary>
///
/// </summary>
/// <param name="RoomName"></param>
/// <returns></returns>
public Room GetRoomByFilename(string filename)
{
var filterQuery =
from room in Rooms
where room.Filename == filename
select room;
foreach (var room in filterQuery)

View file

@ -20,13 +20,12 @@ namespace MudDesigner.MudEngine.UITypeEditors
private Realm _Realm;
private string realmPath = "";
string projectPath = "";
private List<string> zones;
public List<string> Zones
{
get
{
return zones;
return _Realm.Zones;
}
}
@ -35,44 +34,47 @@ namespace MudDesigner.MudEngine.UITypeEditors
{
InitializeComponent();
//Store the supplied Realm loaded by the user
_Realm = realm;
zones = new List<string>();
projectPath = Path.Combine(Application.StartupPath, "Project");
realmPath = Path.Combine(projectPath, "Realms");
realmPath = Path.Combine(realmPath, _Realm.Name);
//Setup our paths
projectPath = FileManager.GetDataPath(SaveDataTypes.Root);
realmPath = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Realms), _Realm.Name);
string realmZones = Path.Combine(realmPath, "Zones");
if (!Directory.Exists(realmZones))
//Check if the Realm path exist, if not then the Realm has not been saved and
//we cannot go any further.
if (!Directory.Exists(realmPath))
{
MessageBox.Show("You must save the Realm prior to adding Zones to it.", "Mud Designer");
MessageBox.Show("You must save the Realm prior to adding Zones to it. The Realm will Auto-Save after the default name has been changed.", "Mud Designer");
this.Close();
return;
}
foreach (string zone in _Realm.Zones)
{
zones.Add(zone);
}
//If the Zones directory has not been created yet within the Realm, we need to create it.
if (!Directory.Exists(realmZones))
Directory.CreateDirectory(realmZones);
}
private void UIRealmControl_Load(object sender, EventArgs e)
{
string zonePath = Path.Combine(projectPath, "Zones");
//Place all of the Realms existing Zones into the Realm Members
//list box.
foreach (string zone in _Realm.Zones)
{
lstRealmMembers.Items.Add(zone);
}
//Create the Root Zone directory if it does not exist
string zonePath = FileManager.GetDataPath(SaveDataTypes.Zones);
if (!Directory.Exists(zonePath))
Directory.CreateDirectory(zonePath);
string[] zones = Directory.GetFiles(zonePath, "*.zone", SearchOption.AllDirectories);
foreach (string zone in zones)
//Add all of the existing Un-owned Zones into the Available Zones listbox
foreach (string zone in Directory.GetFiles(zonePath, "*.zone", SearchOption.AllDirectories))
{
Zone z = new Zone();
z = (Zone)FileManager.Load(zone, z);
lstAvailableZones.Items.Add(z.Filename);
//place the filename into the Available Zones.
lstAvailableZones.Items.Add(Path.GetFileName(zone));
}
}
@ -84,78 +86,67 @@ namespace MudDesigner.MudEngine.UITypeEditors
return;
}
//Store the name of the current Zone being added to the World.
string zoneName = Path.GetFileNameWithoutExtension(lstAvailableZones.SelectedItem.ToString());
//Store the original Folder & Filename locations of the Zone we are moving
string originalZonePath = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Zones), zoneName);
string originalFilename = Path.Combine(originalZonePath, lstAvailableZones.SelectedItem.ToString());
string originalZoneRooms = Path.Combine(originalZonePath, "Rooms");
//Create our new paths
string newZonePath = FileManager.GetDataPath(_Realm.Name, zoneName);
string newFilename = Path.Combine(newZonePath, lstAvailableZones.SelectedItem.ToString());
string newZoneRooms = Path.Combine(newZonePath, "Rooms");
//Create the new Zone directory within it's new Realm.
//Checking and Creating the Rooms directory will force the
//Zone directory to be created at the same time.
if (!Directory.Exists(newZoneRooms))
Directory.CreateDirectory(newZoneRooms);
//Load the original Zone and assign it to the new Realm.
Zone zone = new Zone();
//Set the paths
string zoneRoot = Path.Combine(projectPath, "Zones");
string realmZones = Path.Combine(realmPath, "Zones");
string[] files = Directory.GetFiles(zoneRoot, "*.zone", SearchOption.AllDirectories);
string originalFile = "";
if (files.Length == 0)
zone = null;
foreach (string file in files)
{
if (Path.GetFileName(file) == lstAvailableZones.SelectedItem.ToString())
{
zone = new Zone();
zone = (Zone)zone.Load(file);
originalFile = file;
zone = (Zone)zone.Load(originalFilename);
zone.Realm = _Realm.Name;
FileManager.Save(file, zone);
}
else
zone = null;
}
//Save the Zone changes into the new Realm path.
//We are done with modifying the Zone so we are free to delete it
//after we are done moving all of its Rooms.
zone.Save(newFilename);
//check if we have a zone
if (zone == null)
{
MessageBox.Show("Unable to locate the zone specified!", "Mud Designer");
return;
}
//get the new path for the zone within the realm directory
string zonePath = Path.Combine(realmZones, zone.Name);
if (!Directory.Exists(zonePath))
Directory.CreateDirectory(zonePath);
zones.Add(lstAvailableZones.SelectedItem.ToString());
lstRealmMembers.Items.Add(lstAvailableZones.SelectedItem);
//copy the file
string newFile = Path.Combine(zonePath, lstAvailableZones.SelectedItem.ToString());
File.Copy(originalFile, newFile, true);
//copy all of its rooms if they exist
string originalPath = originalFile.Substring(0, originalFile.Length - Path.GetFileName(originalFile).Length);
string roomPath = Path.Combine(originalPath, "Rooms");
if (!Directory.Exists(roomPath))
Directory.CreateDirectory(roomPath);
string[] rooms = Directory.GetFiles(roomPath);
//Check if the original Zone contained Rooms.
string[] rooms = Directory.GetFiles(originalZoneRooms, "*.room");
//If we find Rooms, we need to copy them.
if (rooms.Length != 0)
{
string newPath = newFile.Substring(0, newFile.Length - Path.GetFileName(newFile).Length);
string newRooms = Path.Combine(newPath, "Rooms");
if (!Directory.Exists(newRooms))
Directory.CreateDirectory(newRooms);
//Loop through the collection, copying each Room file into the
//new Rooms directory within the Realms Room path
foreach (string room in rooms)
{
newFile = Path.Combine(newRooms, Path.GetFileName(room));
File.Copy(room, newFile);
File.Delete(room);
//Get the current filename and it's new Path
string roomFile = Path.GetFileName(room);
string roomPath = newZoneRooms;
//Copy the current file into the new path.
File.Copy(room, Path.Combine(roomPath, roomFile), true);
}
}
File.Delete(originalFile);
Directory.Delete(Path.Combine(zoneRoot, zone.Name), true);
lstAvailableZones.Items.Remove(lstAvailableZones.SelectedItem);
//All of our Rooms are copied, Zone has been updated.
//Update the Realm to give it the Zone, then add it to the
//List box, then remove it from the Available listbox
_Realm.Zones.Add(zone.Filename);
lstRealmMembers.Items.Add(zone.Filename);
lstAvailableZones.Items.Remove(zone.Filename);
//Done with what we needed to do, let's delete the original Zone
//and all of its files.
Directory.Delete(originalZonePath, true);
}
private void UIRealmControl_FormClosing(object sender, FormClosingEventArgs e)
{
Designer form = (Designer)Program.CurrentEditor;
form.SaveSelected();
Program.Designer.SaveObject();
}
private void btnRemove_Click(object sender, EventArgs e)

View file

@ -14,11 +14,16 @@ namespace MudDesigner.MudEngine.UITypeEditors
{
Realm obj = (Realm)context.Instance;
List<string> zones = new List<string>();
//Save a copy of the original
foreach (string zone in obj.Zones)
zones.Add(zone);
UIRealmControl ctl = new UIRealmControl(obj);
if (ctl.IsDisposed)
//return the previous zones collection, incase the control error'd out
//we aren't overriding and loosing content.
return obj.Zones;
return zones;
ctl.ShowDialog();

View file

@ -33,11 +33,11 @@ namespace MudDesigner.MudEngine.UITypeEditors
return null;
}
if (Program.CurrentEditor is Designer)
if (Program.Designer is Designer)
{
UIScriptControl control = new UIScriptControl(baseObj);
control.Dock = DockStyle.Fill;
Designer frm = (Designer)Program.CurrentEditor;
Designer frm = (Designer)Program.Designer;
//frm.ControlContainer.Panel1.Controls.Clear();
//frm.ControlContainer.Panel1.Controls.Add(control);
string script = "";

View file

@ -16,7 +16,7 @@ namespace MudDesigner
{
static class Program
{
public static Form CurrentEditor { get; set; }
public static Designer Designer{ get; set; }
/// <summary>
/// The main entry point for the application.
@ -29,8 +29,8 @@ namespace MudDesigner
Application.SetCompatibleTextRenderingDefault(false);
//Run the toolkit
CurrentEditor = new Designer();
Application.Run(CurrentEditor);
Designer = new Designer();
Application.Run(Designer);
}
}
}